Пример #1
0
		// Use this for initialization
		void Awake () {
			MySpeechBubble = gameObject.GetComponent <SpeechHandler> ();
			if (MySpeechBubble != null) {
				MySpeechBubble.MyDialogueText.gameObject.transform.parent.gameObject.SetActive (false);
				MySpeechBubble.SetCharacter(this);
			}
			Transform MyCharacterLabel = MySpeechBubble.MyDialogueText.transform.parent.parent.FindChild ("Label");
			if (MyCharacterLabel != null) {
				MyCharacterLabel.gameObject.transform.GetChild(0).gameObject.GetComponent<Text>().text = name;
			}
		}
Пример #2
0
        // Use this for initialization
        void Awake()
        {
            MySource = gameObject.GetComponent<AudioSource> ();
            if (MySource == null)
                MySource = gameObject.AddComponent<AudioSource> ();
            // Grab my speech handler!
            MySpeechBubble = gameObject.GetComponent <SpeechHandler> ();
            if (MySpeechBubble != null) {
                MySpeechBubble.MyDialogueText.gameObject.transform.parent.gameObject.SetActive (false);
                MySpeechBubble.SetCharacter(this);
            }

            // Title gui
            Transform MyCharacterLabel = MySpeechBubble.MyDialogueText.transform.parent.parent.FindChild ("Label");
            if (MyCharacterLabel != null) {
                MyCharacterLabel.gameObject.transform.GetChild(0).gameObject.GetComponent<Text>().text = name;
            }
        }