public static Vector3 Lerp(Vector3 a, Vector3 b, float t) { return(new Vector3(DevMath.Lerp(a.x, b.x, t), DevMath.Lerp(a.y, b.y, t), DevMath.Lerp(a.z, b.z, t))); }
public static Vector4 Lerp(Vector4 a, Vector4 b, float t) { return(new Vector4(DevMath.Lerp(a.x, b.x, t), DevMath.Lerp(a.y, b.y, t), DevMath.Lerp(a.z, b.z, t), DevMath.Lerp(a.w, b.w, t))); }
public static Vector2 Lerp(Vector2 a, Vector2 b, float t) { return(new Vector2(DevMath.Lerp(a.x, b.x, t), DevMath.Lerp(a.y, b.y, t))); }