Пример #1
0
        /// <summary>
        /// Clean up the socket(s).
        /// </summary>
        /// <param name="disposing">If set to <c>true</c> disposing.</param>
        protected virtual void Dispose(bool disposing)
        {
            // Already been here once.
            if (disposed)
            {
                return;
            }

            // This is only when manually calling dispose(), used to cleanup managed objects (things the GC knows about)
            if (disposing)
            {
            }

            // Cleanup any unmanaged objects (things like events, file handles, connections) here
            if (receiver != null)
            {
                receiver = null;
            }

            if (logRemoteSocket != null)
            {
                logRemoteSocket.Dispose();
                logRemoteSocket = null;
            }

            // set the flag
            disposed = true;
        }
Пример #2
0
        /// <summary>
        /// Instance this instance.
        /// </summary>
        public LogRemote(int port)
        {
            connectionPort = port;

            Log.OnForceVisionLogEvent += LogReceiver;

            logRemoteSocket = new LogRemoteSocket(OnAcceptConnection, connectionPort);

            AppDomain.CurrentDomain.UnhandledException += OnUnhandledException;
        }
Пример #3
0
        /// <summary>
        /// Sends the message.
        /// </summary>
        /// <param name="str">The message to be sent through the socket connection.</param>
        private void SendMessage(string str)
        {
            string message = str + "\n";

            if (receiver != null)
            {
                try
                {
                    receiver.Send(System.Text.Encoding.UTF8.GetBytes(message));
                }
                catch (SocketException)
                {
                    QueueMessage(message);
                    receiver.Disconnect(false);
                    receiver = null;
                    logRemoteSocket.Dispose();
                    logRemoteSocket = new LogRemoteSocket(OnAcceptConnection, connectionPort);
                }
            }
            else
            {
                QueueMessage(message);
            }
        }