Пример #1
0
 public override void Continue(int nextPhaseId)
 {
     if (data.newWindow)
     {
         DialoguerEventManager.dispatchOnWindowClose();
     }
     base.Continue(nextPhaseId);
     state = PhaseState.Complete;
 }
Пример #2
0
        public static void endDialogue()
        {
            if (onEndCallback != null)
            {
                onEndCallback();
            }

            // Dispatch onEnd event
            DialoguerEventManager.dispatchOnWindowClose();

            // Dispatch onEnd event
            DialoguerEventManager.dispatchOnEnded();

            // Reset current dialogue
            dialogue.Reset();

            // Clean up
            reset();
        }
        public static void endDialogue()
        {
            if (onEndCallback != null)
            {
                onEndCallback();
            }

            // Dispatch onEnd event
            DialoguerEventManager.dispatchOnWindowClose();

            // Dispatch onEnd event
            DialoguerEventManager.dispatchOnEnded();

            // Reset current dialogue
            dialogue.Reset();

            // Clean up
            reset();

            //Debug.LogError ("DANGER");
            GameManager.dialogueJustFinished = true;
            if (GameManager.Instance.playerInScene)
            {
                playerScript temp = (playerScript)MonoBehaviour.FindObjectOfType(typeof(playerScript));
                if (temp != null)
                {
                    temp.canWalk  = true;
                    temp.walkWait = 30;
                    temp.talking  = false;
                    if (temp.anim != null)
                    {
                        temp.anim.SetFloat("distance", 0f);
                    }
                    temp.setTarget(new Vector2(temp.transform.position.x, temp.transform.position.y));
                }
            }
        }