public void clientDisconnected(Socket client) { string ip = TCPServer.GetIPAddressFromSocket(client); }
public void clientMessage(Socket client, DnDMessage msg) { string action = msg.Action; if (action == "text") { string ip = TCPServer.GetIPAddressFromSocket(client); string text = msg.Properties["value"]; DnDMessage response = DnDMessage.createWithText(text + " :)"); client.Send(response.ToByteArray()); } else if (action == "chat_message") { server.SendToAll(msg.ToByteArray()); } else if (action == "time") { DnDMessage response = DnDMessage.createWithText(DateTime.Now.ToShortTimeString()); //server.SendToAll(response.ToByteArray()); } else if (action == "error") { DnDMessage response = DnDMessage.createWithText(msg.Action + ": Invalid request\n"); client.Send(response.ToByteArray()); } else if (action == "end_turn") { Character c = game.NextPlayer(); foreach (Character cha in game.CharList.Keys) { client = playerListIP[cha]; if (cha != c) { DnDMessage resp = new DnDMessage("not_your_turn"); client.Send(resp.ToByteArray()); } else { DnDMessage resp = new DnDMessage("your_turn"); client.Send(resp.ToByteArray()); } } } else if (action == "initilize_player") { int[] statsArr = new int[6]; for (int i = 0; i < statsArr.Length; i++) { statsArr[i] = Convert.ToInt32(msg.Properties[i.ToString()]); } Stats stats = new Stats(statsArr[0], statsArr[1], statsArr[2], statsArr[3], statsArr[4], statsArr[5]); Character character = new Character(msg.Properties["name"], stats, Convert.ToInt32(msg.Properties["armor"]), Convert.ToInt32(msg.Properties["maxHealth"]), Convert.ToInt32(msg.Properties["health"])); game.AddCharacter(character); } else if (action == "weapon") { Weapon weapon = new Weapon(msg.Properties["player"], msg.Properties["weapon"], Convert.ToInt32(msg.Properties["attack"]), Convert.ToInt32(msg.Properties["range"]), Convert.ToInt32(msg.Properties["critical"]), Convert.ToInt32(msg.Properties["effective"])); game.AddWeapon(weapon); } else if (action == "attack_char") { Point point = new Point(Convert.ToInt32(msg.Properties["x"]), Convert.ToInt32(msg.Properties["y"])); Character c = game.GetCharacter(point); /*bool result = game.Attack(game.CurrentCharacter, c, 10); * if (result) * { * DnDMessage resp = new DnDMessage("update_health", new Dictionary<string, string> { { "health", c.CharHealth.ToString() } }); * Socket defender = playerListIP[c]; * defender.Send(resp.ToByteArray()); * }*/ } else if (action == "move_player") { Character chara = game.GetCharacter(msg.Properties["name"]); Point p = new Point(Convert.ToInt32(msg.Properties["x"]), Convert.ToInt32(msg.Properties["y"])); game.UpdateCharPosition(chara, p); foreach (Character character in playerListIP.Keys) { client = playerListIP[character]; DnDMessage resp = new DnDMessage("move_player", new Dictionary <string, string> { { "name", chara.CharName }, { "x", p.X.ToString() }, { "y", p.Y.ToString() } }); client.Send(resp.ToByteArray()); } } else if (action == "character_info") { Character chara = new Character(msg.Properties["name"], Convert.ToInt32(msg.Properties["health"])); game.CharList.Add(chara, new Point()); DnDMessage resp = new DnDMessage("get_char_info", chara.ToDictionary()); client.Send(resp.ToByteArray()); } }
public GameServer() { game = new Game(); server = new TCPServer(this); playerListIP = new Dictionary <Character, Socket>(); }