protected override void OnLoad(EventArgs e) { base.OnLoad(e); string version = GL.GetString(StringName.Version); int major = (int)version[0]; int minor = (int)version[2]; if (major <= 1 && minor < 5) { System.Windows.Forms.MessageBox.Show("You need at least OpenGL 1.5 to run this example. Aborting.", "Extensions not supported", System.Windows.Forms.MessageBoxButtons.OK, System.Windows.Forms.MessageBoxIcon.Exclamation); this.Exit(); } GL.ClearColor(1.0f, 1.0f, 1.0f, 1.0f); GL.ClearDepth(1.0d); GL.DepthFunc(DepthFunction.Less); GL.MatrixMode(MatrixMode.Projection); GL.ShadeModel(ShadingModel.Smooth); GL.MatrixMode(MatrixMode.Modelview); GL.LoadIdentity(); GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.One); GL.Hint(HintTarget.PerspectiveCorrectionHint, HintMode.Nicest); GL.Hint(HintTarget.PointSmoothHint, HintMode.Nicest); GL.Hint(HintTarget.LineSmoothHint, HintMode.Nicest); GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill); GL.Enable(EnableCap.DepthTest); GL.Enable(EnableCap.ColorMaterial); GL.FrontFace(FrontFaceDirection.Cw); GL.Enable(EnableCap.CullFace); //GL.Enable(EnableCap.Lighting); Debug.On = false; camera = new Camera(0.1f, 2000.0f); camera.Position(0, 0, 1, 0, 0, 0, 0, 1, 0); GL.Enable(EnableCap.Light0); GL.Light(LightName.Light0, LightParameter.Position, new Vector4(new Vector3(0, 0, 0))); GL.Light(LightName.Light0, LightParameter.Ambient, new Color4(255, 255, 255, 0)); GL.Light(LightName.Light0, LightParameter.Diffuse, new Color4(255, 100, 0, 0)); MouseFunctions.setPosition(new Point(Game.width >> 1, Game.height >> 1)); Mouse.ButtonDown += new EventHandler <MouseButtonEventArgs>(mouseDownEvents); //Mouse.Move += new EventHandler<MouseMoveEventArgs>(Primitive.MouseMoveEvent); // Object picking font = new TrueTypeFont(new Font("Times New Roman", 20f, FontStyle.Bold), true); font.color = new Vector3(1.0f, 0.0f, 1.0f); if (!loadContent()) { Core.ErrorExit("Error loading content"); } }
protected override void OnLoad(EventArgs e) { base.OnLoad(e); string version = GL.GetString(StringName.Version); int major = (int)version[0]; int minor = (int)version[2]; if (major <= 1 && minor < 5) { System.Windows.Forms.MessageBox.Show("You need at least OpenGL 1.5 to run this example. Aborting.", "Extensions not supported", System.Windows.Forms.MessageBoxButtons.OK, System.Windows.Forms.MessageBoxIcon.Exclamation); this.Exit(); } GL.ClearColor(1.0f, 1.0f, 1.0f, 1.0f); GL.ClearDepth(1.0d); GL.DepthFunc(DepthFunction.Less); GL.MatrixMode(MatrixMode.Projection); GL.ShadeModel(ShadingModel.Smooth); GL.MatrixMode(MatrixMode.Modelview); GL.LoadIdentity(); GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.One); GL.Hint(HintTarget.PerspectiveCorrectionHint, HintMode.Nicest); GL.Hint(HintTarget.PointSmoothHint, HintMode.Nicest); GL.Hint(HintTarget.LineSmoothHint, HintMode.Nicest); GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill); GL.Enable(EnableCap.DepthTest); GL.Enable(EnableCap.ColorMaterial); GL.FrontFace(FrontFaceDirection.Cw); GL.Enable(EnableCap.CullFace); //GL.Enable(EnableCap.Lighting); Debug.On = false; camera = new Camera(0.1f, 2000.0f); camera.Position(0, 0, 1, 0, 0, 0, 0, 1, 0); GL.Enable(EnableCap.Light0); GL.Light(LightName.Light0, LightParameter.Position, new Vector4(new Vector3(0, 0, 0))); GL.Light(LightName.Light0, LightParameter.Ambient, new Color4(255, 255, 255, 0)); GL.Light(LightName.Light0, LightParameter.Diffuse, new Color4(255, 100, 0, 0)); MouseFunctions.setPosition(new Point(Game.width >> 1, Game.height >> 1)); Mouse.ButtonDown += new EventHandler<MouseButtonEventArgs>(mouseDownEvents); //Mouse.Move += new EventHandler<MouseMoveEventArgs>(Primitive.MouseMoveEvent); // Object picking font = new TrueTypeFont(new Font("Times New Roman", 20f, FontStyle.Bold), true); font.color = new Vector3(1.0f, 0.0f, 1.0f); if (!loadContent()) { Core.ErrorExit("Error loading content"); } }