Пример #1
0
        /// <summary>
        /// Sample Button Scroll List Menu
        /// </summary>
        public ButtonScrollListMenu(MultiController controllers, List<Controller> allControllers, Rectangle bounds)
            : base(controllers, bounds)
        {
            BaseFrame.Layout = Layout.VerticalShared;

            //Create a title, and scale the text so it is a little bigger
            new Label(BaseFrame, "This menu shows a sample of buttons in a scroll list.")
            {
                Scale = new Vector2(1.25f, 1.25f),
                  FontColor = Color.Gold
            };

            sl = new ScrollList(BaseFrame, 3)
            {
                Direction = ScrollList.Orientation.Horizontal,
                LayoutStretch = 2,
                ScrollPosition = ScrollList.ScrollBarPosition.Left, //left means top for horizontal orientation
                HorizontalAlignment = HAlign.Stretch
            };

            createScrollList(sl);
            ScrollList tsl = createScrollList(sl); tsl.Scale *= 2f;
            tsl = createScrollList(sl); tsl.Scale *= 0.5f;
            tsl = createScrollList(sl);
            tsl = createScrollList(sl); tsl.Scale *= 2f;

            Reset();
        }
Пример #2
0
        /// <summary>
        /// Sample Button Scroll List Menu
        /// </summary>
        public ChooseLevelMenu(MultiController controllers, List<Controller> allControllers, Rectangle bounds, GameManager pmanager)
            : base(controllers, bounds)
        {
            manager = pmanager;
            BaseFrame.Layout = Layout.None;

            //Create a title, and scale the text so it is a little bigger
            new Label(BaseFrame, "List of levels")
            {
                Scale = new Vector2(2f, 2f),
                  FontColor = Color.Gold ,
                  VerticalAlignment = VAlign.Top
            };

            sl = new ScrollList(BaseFrame, 10)
            {
                Direction = ScrollList.Orientation.Horizontal,
                LayoutStretch = 5,
                ScrollPosition = ScrollList.ScrollBarPosition.Left, //left means top for horizontal orientation
                HorizontalAlignment = HAlign.Center
            };

            createScrollList(sl);
               /* ScrollList tsl = createScrollList(sl); tsl.Scale *= 2f;
            tsl = createScrollList(sl); tsl.Scale *= 0.5f;
            tsl = createScrollList(sl);
            tsl = createScrollList(sl); tsl.Scale *= 2f;
            */
            Reset();
        }
Пример #3
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 /// <summary>
 /// Create a StackedItem with parents size.
 /// </summary>
 public OptionList(Item parent, MultiController controllers)
     : base(parent)
 {
     Animation = AnimateType.None;
     ItemController = controllers;
     Initialize();
 }
Пример #4
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        /// <summary>
        /// Creates a Main Menu
        /// </summary>
        public static Menu createMainMenu(MultiController controllers, List<Controller> allControllers, Rectangle bounds, GameManager pmanager, Boolean recommencer = false)
        {
            Menu MainMenu = new Menu(controllers, bounds);
            MainMenu.BaseFrame.Layout = Layout.VerticalShared;

            new Label(MainMenu.BaseFrame, "Asteroids") { Scale = new Vector2(2, 2), FontColor = Color.White };

            ScrollList sl = new ScrollList(MainMenu.BaseFrame);
            sl.Focus = true;
            sl.LayoutStretch = 4;
            sl.Scale = new Vector2(2, 2);

            Label lbl = new Label(sl, (recommencer ? "Restart" : "Start"));
            lbl.OnA = delegate() { MainMenu.Close(); };

            lbl = new Label(sl, "Choose Level");
            lbl.OnA = delegate()
            {
                MainMenu.ActiveSubMenu = new ChooseLevelMenu(controllers, allControllers, bounds, pmanager);
                MainMenu.ActiveSubMenu.OnClosing = delegate() { MainMenu.Close(); };
            };

            /*lbl = new Label(sl, "Options");
            lbl.OnA = delegate()
            {
                //MainMenu.ActiveSubMenu = new OptionButtonMenu(controllers, allControllers, bounds);
            };*/

            lbl = new Label(sl, "Exit");
            lbl.OnA = delegate() { MainMenu.Close(); pmanager._game.Exit(); };
            return MainMenu;
        }
Пример #5
0
        /// <summary>
        /// Creates a Death Menu
        /// </summary>
        public static Menu createDeathMenu(MultiController controllers, List<Controller> allControllers, Rectangle bounds, GameManager pmanager)
        {
            Menu MainMenu = new Menu(controllers, bounds);
            MainMenu.BaseFrame.Layout = Layout.VerticalShared;

            new Label(MainMenu.BaseFrame, "You D.I.E.D.!!!!!") { Scale = new Vector2(2, 2), FontColor = new Color(200,0,0), Animation = AnimateType.Size };
            new Label(MainMenu.BaseFrame, "Score Level '" + pmanager.nivCourant.GetName() + "': " + pmanager._playerScore.ToString()) { Scale = new Vector2(2, 2), FontColor = Color.White };

            ScrollList sl = new ScrollList(MainMenu.BaseFrame);
            sl.Focus = true;
            sl.LayoutStretch = 4;
            sl.Scale = new Vector2(2, 2);

            Label lbl = new Label(sl, "Try Again!");
            lbl.OnA = delegate() { MainMenu.Close(); };
            lbl.FontColor = Color.DarkBlue;
            lbl.FontFocusColor = Color.DarkRed;

            lbl = new Label(sl, "Choose Level");
            lbl.OnA = delegate()
            {
                MainMenu.ActiveSubMenu = new ChooseLevelMenu(controllers, allControllers, bounds, pmanager);
                MainMenu.ActiveSubMenu.OnClosing = delegate() { MainMenu.Close(); };
            };
            lbl.FontColor = Color.DarkBlue;
            lbl.FontFocusColor = Color.DarkRed;

            lbl = new Label(sl, "Quit");
            lbl.OnA = delegate() { MainMenu.Close(); pmanager._game.Exit(); };
            lbl.FontColor = Color.DarkBlue;
            lbl.FontFocusColor = Color.DarkRed;
            return MainMenu;
        }
Пример #6
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        public InputMenu(MultiController controllers, List<Controller> allControllers, Rectangle bounds)
            : base(controllers, bounds)
        {
            BaseFrame.Layout = Frame.LayoutType.HorizontalShared;

            ScrollList leftList = new ScrollList(BaseFrame);
            Frame statusFrame = new Frame(BaseFrame) { Layout = Frame.LayoutType.Vertical };

            new Label(statusFrame, "Using ButtonState " + leftList.InputState.ToString());
            new Label(statusFrame, "Using ButtonState " + leftList.InputState.ToString());
            ScrollList rightList = new ScrollList(BaseFrame);

            leftList.OnRight = delegate() { rightList.Focus = true; };
            rightList.OnLeft = delegate() { leftList.Focus = true; };

            OptionList options = new OptionList(leftList);

            Button btn = new Button(options, "Pressed")
            {
                FocusTexture = null,
                OnFocus = delegate()
                {
                }
            };
            btn.TextLabel.FontFocusColor = Color.White;

            btn = new Button(options, "Released") { FocusTexture = null };
            btn.TextLabel.FontFocusColor = Color.White;
            btn = new Button(options, "Held") { FocusTexture = null };
            btn.TextLabel.FontFocusColor = Color.White;
            btn = new Button(options, "Continuous") { FocusTexture = null };
            btn.TextLabel.FontFocusColor = Color.White;

            DefaultItem = leftList;
        }
Пример #7
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        /// <summary>
        /// Creates a Main Menu
        /// </summary>
        public static Menu createMainMenu(MultiController controllers, List<Controller> allControllers, Rectangle bounds)
        {
            Menu MainMenu = new Menu(controllers, bounds);
            MainMenu.BaseFrame.Layout = Layout.VerticalShared;

            new Label(MainMenu.BaseFrame, "Display Spring Demo") { Scale = new Vector2(2, 2), FontColor = Color.White };

            ScrollList sl = new ScrollList(MainMenu.BaseFrame);
            sl.Focus = true;
            sl.LayoutStretch = 4;
            sl.Scale = new Vector2(2,2);

            Label lbl = new Label(sl, "Frames Menu");
            lbl.OnA = delegate() { MainMenu.ActiveSubMenu = new FrameMenu(controllers, allControllers, bounds); };
            lbl = new Label(sl, "Open submenu of this menu (recursion!)");
            lbl.OnA = delegate() { MainMenu.ActiveSubMenu = MenuCreator.createMainMenu(controllers, allControllers, bounds); };
            lbl = new Label(sl, "Scroll List Menu");
            lbl.OnA = delegate() { MainMenu.ActiveSubMenu = new ButtonScrollListMenu(controllers, allControllers, bounds); };
            lbl = new Label(sl, "Multi Texture Menu");
            lbl.OnA = delegate() { MainMenu.ActiveSubMenu = new MultiTextureMenu(controllers, allControllers, bounds); };
            lbl = new Label(sl, "Input Menu");
            lbl.OnA = delegate() { MainMenu.ActiveSubMenu = new InputMenu(controllers, allControllers, bounds); };
            lbl = new Label(sl, "Option Button Menu");
            lbl.OnA = delegate() { MainMenu.ActiveSubMenu = new OptionButtonMenu(controllers, allControllers, bounds); };
            lbl = new Label(sl, "Exit");
            lbl.OnA = delegate() { MainMenu.Close(); };
            return MainMenu;
        }
Пример #8
0
        /// <summary>
        /// default constructor for a menu
        /// </summary>
        /// <param name="c">Controllers that the menu receives input from</param>
        /// <param name="bounds">Bounds the menu will reside in</param>
        public Menu(MultiController c, Rectangle bounds)
        {
            if(m_font == null)
                throw new Exception("Error: Cannot construct a menu without calling Menu.LoadContent()");

            m_defaultItem = m_baseFrame;
            m_closeSound = DefaultCloseSound;
            m_bounds = bounds;
            m_controllers = c;
            m_baseFrame = new Frame(null);
            m_baseFrame.ItemController = m_controllers;
            LayoutSize = new Vector2(bounds.Width, bounds.Height);
            Init();
        }
Пример #9
0
        /// <summary>
        /// Sample Button Scroll List Menu
        /// </summary>
        public OptionButtonMenu(MultiController controllers, List<Controller> allControllers, Rectangle bounds)
            : base(controllers, bounds)
        {
            BaseFrame.Layout = Layout.VerticalShared;

            new Label(BaseFrame, "Left, Right controls index of OptionButton")
            { VerticalAlignment = VAlign.Bottom };

            ScrollList sl = new ScrollList(BaseFrame)
            { LayoutStretch = 3 };

            OptionList options = createOptionButton(sl, "Arrows Out");
            options.ArrowsOut = true;
            createOptionButton(sl, "Arrows In");
            DefaultItem = sl;
        }
Пример #10
0
        /// <summary>
        /// Creates a Pause Menu
        /// </summary>
        public static Menu createPauseMenu(MultiController controllers, List<Controller> allControllers, Rectangle bounds, GameManager pmanager)
        {
            Menu MainMenu = new Menu(controllers, bounds);
            MainMenu.BaseFrame.Layout = Layout.VerticalShared;

            new Label(MainMenu.BaseFrame, "Score Level '" + pmanager.nivCourant.GetName() + "': " + pmanager._playerScore.ToString()) { Scale = new Vector2(2, 2), FontColor = Color.White };
            new Label(MainMenu.BaseFrame, "Levels Completed : " + pmanager._levelsCompleted.ToString()) { Scale = new Vector2(2, 2), FontColor = Color.White };
            new Label(MainMenu.BaseFrame, "Lives Lost : " + pmanager._playerDeaths.ToString()) { Scale = new Vector2(2, 2), FontColor = Color.White };
            new Label(MainMenu.BaseFrame, "Asteroids Destroyed : " + pmanager._astKilled.ToString()) { Scale = new Vector2(2, 2), FontColor = Color.White };
            new Label(MainMenu.BaseFrame, "Ennemy Ships Destroyed : " + pmanager._enemiKilled.ToString()) { Scale = new Vector2(2, 2), FontColor = Color.White };

            ScrollList sl = new ScrollList(MainMenu.BaseFrame);
            sl.Focus = true;
            sl.LayoutStretch = 4;
            sl.Scale = new Vector2(2, 2);

            Label lbl = new Label(sl, "Resume");
            lbl.OnA = delegate() { MainMenu.Close(); };
            lbl.FontColor = Color.DarkBlue;
            lbl.FontFocusColor = Color.DarkRed;

            lbl = new Label(sl, "Quit");
            lbl.OnA = delegate() { MainMenu.Close(); pmanager._game.Exit(); };
            lbl.FontColor = Color.DarkBlue;
            lbl.FontFocusColor = Color.DarkRed;
            return MainMenu;
        }
Пример #11
0
        /// <summary>
        /// Sample Frame Menu
        /// </summary>
        public FrameMenu(MultiController controllers, List<Controller> allControllers, Rectangle bounds)
            : base(controllers, bounds)
        {
            stack = new StackedItem(BaseFrame);

            Frame menu_left = new Frame(stack) { SizePolicy = Frame.SizeType.Maximum };
            Frame menu_mid = new Frame(stack) { SizePolicy = Frame.SizeType.Maximum };
            Frame menu_right = new Frame(stack) { SizePolicy = Frame.SizeType.Maximum };

            stack.CurrentIndex = 1;
            stack.OnRight = delegate() { stack.KeepFocus = true; stack.CurrentIndex++; };
            stack.OnLeft = delegate() { stack.KeepFocus = true; stack.CurrentIndex--; };

            new Button(menu_mid, "Top left aligned") { HorizontalAlignment = HAlign.Left, VerticalAlignment = VAlign.Top };
            new Button(menu_mid, "Top right aligned") { HorizontalAlignment = HAlign.Right, VerticalAlignment = VAlign.Top };
            new Button(menu_mid, "Bot left aligned") { HorizontalAlignment = HAlign.Left, VerticalAlignment = VAlign.Bottom };
            new Button(menu_mid, "Bot right aligned") { HorizontalAlignment = HAlign.Right, VerticalAlignment = VAlign.Bottom };
            new Button(menu_mid, "Bot aligned") { VerticalAlignment = VAlign.Bottom };
            new Button(menu_mid, "Top aligned") { VerticalAlignment = VAlign.Top };

            new Button(menu_mid, Item.ArrowRight, "Alignment Stretch") { HorizontalAlignment = HAlign.Right, LabelStyle = Button.Style.LabelLeft };
            new Button(menu_mid, Item.ArrowLeft, "Size policies") { HorizontalAlignment = HAlign.Left, LabelStyle = Button.Style.LabelRight };

            new Label(menu_mid, "Buttons with Alignments\nThese menus are in a stacked item.\nThis allows the left and right to\nswitch menus easily");

            new Label(menu_right, "Alignment Stretch");

            new Button(menu_right, "Top Horizontal Stretch (menuTwo Width)") { VerticalAlignment = VAlign.Top, HorizontalAlignment = HAlign.Stretch };
            new Button(menu_right, "Bottom Horizontal Stretch (menuTwo Width)") { VerticalAlignment = VAlign.Bottom, HorizontalAlignment = HAlign.Stretch };

            Frame constrainingFrame = new Frame(menu_right)
            {
                SizePolicy = Frame.SizeType.Fixed,
                HorizontalAlignment = HAlign.Right
            };

            Button vertBtn = new Button(constrainingFrame, "Alignment Right\nVertical Align Stretch\nFixed height (500 px)")
            {
                VerticalAlignment = VAlign.Stretch,
                Animation = AnimateType.None,
            };

            constrainingFrame.FixedSize = new Vector2(vertBtn.MeasureWidth, 500);

            new Button(menu_right, Item.ArrowLeft, "Alignments")
            {
                HorizontalAlignment = HAlign.Left,
                LabelStyle = Button.Style.LabelRight
            };

            new Label(menu_left, "Size policies") { Offset = new Vector2(0, -250) };

            Frame topSharedFrame = new Frame(menu_left) { Layout = Frame.LayoutType.HorizontalShared, VerticalAlignment = VAlign.Top };
            new Button(topSharedFrame, "Top Aligned"){ Animation = AnimateType.None, HorizontalAlignment = HAlign.Left };
            new Button(topSharedFrame, "Horizontal Layout"){ Animation = AnimateType.None };
            new Button(topSharedFrame, "Sharing"){ Animation = AnimateType.None };
            new Button(topSharedFrame, "Screen Width"){ Animation = AnimateType.None, HorizontalAlignment = HAlign.Right };

            Frame leftSharedFrame = new Frame(menu_left) { Layout = Frame.LayoutType.VerticalShared, HorizontalAlignment = HAlign.Left };
            new Button(leftSharedFrame, "Left Aligned"){ Animation = AnimateType.None };
            new Button(leftSharedFrame, "Vertical Layout"){ Animation = AnimateType.None };
            new Button(leftSharedFrame, "Sharing"){ Animation = AnimateType.None };
            new Button(leftSharedFrame, "Screen Height"){ Animation = AnimateType.None };

            Frame greedyMiddleFrame = new Frame(menu_left) { Padding = 0, Layout = Frame.LayoutType.Vertical };
            new Button(greedyMiddleFrame, "Center Aligned") { Animation = AnimateType.None };
            new Button(greedyMiddleFrame, "Vertical Layout"){ Animation = AnimateType.None };
            new Button(greedyMiddleFrame, "Not Sharing"){ Animation = AnimateType.None };
            new Button(greedyMiddleFrame, "Screen Height"){ Animation = AnimateType.None };

            Frame greedyBottomFrame = new Frame(menu_left) { Padding = 0, Layout = Frame.LayoutType.HorizontalShared, VerticalAlignment = VAlign.Bottom };
            Button temp = new Button(greedyBottomFrame, "Bottom Aligned") { Animation = AnimateType.None, HorizontalAlignment = HAlign.Left };
            new Button(greedyBottomFrame, "Horizontal Layout") { Animation = AnimateType.None };
            new Button(greedyBottomFrame, "Sharing") { Animation = AnimateType.None };
            new Button(greedyBottomFrame, "Screen Width") { Animation = AnimateType.None, HorizontalAlignment = HAlign.Right };

            new Button(menu_left, Item.ArrowRight, "Alignments") { HorizontalAlignment = HAlign.Right, LabelStyle = Button.Style.LabelLeft };

            Reset();
        }
Пример #12
0
 /// <summary>
 /// Create and empty ScrollList
 /// </summary>
 public ScrollList(Item parent, MultiController c)
     : base(parent, c)
 {
     Initialize(-1);
 }
Пример #13
0
 /// <summary>
 /// Create an empty scroll list that can only show up to 'viewCount' items at one time
 /// without needing a ScrollBar present.
 /// </summary>
 public ScrollList(Item parent, MultiController c, int viewCount)
     : base(parent, c)
 {
     Initialize(viewCount);
 }
Пример #14
0
        /// <summary>
        /// Sample Button Scroll List Menu
        /// </summary>
        public MultiTextureMenu(MultiController controllers, List<Controller> allControllers, Rectangle bounds)
            : base(controllers, bounds)
        {
            Label lbl = new Label(BaseFrame,
                "Create MultiTextures by placing items in a Frame\n" +
                "Press A (Enter) to change alignment on Frame\n" +
                "Left Thumbstick (Arrow Keys) to move around\n" +
                "+/- to scale\nStart or Space to reset");
            lbl.Depth += .11f;

            BaseFrame.InputState = ButtonState.Continuous;

            multiFrame = new Frame(BaseFrame, new Vector2(400, 200))
            {
                HorizontalAlignment = HAlign.Left,
                VerticalAlignment = VAlign.Top,
            };

            Sprite background = new Sprite(multiFrame, Item.ButtonTexture)
            {
                HorizontalAlignment = HAlign.Stretch,
                VerticalAlignment = VAlign.Stretch,
            };
            background.Depth += .1f;

            new Label(multiFrame, "Left") { HorizontalAlignment = HAlign.Left };
            new Label(multiFrame, "Bot Left") { HorizontalAlignment = HAlign.Left, VerticalAlignment = VAlign.Bottom };
            new Label(multiFrame, "Bot Right") { HorizontalAlignment = HAlign.Right, VerticalAlignment = VAlign.Bottom };
            new Label(multiFrame, "Top") { VerticalAlignment = VAlign.Top };
            new Label(multiFrame, "Top left") { VerticalAlignment = VAlign.Top, HorizontalAlignment = HAlign.Left };
            new Label(multiFrame, "Top right") { VerticalAlignment = VAlign.Top, HorizontalAlignment = HAlign.Right };
            new Label(multiFrame, "Bottom") { VerticalAlignment = VAlign.Bottom };
            new Label(multiFrame, "Right") { HorizontalAlignment = HAlign.Right };
            new Label(multiFrame, "400x200 frame\nTop Left Aligned");

            int at = 4;
            multiFrame.OnA = delegate()
            {
                multiFrame.KeepFocus = true;

                if (at == 0)
                {
                    multiFrame.HorizontalAlignment = HAlign.Right;
                    multiFrame.VerticalAlignment = VAlign.Top;
                }
                else if (at == 1)
                    multiFrame.VerticalAlignment = VAlign.Bottom;
                else if (at == 2)
                    multiFrame.HorizontalAlignment = HAlign.Left;
                else if (at == 3)
                    multiFrame.VerticalAlignment = VAlign.Top;
                else if (at == 4)
                {
                    multiFrame.HorizontalAlignment = HAlign.Center;
                    multiFrame.VerticalAlignment = VAlign.Center;
                    at = -1;
                }

                at++;
            };

            BaseFrame.OnUp = delegate()
            {
                BaseFrame.KeepFocus = true;

                multiFrame.Offset -= Vector2.UnitY * 15;
            };

            BaseFrame.OnDown = delegate()
            {
                BaseFrame.KeepFocus = true;

                multiFrame.Offset += Vector2.UnitY * 15;
            };

            BaseFrame.OnLeft = delegate()
            {
                BaseFrame.KeepFocus = true;

                multiFrame.Offset -= Vector2.UnitX * 15;
            };

            BaseFrame.OnRight = delegate()
            {
                BaseFrame.KeepFocus = true;

                multiFrame.Offset += Vector2.UnitX * 15;
            };

            BaseFrame.OnStart = delegate()
            {
                BaseFrame.KeepFocus = true;
                multiFrame.Scale = Vector2.One;
                multiFrame.Offset = Vector2.Zero;
                multiFrame.HorizontalAlignment = HAlign.Left;
                multiFrame.VerticalAlignment = VAlign.Top;
            };

            Reset();
        }
Пример #15
0
 /// <summary>
 /// Create a menu item with specific background and focus background with text
 /// </summary>
 public Button(Item parent, MultiController c, Texture2D background, Texture2D focused, string text)
     : base(parent, c)
 {
     Initialize(background, focused, text);
 }
Пример #16
0
 /// <summary>
 /// Create a button with specific background
 /// </summary>
 public Button(Item parent, MultiController c, Texture2D background)
     : base(parent, c)
 {
     Initialize(background, null, "");
 }
Пример #17
0
 /// <summary>
 /// Create a default button with a label
 /// </summary>
 public Button(Item parent, MultiController c, string label)
     : base(parent, c)
 {
     Initialize(Button.ButtonTexture, Button.ButtonHighlightTexture, label);
 }
Пример #18
0
 /// <summary>
 /// Create a default button
 /// </summary>
 public Button(Item parent, MultiController c)
     : base(parent, c)
 {
     Initialize(Button.ButtonTexture, Button.ButtonHighlightTexture, "");
 }
Пример #19
0
        /// <summary>
        /// Creates a Win Menu
        /// </summary>
        public static Menu createWinMenu(MultiController controllers, List<Controller> allControllers, Rectangle bounds, GameManager pmanager)
        {
            Menu MainMenu = new Menu(controllers, bounds);
            MainMenu.BaseFrame.Layout = Layout.VerticalShared;

            new Label(MainMenu.BaseFrame, "Level succes!") { Scale = new Vector2(2, 2), FontColor = Color.White };
            new Label(MainMenu.BaseFrame, "Score Level '" + pmanager.nivCourant.GetName() + "': " + pmanager._playerScore.ToString()) { Scale = new Vector2(2, 2), FontColor = Color.White };

            ScrollList sl = new ScrollList(MainMenu.BaseFrame);
            sl.Focus = true;
            sl.LayoutStretch = 4;
            sl.Scale = new Vector2(2, 2);

            Label lbl = new Label(sl, "Next Level");
            lbl.OnA = delegate() { MainMenu.Close(); };

            lbl = new Label(sl, "Choose Level");
            lbl.OnA = delegate()
            {
                MainMenu.ActiveSubMenu = new ChooseLevelMenu(controllers, allControllers, bounds, pmanager);
                MainMenu.ActiveSubMenu.OnClosing = delegate() { MainMenu.Close(); };
            };

            lbl = new Label(sl, "Exit");
            lbl.OnA = delegate() { MainMenu.Close(); pmanager._game.Exit(); };
            return MainMenu;
        }