void OneTimeSetup(MB3_AtlasPackerRenderTextureUsingMesh atlasRenderer, GameObject atlasMesh, GameObject cameraGameObject, int atlasWidth, int atlasHeight, int padding, int layer, MB2_LogLevel logLevel) { { // Set up game object for holding the atlas mesh atlasMesh.AddComponent <MeshFilter>(); atlasMesh.AddComponent <MeshRenderer>(); atlasMesh.transform.rotation = Quaternion.Euler(0, 0, 0); atlasMesh.transform.position = new Vector3(0, 0, .5f); atlasMesh.gameObject.layer = layer; } // set up the camera { atlasRenderer.Initialize(layer, atlasWidth, atlasHeight, padding, logLevel); atlasRenderer.SetupCameraGameObject(cameraGameObject); } }