public static void ResetGame()
        {
            State = GameState.Running;
            EnemyManager.ResetAll();
            Player.ResetAll();
            ShaderWrapper.ResetAll();
            ForceCounter.ResetAll();

            currentLevel = 0;

            NextLevel(false);
        }
 public static void RunGame()
 {
     ShaderWrapper.ResetAll();
     State = GameState.Running;
 }