public static Panel OpenPanel(string panelName)
        {
            PanelManager inst = Instance;

            if (inst == null)
            {
                return(null);
            }
            PanelAsset asset = inst.GetAsset(panelName);

            if (asset == null || !asset.IsUsable)
            {
                return(null);
            }
            else if (asset.Mode == EPanelMode.Dialog)
            {
                return(inst.OpenPanelAsDialog(asset, PanelIntentData.NONE));
            }
            else if (asset.Mode == EPanelMode.Status || asset.Mode == EPanelMode.TopStatus)
            {
                return(inst.OpenPanelAsStatus(asset, PanelIntentData.NONE));
            }
            else if (asset.Mode == EPanelMode.Normal)
            {
                return(inst.OpenPanelAsNormal(asset, PanelIntentData.NONE));
            }
            else
            {
                return(null);
            }
        }
Пример #2
0
        public static Panel OpenPanel(string panelName, IPanelMessager request = null)
        {
            PanelManager inst = Instance;

            if (inst == null)
            {
                return(null);
            }
            PanelAsset asset = inst.GetAsset(panelName);

            if (asset == null || !asset.IsUsable)
            {
                return(null);
            }
            else if (asset.Mode == EPanelMode.Dialog)
            {
                return(inst.OpenPanelAsDialog(asset, request));
            }
            else if (asset.Mode == EPanelMode.Status)
            {
                return(inst.OpenPanelAsStatus(asset));
            }
            else if (asset.Mode == EPanelMode.Normal)
            {
                return(inst.OpenPanelAsNormal(asset, request));
            }
            else
            {
                return(null);
            }
        }
Пример #3
0
 private void Start()
 {
     if (PanelManager.Instance != null)
     {
         mDefaultOpen = new LinkedList <int>();
         mAssets      = new PanelAsset[m_Panels.Length];
         for (int i = 0; i < m_Panels.Length; i++)
         {
             if (m_Panels[i] == null)
             {
                 continue;
             }
             bool       act   = m_Panels[i].gameObject.activeSelf;
             PanelAsset asset = new PanelAsset(m_Panels[i]);
             PanelManager.Instance.AddPanelAsset(asset);
             mAssets[i] = asset;
             if (act)
             {
                 mDefaultOpen.AddLast(asset.Id);
             }
         }
         if (mDefaultOpen.Count > 0)
         {
             mCheckTime = 1;
         }
     }
     if (mAssets != null)
     {
         CheckOpen(2);
     }
 }
 private void Awake()
 {
     if (Instance == null)
     {
         Instance = this;
         Panel[] panels = GetComponentsInChildren <Panel>();
         int     len    = panels == null ? 0 : panels.Length;
         for (int i = 0; i < len; i++)
         {
             PanelAsset asset = new PanelAsset(panels[i]);
             if (asset.IsUsable)
             {
                 mAssets.Add(asset);
             }
         }
         if (m_EventMask != null)
         {
             m_EventMask.Reset();
         }
         if (m_DontDestroyOnLoad)
         {
             DontDestroyOnLoad(gameObject);
         }
     }
     else
     {
         gameObject.SetActive(false);
         name = name + "-unused";
     }
 }
        public static Panel OpenPanel <T>(int id, T request)
        {
            PanelManager inst = Instance;

            if (inst == null)
            {
                return(null);
            }
            PanelAsset asset = inst.GetAsset(id);

            if (asset == null || !asset.IsUsable)
            {
                return(null);
            }
            else if (asset.Mode == EPanelMode.Dialog)
            {
                return(inst.OpenPanelAsDialog(asset, request));
            }
            else if (asset.Mode == EPanelMode.Status || asset.Mode == EPanelMode.TopStatus)
            {
                return(inst.OpenPanelAsStatus(asset, request));
            }
            else if (asset.Mode == EPanelMode.Normal)
            {
                return(inst.OpenPanelAsNormal(asset, request));
            }
            else
            {
                return(null);
            }
        }
 Panel OpenPanelAsNormal <T>(PanelAsset asset, T request)
 {
     if (mDialogs.Count > 0)
     {
         return(null);
     }
     return(OpenPanelFor <T>(mPanels, m_NormalSortingLayer, asset, request, true));
 }
Пример #7
0
 Panel OpenPanelAsNormal(PanelAsset asset, IPanelMessager request)
 {
     if (mDialogs.Count > 0)
     {
         return(null);
     }
     return(OpenPanelFor(mPanels, m_NormalSortingLayer, asset, request, true));
 }
Пример #8
0
        public void RemoveAsset(PanelAsset asset)
        {
            if (asset == null)
            {
                return;
            }

            mAssets.Remove(asset);
            asset.Release();
        }
Пример #9
0
 PanelAsset GetAsset(string assetName)
 {
     for (int i = 0; i < mAssets.Count; i++)
     {
         PanelAsset asset = mAssets[i];
         if (asset.Name == assetName)
         {
             return(asset);
         }
     }
     return(null);
 }
 public void AddPanelAsset(PanelAsset asset)
 {
     if (asset == null)
     {
         return;
     }
     if (GetAsset(asset.Id) != null)
     {
         return;
     }
     mAssets.Add(asset);
 }
Пример #11
0
 PanelAsset GetAsset(int panelId)
 {
     for (int i = 0; i < mAssets.Count; i++)
     {
         PanelAsset asset = mAssets[i];
         if (asset.Id == panelId)
         {
             return(asset);
         }
     }
     return(null);
 }
Пример #12
0
        public static void ReleasePanels()
        {
            PanelManager inst = Instance;

            if (inst == null)
            {
                return;
            }
            for (int i = 0; i < inst.mAssets.Count; i++)
            {
                PanelAsset asset = inst.mAssets[i];
                asset.Release();
            }
        }
 public void RemoveAsset(PanelAsset asset)
 {
     if (asset == null || !mAssets.Contains(asset))
     {
         return;
     }
     ClearPanelForAsset(asset, mClosing);
     ClearPanelForAsset(asset, mDialogs);
     ClearPanelForAsset(asset, mStatus);
     ClearPanelForAsset(asset, mPanels);
     mAssets.Remove(asset);
     asset.Release();
     mFindFocusWindow = true;
 }
Пример #14
0
        public void AddPanelAsset(PanelAsset asset)
        {
            if (asset == null)
            {
                return;
            }
            if (GetAsset(asset.Id) != null)
            {
#if UNITY_EDITOR
                Debug.LogErrorFormat("Add Panel Asset(id:{0}, name:{1}) is exists.", asset.Id, asset.Name);
#endif
                return;
            }
            mAssets.Add(asset);
        }
Пример #15
0
        protected override void Awake()
        {
            base.Awake();
            Panel[] panels = GetComponentsInChildren <Panel>();
            int     len    = panels == null ? 0 : panels.Length;

            for (int i = 0; i < len; i++)
            {
                PanelAsset asset = new PanelAsset(panels[i]);
                if (asset.IsUsable)
                {
                    mAssets.Add(asset);
                }
            }
            UpdateMask();
        }
 void ClearPanelForAsset(PanelAsset asset, List <PanelStub> panels)
 {
     for (int i = panels.Count - 1; i >= 0; i--)
     {
         PanelStub stub = panels[i];
         if (stub.Asset == asset)
         {
             if (mFocusStub == stub)
             {
                 stub.HasFocus    = false;
                 mFocusStub       = null;
                 mFindFocusWindow = true;
             }
             stub.Instance.OnPanelLostAsset();
             asset.UnuseAsset(stub.Instance);
             panels.RemoveAt(i);
         }
     }
 }
 Panel OpenPanelAsStatus <T>(PanelAsset asset, T request)
 {
     return(OpenPanelFor <T>(mStatus, asset.Mode == EPanelMode.Status ? m_StatusSortingLayer : m_TopStatusSortingLayer, asset, request, false));
 }
Пример #18
0
        // asset must be usable.
        Panel OpenPanelFor(List <PanelStub> list, int sortLayer, PanelAsset asset, IPanelMessager request, bool useFocus)
        {
            Panel panel = asset.InstantiateAsset();

            if (panel == null || panel.IsClosing())
            {
                return(null);
            }
            bool open;

            if (request != null)
            {
                open = panel.OnPanelOpenForResult(request);
            }
            else
            {
                open = panel.OnPanelOpen();
            }
            if (!open)
            {
                asset.UnuseAsset(panel);
                return(null);
            }
            int close = GetPanelIndex(mClosing, panel);

            if (close != -1)
            {
                mClosing.RemoveAt(close);
            }
            panel.transform.SetParent(transform, false);

            int old = GetPanelIndex(list, panel);

            if (old != -1)
            {
                list.RemoveAt(old);
            }
            PanelStub stub = new PanelStub();

            stub.Asset    = asset;
            stub.Instance = panel;
            list.Add(stub);
            PanelStub prev    = GetRecentPanel(list, 1);
            Canvas    prevcan = prev == null ? null : prev.Instance.GetCanvas();
            Canvas    can     = panel.GetCanvas();

            can.renderMode     = RenderMode.ScreenSpaceCamera;
            can.worldCamera    = m_UICamera;
            can.sortingLayerID = sortLayer;
            can.sortingOrder   = prevcan == null ? 1 : prevcan.sortingOrder + 2;
            if (useFocus)
            {
                if (mFocusStub != null)
                {
                    mFocusStub.HasFocus = false;
                }
                mFocusStub          = stub;
                mFocusStub.HasFocus = true;
            }
            if (asset.IsUseMask)
            {
                UpdateMask();
            }
            return(panel);
        }
 Panel OpenPanelAsDialog <T>(PanelAsset asset, T request)
 {
     return(OpenPanelFor <T>(mDialogs, m_DialogSortingLayer, asset, request, true));
 }
Пример #20
0
 Panel OpenPanelAsDialog(PanelAsset asset, IPanelMessager request)
 {
     return(OpenPanelFor(mDialogs, m_DialogSortingLayer, asset, request, true));
 }
Пример #21
0
 Panel OpenPanelAsStatus(PanelAsset asset)
 {
     return(OpenPanelFor(mStatus, m_StatusSortingLayer, asset, null, false));
 }
        // asset must be usable.
        Panel OpenPanelFor <T>(List <PanelStub> list, int sortLayer, PanelAsset asset, T request, bool useFocus)
        {
            Panel panel = asset.InstantiateAsset();

            if (panel == null || panel.IsClosing())
            {
                return(null);
            }
            bool open;
            bool handint = false;

            if (!PanelIntentData.NONE.Equals(request))
            {
                if (panel is IPanelIntent <T> )
                {
                    handint = true;
                    open    = panel.OpenPanel();
                }
                else
                {
                    open = false;
                }
            }
            else
            {
                open = panel.OpenPanel();
            }
            if (!open)
            {
                asset.UnuseAsset(panel);
                return(null);
            }
            else if (handint)
            {
                ((IPanelIntent <T>)panel).HandleIntent(request);
            }
            panel.OnPanelOpened();
            OnPanelOpened(panel);
            int close = GetPanelIndex(mClosing, panel);

            if (close != -1)
            {
                mClosing.RemoveAt(close);
            }
            //panel.transform.SetParent(transform, false);
            WaittingForOpenPanel = false;
            int old = GetPanelIndex(list, panel);

            if (old != -1)
            {
                list.RemoveAt(old);
            }
            PanelStub stub = new PanelStub(this);

            stub.Asset    = asset;
            stub.Instance = panel;
            list.Add(stub);
            PanelStub prev    = GetRecentPanel(list, 1);
            Canvas    prevcan = prev == null ? null : prev.Instance.GetCanvas();
            Canvas    can     = panel.GetCanvas();

            SetupCanvas(can);
            can.sortingLayerID = sortLayer;
            if (asset.Mode != EPanelMode.Status && asset.Mode != EPanelMode.TopStatus)
            {
                can.sortingOrder = prevcan == null?GetSortOrder(asset.Mode) : prevcan.sortingOrder + 2;
            }
            if (useFocus)
            {
                if (mFocusStub != null)
                {
                    mFocusStub.HasFocus = false;
                    mFocusStub          = null;
                }
                mFindFocusWindow = true;
            }
            if (asset.IsUseMask)
            {
                UpdateMask();
            }
            return(panel);
        }