Пример #1
0
        public override void Dispose()
        {
            if (m_d3dImage != null)
                m_d3dImage.Dispatcher.Invoke((Action)delegate
                {
                    m_d3dImage.Lock();
                    m_d3dImage.SetBackBuffer(D3DResourceType.IDirect3DSurface9, IntPtr.Zero);
                    m_d3dImage.Unlock();
                    m_d3dImage.Dispose();
                    m_d3dImage = null;
                    ReleaseResources();
                });


            base.Dispose();
        }
Пример #2
0
        private void InitD3DImage(int width, int height)
        {
            if (Application.Current == null ||
                Application.Current.Dispatcher == null)
                return;
            var dispatcher = Application.Current.Dispatcher;

            if (!dispatcher.CheckAccess())
            {
                dispatcher.Invoke((Action)delegate
                {
                    InitD3DImage(width, height);
                });
                return;
            }

            ReleaseResources();

            m_width = width;
            m_height = height;

            rect = new RectangleF(0, 0, m_width, m_height);
            intRect = new Int32Rect(0, 0, m_width, m_height);

            if (m_d3dImage == null)
            {
                m_d3dImage = new D3DImageSlimDX();
                m_d3dImage.IsFrontBufferAvailableChanged += OnIsFrontBufferAvailableChanged;
            }

            m_layer1 = new DrawingLayer(Factory,
                                       width,
                                       height,
                                       SlimDX.DXGI.Format.B8G8R8A8_UNorm,
                                       ResourceOptionFlags.Shared);

            m_layer2 = new DrawingLayer(Factory,
                                           width,
                                           height,
                                           SlimDX.DXGI.Format.B8G8R8A8_UNorm,
                                           ResourceOptionFlags.Shared);

            SetBackBuffer();
        }