protected override void Start() { base.Start(); LoopingAudioSource.Play(); gameManager = FindObjectOfType <GameManager>(); //playerScore = FindObjectOfType<PlayerScoreController>(); fireLevelController = FindObjectOfType <FireLevelController>(); waterLevelController = FindObjectOfType <WaterLevelController>(); earthLevelController = FindObjectOfType <EarthLevelController>(); windLevelController = FindObjectOfType <WindLevelController>(); nextTickTimer = Time.time; }
protected override void Start() { base.Start(); LoopingAudioSource.Play(); }