public bool OnTransitionBegan(StateTraverserTransitionBeganEvent evnt) { if (mTransitionHistory != null) { mTransitionHistory.Add(new Crumb(evnt.mPreviousState, evnt.mNewState, evnt.mSignal)); } return(false); }
public bool OnTransitionBegan(StateTraverserTransitionBeganEvent evnt) { mLabel = GenerateLabel(evnt.mPreviousState, evnt.mNewState, evnt.mSignal, transitioning: true); return(false); }