Initialize() публичный Метод

public Initialize ( Vector2 position, Vector2 velocity, Vector2 acceleration, float lifetime, float scale, float rotationSpeed ) : void
position Vector2
velocity Vector2
acceleration Vector2
lifetime float
scale float
rotationSpeed float
Результат void
Пример #1
0
        /// <summary>
        /// Initializes a particle
        /// </summary>
        /// <param name="p"></param>
        /// <param name="where"></param>
        /// <param name="direction">set to null for a random direction for each particle</param>
        protected virtual void InitializeParticle(Particle p, Vector2 where, Vector2 direction)
        {
            if (direction == null)
            {
                direction = PickRandomDirection();
            }

            // pick some random values for our particle
            float velocity =
                RandomNumberProvider.RandomBetween(minInitialSpeed, maxInitialSpeed);
            float acceleration =
                RandomNumberProvider.RandomBetween(minAcceleration, maxAcceleration);
            float lifetime =
                RandomNumberProvider.RandomBetween(minLifetime, maxLifetime);
            float scale =
                RandomNumberProvider.RandomBetween(minScale, maxScale);
            float rotationSpeed =
                RandomNumberProvider.RandomBetween(minRotationSpeed, maxRotationSpeed);

            // then initialize it with those random values. initialize will save those,
            // and make sure it is marked as active.
            p.Initialize(
                where, velocity * direction, acceleration * direction,
                lifetime, scale, rotationSpeed);
        }
Пример #2
0
        /// <summary>
        /// Initializes a particle
        /// </summary>
        /// <param name="p"></param>
        /// <param name="where"></param>
        /// <param name="direction">set to null for a random direction for each particle</param>
        protected virtual void InitializeParticle(Particle p, Vector2 where,Vector2 direction)
        {
            if (direction == null)
                direction = PickRandomDirection();

            // pick some random values for our particle
            float velocity =
                RandomNumberProvider.RandomBetween(minInitialSpeed, maxInitialSpeed);
            float acceleration =
                RandomNumberProvider.RandomBetween(minAcceleration, maxAcceleration);
            float lifetime =
                RandomNumberProvider.RandomBetween(minLifetime, maxLifetime);
            float scale =
                RandomNumberProvider.RandomBetween(minScale, maxScale);
            float rotationSpeed =
                RandomNumberProvider.RandomBetween(minRotationSpeed, maxRotationSpeed);

            // then initialize it with those random values. initialize will save those,
            // and make sure it is marked as active.
            p.Initialize(
                where, velocity * direction, acceleration * direction,
                lifetime, scale, rotationSpeed);
        }