Пример #1
0
 void AddCustomGeometry()
 {
     engine.Geometry.Clear();	// This clears any meshes created by the Engine
     using (MeshFactory factory = new MeshFactory())
     {
         Mesh mesh1 = factory.CreateGrid(4, 4, 4, 4,false);
         Mesh mesh2 = factory.CreateGrid(4, 4, 4, 4, false);
         mesh2.Translation = new Vector3(2, 0, 2);
         MeshOptimiser.AddMesh(mesh1, mesh2);
         engine.BindMesh(mesh1, 2);
     }
 }
Пример #2
0
 protected virtual void CreateRegularGrid(int xTiles, int yTiles)
 {
     using (MeshFactory fact = new MeshFactory())
     {
         Mesh grid = fact.CreateGrid(15, 15, xTiles, yTiles, true);
         CopyFromMesh(grid);
     }
 }
        void AddCustomGeometry()
        {
            engine.Geometry.Clear();	// This clears any meshes created by the Engine
            using (MeshFactory factory = new MeshFactory())
            {

                Mesh mesh = factory.CreateGrid(10, 10, 4, 4, true);
                mesh.Translation = new Vector3(0, -20, 0);
                engine.BindMesh(mesh, 2);

                mesh = factory.CreateBox(0.2f, 0.5f, 1);
                mesh.BindToPass(engine.D3DDevice, engine.Effect, 2);
                engine.Geometry.Add(mesh);
                mesh.Translation = new Vector3(-1, 0, 4);

                mesh = factory.CreateSquare(5, 5);
                mesh.Translation = new Vector3(0,1,0);
                mesh.BindToPass(engine.D3DDevice, engine.Effect, 2);
                engine.Geometry.Add(mesh);

                mesh = factory.CreateSphere(2, 50, 50);
                mesh.BindToPass(engine.D3DDevice, engine.Effect, 2);
                engine.Geometry.Add(mesh);
                mesh.Translation = new Vector3(4, 0, -1);

                //mesh = factory.CreateTeapot();
                //mesh.BindToPass(engine.D3DDevice, engine.Effect, "P2");
                //engine.Geometry.Add(mesh);

                mesh = new ExpandedPlane();
                (mesh as ExpandedPlane).Segments = new System.Drawing.Size(8, 8);
                mesh.Translation = new Vector3(0, -1, 0);
                mesh.Scale = new Vector3(10, 1, 10);
                engine.BindMesh(mesh, 2);
            }
        }