public void Modify(RoleProperties properties) { if (!properties.NameProperty.Set) { properties.Name = Name; } if (!properties.ColorProperty.Set) { properties.Color = Color; } if (!properties.SeperatedProperty.Set) { properties.Seperated = Seperated; } if (!properties.MentionableProperty.Set) { properties.Mentionable = Mentionable; } if (properties.Permissions == null) { properties.Permissions = new EditablePermissions(Permissions); } Role role = Client.ModifyGuildRole(GuildId, Id, properties); Name = role.Name; Permissions = role.Permissions; Color = role.Color; Seperated = role.Seperated; Position = role.Position; }
/// <summary> /// Modifies the role /// </summary> /// <param name="properties">Options for modifying the role</param> public void Modify(RoleProperties properties) { Role role = Client.ModifyGuildRole(GuildId, Id, properties); Name = role.Name; Permissions = role.Permissions; Color = role.Color; Seperated = role.Seperated; Position = role.Position; }
/// <summary> /// Modifies the role /// </summary> /// <param name="properties">Options for modifying the role</param> public new void Modify(RoleProperties properties) { DiscordRole role = base.Modify(properties); Name = role.Name; Permissions = role.Permissions; Color = role.Color; Seperated = role.Seperated; Position = role.Position; }
/// <summary> /// Creates a role /// </summary> /// <param name="guildId">ID of the guild</param> /// <param name="properties">Options for modifying the created ole</param> /// <returns>The created <see cref="Role"/></returns> public static Role CreateGuildRole(this DiscordClient client, ulong guildId, RoleProperties properties = null) { Role role = client.HttpClient.Post($"/guilds/{guildId}/roles") .Deserialize <Role>().SetClient(client); role.GuildId = guildId; if (properties != null) { role.Modify(properties); } return(role); }
/// <summary> /// Modifies a role /// </summary> /// <param name="guildId">ID of the guild</param> /// <param name="roleId">ID of the role</param> /// <param name="properties"></param> /// <returns>The modified <see cref="Role"/></returns> public static Role ModifyGuildRole(this DiscordClient client, ulong guildId, ulong roleId, RoleProperties properties) { Role changed = client.HttpClient.Patch($"/guilds/{guildId}/roles/{roleId}", JsonConvert.SerializeObject(properties)).Deserialize <Role>().SetClient(client); changed.GuildId = guildId; return(changed); }
/// <summary> /// Modifies the role /// </summary> /// <param name="properties">Options for modifying the role</param> public DiscordRole Modify(RoleProperties properties) { return(Client.ModifyRole(GuildId, Id, properties)); }
/// <summary> /// Creates a role /// </summary> /// <param name="properties">Options for modifying the role after creating it</param> /// <returns>The created role</returns> public DiscordRole CreateRole(RoleProperties properties = null) { return(CreateRoleAsync(properties).GetAwaiter().GetResult()); }
public async Task <DiscordRole> CreateRoleAsync(RoleProperties properties = null) { return(await Client.CreateRoleAsync(Id, properties)); }
/// <summary> /// Creates a role /// </summary> /// <param name="properties">Options for modifying the role after creating it</param> /// <returns>The created role</returns> public DiscordRole CreateRole(RoleProperties properties = null) { return(Client.CreateGuildRole(Id, properties)); }
/// <summary> /// Modifies the role /// </summary> /// <param name="properties">Options for modifying the role</param> public DiscordRole Modify(RoleProperties properties) { return(ModifyAsync(properties).GetAwaiter().GetResult()); }
public async Task <DiscordRole> ModifyAsync(RoleProperties properties) { return(await Client.ModifyRoleAsync(GuildId, Id, properties)); }
/// <summary> /// Modifies a role /// </summary> /// <param name="guildId">ID of the guild</param> /// <param name="roleId">ID of the role</param> /// <param name="properties"></param> /// <returns>The modified <see cref="DiscordRole"/></returns> public static DiscordRole ModifyRole(this DiscordClient client, ulong guildId, ulong roleId, RoleProperties properties) { DiscordRole changed = client.HttpClient.Patch($"/guilds/{guildId}/roles/{roleId}", properties).Deserialize <DiscordRole>().SetClient(client); changed.GuildId = guildId; return(changed); }
public static async Task <DiscordRole> CreateRoleAsync(this DiscordClient client, ulong guildId, RoleProperties properties = null) { DiscordRole role = (await client.HttpClient.PostAsync($"/guilds/{guildId}/roles")) .Deserialize <DiscordRole>().SetClient(client); role.GuildId = guildId; if (properties != null) { role.Modify(properties); } return(role); }
/// <summary> /// Modifies a role /// </summary> /// <param name="guildId">ID of the guild</param> /// <param name="roleId">ID of the role</param> /// <param name="properties"></param> /// <returns>The modified <see cref="DiscordRole"/></returns> public static DiscordRole ModifyRole(this DiscordClient client, ulong guildId, ulong roleId, RoleProperties properties) { return(client.ModifyRoleAsync(guildId, roleId, properties).GetAwaiter().GetResult()); }
/// <summary> /// Creates a role /// </summary> /// <param name="guildId">ID of the guild</param> /// <param name="properties">Options for modifying the created ole</param> /// <returns>The created <see cref="DiscordRole"/></returns> public static DiscordRole CreateRole(this DiscordClient client, ulong guildId, RoleProperties properties = null) { return(client.CreateRoleAsync(guildId, properties).GetAwaiter().GetResult()); }