Пример #1
0
        void ActivateEnemy()
        {
            int playerIndex = FindPlayer("Enemy");

            //If enemy exists, it attacks another random player
            if (playerIndex.IsFound() && players.Count > 1)
            {
                int atkIndex = FindPlayer("Enemy");
                int defIndex;
                do
                {
                    defIndex = random.Next(players.Count);
                }while (defIndex == atkIndex);

                int damage = (int)(random.Next((int)(players[atkIndex].Attack / 2), players[atkIndex].Attack) / 1 + players[defIndex].Defence);

                players[atkIndex].AttacksMade++;
                players[atkIndex].DamageDone += damage;

                players[defIndex].Health      -= damage;
                players[defIndex].DamageTaken += damage;

                Output($"**【{players[atkIndex].PetName}】** performs {Discorgi.RandomAttack()} dealing {damage} damage to **【{players[defIndex].PetName}】**");

                if (players[defIndex].Health <= 0)
                {
                    Output($"**【{ players[defIndex].PetName}】** has died.");

                    players[atkIndex].Kills++;

                    players.RemoveAt(defIndex);
                }
            }
        }
Пример #2
0
        void Attack()
        {
            if (ValidTarget())
            {
                int atkIndex = FindPlayer(input.User);
                int defIndex = FindPlayer(input.Parameter);

                if (atkIndex != defIndex)
                {
                    if (players[atkIndex].Energy > 0)
                    {
                        int damage = (int)(random.Next((int)(players[atkIndex].Attack / 2), players[atkIndex].Attack) / 1 + players[defIndex].Defence);

                        players[atkIndex].Energy--;
                        players[atkIndex].AttacksMade++;
                        players[atkIndex].DamageDone += damage;
                        if (players[atkIndex].AddExp(2))
                        {
                            Output($"**【{players[atkIndex].PetName}】** has reached level {players[atkIndex].Level}!");
                        }

                        players[defIndex].Health      -= damage;
                        players[defIndex].DamageTaken += damage;

                        Output($"**【{players[atkIndex].PetName}】** performs {Discorgi.RandomAttack()} dealing {damage} damage to **【{players[defIndex].PetName}】**");

                        if (players[defIndex].Health <= 0)
                        {
                            Output($"**【{ players[defIndex].PetName}】** has died.");

                            players[atkIndex].Kills++;
                            if (players[atkIndex].AddExp(13))
                            {
                                Output($"**【{players[atkIndex].PetName}】** has reached level {players[atkIndex].Level}!");
                            }

                            players.RemoveAt(defIndex);
                        }
                    }
                    else
                    {
                        Output($"**【{players[atkIndex].PetName}】** is too tired.");
                    }
                }
                else
                {
                    Output($"**【{players[atkIndex].PetName}】** chases his tail.");
                }
            }
        }
Пример #3
0
        void CreateDiscorgi()
        {
            int playerIndex = FindPlayer(input.User);

            if (!playerIndex.IsFound())
            {
                Discorgi player = new Discorgi(input.User, input.Parameter.Equals("") ? Discorgi.RandomName() : input.Parameter);

                players.Add(player);

                Output($"{input.User} captured a Discorgi wearing **{player.Accessory}** named **【{player.PetName}】**!");
            }
            else
            {
                Output($"You already have **【{players[playerIndex].PetName}】**");
            }
        }
Пример #4
0
        void Heal()
        {
            if (ValidTarget())
            {
                int atkIndex = FindPlayer(input.User);
                int defIndex = FindPlayer(input.Parameter);

                if (players[atkIndex].Energy > 0)
                {
                    if (atkIndex != defIndex)
                    {
                        int healing = (int)(random.Next((int)(players[atkIndex].Attack / 2), players[atkIndex].Attack) * 1.5);

                        players[atkIndex].Energy--;
                        players[atkIndex].HealsMade++;
                        players[atkIndex].HealingDone += healing;
                        if (players[atkIndex].AddExp(1))
                        {
                            Output($"**【{players[atkIndex].PetName}】** has reached level {players[atkIndex].Level}!");
                        }

                        players[defIndex].Heal(healing);

                        Output($"**【{players[atkIndex].PetName}】** performs {Discorgi.RandomHeal()} healing **【{players[defIndex].PetName}】** for {healing}");
                    }
                    else
                    {
                        int healing = (int)(random.Next((int)(players[atkIndex].Attack / 2), players[atkIndex].Attack) * 0.7);

                        players[atkIndex].Energy--;
                        players[atkIndex].HealsMade++;
                        players[atkIndex].HealingDone += healing;

                        players[defIndex].Heal(healing);

                        Output($"**【{players[atkIndex].PetName}】** performs {Discorgi.RandomHeal()} healing themself for {healing}");
                    }
                }
                else
                {
                    Output($"**【{players[atkIndex].PetName}】** is too tired.");
                }
            }
        }
Пример #5
0
        void CreateEnemy()
        {
            //Create Enemy if one does not exist
            int playerIndex = FindPlayer("Enemy");

            if (!playerIndex.IsFound())
            {
                Discorgi player = new Discorgi("Enemy", Discorgi.RandomEnemyName());

                //LEVEL UP!
                int enemyLevel = random.Next(0, 5);
                for (int i = 0; i < enemyLevel; i++)
                {
                    player.LevelUp();
                }

                players.Add(player);

                Output($"A wild level {player.Level} **【{player.PetName}】** has appeared!");
            }
        }