Пример #1
0
        private void initManagerConfig()
        {
            m_UIRoot = ((Canvas)GameObject.FindObjectOfType(typeof(Canvas))).gameObject;
            if (!m_UIRoot)
            {
                Debug.LogError("UIManager 初始化失败,没有找到UI ROOT");
                return;
            }

            // 初始化UI异步事件管理器
            if (!m_SyncManager)
            {
                m_SyncManager = gameObject.AddComponent <UISyncManager>();
            }

            // 初始化事件分发器
            UIActionDispatcher.InitActionDispatcher();
        }
Пример #2
0
        private IEnumerator _ActionExcuter()
        {
            m_isExcuterRunning = true;

            while (m_RequestQueue.Count > 0)
            {
                UIActionRequest _action = m_RequestQueue.Dequeue();

                On_RequestFinish = UIActionDispatcher.DispatchAction(_action.ActionOwner, _action.ActionType);

                yield return(new WaitForSeconds(_action.ActionDuring + QueueSnap));

                if (On_RequestFinish != null)
                {
                    On_RequestFinish();
                }
            }

            m_isExcuterRunning = false;
        }