Пример #1
0
 public AnimationEffect(string spriteName, VisualEffectTarget target, int startFrameIndex, double hueShift = 0, double saturation = -1, double brightness = -1)
 {
     this.spriteName      = spriteName;
     this.target          = target;
     this.startFrameIndex = startFrameIndex;
     this.hueShift        = hueShift;
     this.saturation      = saturation;
     this.brightness      = brightness;
     effectKind           = EffectKind.Animation;
 }
Пример #2
0
 public AnimationEffect()
 {
     spriteName      = string.Empty;
     target          = new VisualEffectTarget(960, 540);
     startFrameIndex = 0;
     hueShift        = 0;
     saturation      = 100;
     brightness      = 100;
     effectKind      = EffectKind.Animation;
     target          = new VisualEffectTarget();
 }
Пример #3
0
        public void AddSpellEffect(VisualEffectTarget chestTarget, VisualEffectTarget bottomTarget, ref double scale, double scaleIncrement, ref double autoRotation, ref int timeOffset, SpellEffect spellHit)
        {
            string             effectName;
            bool               usingSpellHits = true;
            VisualEffectTarget target;

            if (!string.IsNullOrWhiteSpace(spellHit.EffectName))
            {
                effectName     = spellHit.EffectName;
                usingSpellHits = false;
                target         = bottomTarget;
            }
            else
            {
                effectName = GetRandomHitSpellName();
                target     = chestTarget;
            }

            AnimationEffect effectBonus = AnimationEffect.CreateEffect(effectName, target,
                                                                       spellHit.Hue, spellHit.Saturation, spellHit.Brightness,
                                                                       spellHit.SecondaryHue, spellHit.SecondarySaturation, spellHit.SecondaryBrightness, spellHit.XOffset, spellHit.YOffset, spellHit.VelocityX, spellHit.VelocityY);

            if (usingSpellHits)
            {
                effectBonus.timeOffsetMs = timeOffset;
                effectBonus.scale        = scale;
                effectBonus.autoRotation = autoRotation;
                autoRotation            *= -1;
                scale      *= scaleIncrement;
                timeOffset += 200;
            }
            else
            {
                if (spellHit.TimeOffset > int.MinValue)
                {
                    effectBonus.timeOffsetMs = spellHit.TimeOffset;
                }
                else
                {
                    effectBonus.timeOffsetMs = timeOffset;
                    timeOffset += 200;
                }

                effectBonus.scale        = spellHit.Scale;
                effectBonus.autoRotation = spellHit.AutoRotation;
                effectBonus.rotation     = spellHit.Rotation;
            }
            this.Add(effectBonus);
        }
Пример #4
0
        public static AnimationEffect CreateEffect(string spriteName, VisualEffectTarget target,
                                                   int hueShift          = 0, int saturation = 100, int brightness = 100,
                                                   int secondaryHueShift = 0, int secondarySaturation = 100, int secondaryBrightness = 100,
                                                   int xOffset           = 0, int yOffset = 0, double velocityX = 0, double velocityY = 0)
        {
            AnimationEffect spellEffect = new AnimationEffect();

            spellEffect.spriteName          = spriteName;
            spellEffect.hueShift            = hueShift;
            spellEffect.saturation          = saturation;
            spellEffect.brightness          = brightness;
            spellEffect.secondaryHueShift   = secondaryHueShift;
            spellEffect.secondarySaturation = secondarySaturation;
            spellEffect.secondaryBrightness = secondaryBrightness;
            spellEffect.xOffset             = xOffset;
            spellEffect.yOffset             = yOffset;
            spellEffect.velocityX           = velocityX;
            spellEffect.velocityY           = velocityY;
            spellEffect.target = target;
            return(spellEffect);
        }
Пример #5
0
 public EmitterEffect()
 {
     target     = new VisualEffectTarget();
     effectKind = EffectKind.Emitter;
 }