Пример #1
0
        public NavElement AddSurface(Vector2[] points, Vector2 position, float rotation, float cost, float extraOffset = 0f)
        {
            NavElement newSurface = new NavElement(points, position, rotation, extraOffset, this, NavElement.Type.Surface, cost);

            _Surfaces.Add(newSurface);
            newSurface.DirtyFlagEnabled += MarkSurfacesDirty;
            _AreSurfacesDirty            = true;
            return(newSurface);
        }
Пример #2
0
        public NavElement AddObstacle(Vector2[] points, Vector2 position, float rotation, float extraOffset = 0f)
        {
            NavElement newObstacle = new NavElement(points, position, rotation, extraOffset, this, NavElement.Type.Obstacle, 1f);

            _Obstacles.Add(newObstacle);
            newObstacle.DirtyFlagEnabled += MarkObstaclesDirty;
            _AreObstaclesDirty            = true;
            return(newObstacle);
        }
Пример #3
0
        public NavElement AddSurface(float radius, Vector2 position, float cost, float extraOffset = 0f)
        {
            Vector2[]  points     = GetHexagonPoints(radius);
            NavElement newSurface = new NavElement(points, position, 0f, extraOffset, this, NavElement.Type.Surface, cost);

            _Surfaces.Add(newSurface);
            newSurface.DirtyFlagEnabled += MarkSurfacesDirty;
            _AreSurfacesDirty            = true;
            return(newSurface);
        }
Пример #4
0
        public NavElement AddObstacle(float radius, Vector2 position, float extraOffset = 0f)
        {
            Vector2[]  points      = GetHexagonPoints(radius);
            NavElement newObstacle = new NavElement(points, position, 0f, extraOffset, this, NavElement.Type.Obstacle, 1f);

            _Obstacles.Add(newObstacle);
            newObstacle.DirtyFlagEnabled += MarkObstaclesDirty;
            _AreObstaclesDirty            = true;
            return(newObstacle);
        }
Пример #5
0
        private void AddElement(NavElement element)
        {
            if (element.NavType == NavElement.Type.Obstacle)
            {
                Obstacles.Add(element);
            }
            else if (element.NavType == NavElement.Type.Surface)
            {
                Surfaces.Add(element);
            }

            element.elementsGroupId = Id;
        }
Пример #6
0
        public void RemoveNavElement(NavElement navElement)
        {
            if (navElement.NavType == NavElement.Type.Obstacle)
            {
                navElement.DirtyFlagEnabled -= MarkObstaclesDirty;
                _Obstacles.Remove(navElement);
            }
            else if (navElement.NavType == NavElement.Type.Surface)
            {
                navElement.DirtyFlagEnabled -= MarkSurfacesDirty;
                _Surfaces.Remove(navElement);
            }

            navElement.SetDirtyElementGroup();
            InnerUpdate(true);
        }