Пример #1
0
        public void CreateUI()
        {
            // Delete the old button, panel, and object if they're there.
            UIMultiStateButton oldButton = UIUtils.Find <UIMultiStateButton>(BUTTON_NAME);

            if (oldButton != null)
            {
                GameObject.Destroy(oldButton);
            }
            UIPanel oldPanel = UIUtils.Find <UIPanel>(PANEL_NAME);

            if (oldPanel != null)
            {
                GameObject.Destroy(oldPanel);
            }

            UIComponent roadsOptionPanel = UIUtils.Find <UIComponent>("DistrictOptionPanel");

            if (roadsOptionPanel == null)
            {
                // Listen for districts tab if it hasn't been added yet
                UITabstrip mainToolStrip = UIUtils.Find <UITabstrip>("MainToolstrip");
                if (mainToolStrip == null)
                {
                    CitiesConsole.Warning("Could not find MainToolstrip");
                    return;
                }
                mainToolStrip.eventSelectedIndexChanged += mainToolStrip_eventSelectedIndexChanged;
            }
            else
            {
                CreateButton(roadsOptionPanel);
            }
        }
Пример #2
0
 public override void OnUpdate(float realTimeDelta, float simulationTimeDelta)
 {
     if (!uiCreated)
     {
         try {
             streetDirectionViewerUI.appMode = threading.managers.loading.currentMode;
             streetDirectionViewerUI.CreateUI();
         } catch (Exception e) {
             CitiesConsole.Error(e);
         }
         uiCreated = true;
     }
 }