private static void onDraw(EventArgs args) { if (Config.Item("noDraw").GetValue <bool>()) { return; } if (Config.Item("drawQmax").GetValue <bool>()) { Render.Circle.DrawCircle(Azir.Player.Position, 1150, (DeathWalker.canAttack()) ? Color.Red : Color.Blue); } if (Config.Item("drawSoliAA").GetValue <bool>() || Config.Item("drawSoliCtrl").GetValue <bool>()) { foreach (var solid in Azir.MySoldiers) { if (solid.IsValid && !solid.IsDead) { if (Config.Item("drawSoliAA").GetValue <bool>()) { Render.Circle.DrawCircle(solid.Position, 325, Color.Yellow); } if (Config.Item("drawSoliCtrl").GetValue <bool>()) { Render.Circle.DrawCircle(solid.Position, 900, Color.GreenYellow); } } } } if (Config.Item("drawW").GetValue <bool>()) { Render.Circle.DrawCircle(Azir.Player.Position, Azir.W.Range, Color.Yellow); } if (Config.Item("drawR").GetValue <bool>()) { Obj_AI_Base tower = ObjectManager.Get <Obj_AI_Turret>() .Where(tur => tur.IsAlly && tur.Health > 0) .OrderBy(tur => Azir.Player.Distance(tur)) .First(); if (tower != null) { var pol = DeathMath.getPolygonOn(Azir.Player.Position.Extend(tower.Position, -125).To2D(), tower.Position.To2D(), 300 + Azir.R.Level * 100, 270); pol.Draw(Color.Yellow); } } }
public static void doAttack() { List<Obj_AI_Hero> enes = getEnemiesInSolRange(); if (enes != null) { foreach (var ene in enes) { if (DeathWalker.canAttack() && solisAreStill()) { Console.WriteLine("Attack"); DeathWalker.doAttack(ene); } } } }
public static void doCombo(Obj_AI_Hero targ) { if (Player.IsDead) return; if (AzirSharp.Config.Item("useW").GetValue<bool>()) { castWTarget(targ); } // if (getEnemiesInSolRange().Count == 0) if (!enemyInAzirRange(targ) || (targ.Health <= Q.GetDamage(targ) + DeathWalker.getRealAADmg(targ))) && AzirSharp.Config.Item("useQ").GetValue<bool>()) castQTarget(targ); if (AzirSharp.Config.Item("useE").GetValue<bool>() ) castETarget(targ); if (AzirSharp.Config.Item("useR").GetValue<bool>()) { if (targ.Health < R.GetDamage(targ)) R.Cast(targ); } }
private static void onLoad(EventArgs args) { if (ObjectManager.Player.ChampionName != CharName) { return; } Game.PrintChat("Azir - Sharp by DeTuKs"); try { Config = new Menu("Azir - Sharp", "Azir", true); //Orbwalker Config.AddSubMenu(new Menu("Orbwalker", "Orbwalker")); DeathWalker.AddToMenu(Config.SubMenu("Orbwalker")); //TS var TargetSelectorMenu = new Menu("Target Selector", "Target Selector"); TargetSelector.AddToMenu(TargetSelectorMenu); Config.AddSubMenu(TargetSelectorMenu); //Combo Config.AddSubMenu(new Menu("Combo Sharp", "combo")); Config.SubMenu("combo").AddItem(new MenuItem("fullin", "full in combo")).SetValue(new KeyBind('A', KeyBindType.Press, false)); Config.SubMenu("combo").AddItem(new MenuItem("useQ", "use Q")).SetValue(true); Config.SubMenu("combo").AddItem(new MenuItem("useW", "use W")).SetValue(false); Config.SubMenu("combo").AddItem(new MenuItem("useE", "use E")).SetValue(true); Config.SubMenu("combo").AddItem(new MenuItem("useR", "use R")).SetValue(false); Config.SubMenu("combo").AddItem(new MenuItem("fly", "fly to mouse")).SetValue(new KeyBind('T', KeyBindType.Press, false)); Config.SubMenu("combo").AddItem(new MenuItem("glide", "Inject closest")).SetValue(new KeyBind('Y', KeyBindType.Press, false)); //LastHit // Config.AddSubMenu(new Menu("LastHit Sharp", "lHit")); //LaneClear // Config.AddSubMenu(new Menu("LaneClear Sharp", "lClear")); //Extra Config.AddSubMenu(new Menu("Extra Sharp", "extra")); Config.SubMenu("extra").AddItem(new MenuItem("wasteR", "dont Waste R")).SetValue(true); Config.SubMenu("extra").AddItem(new MenuItem("autoTower", "auto R undet turr")).SetValue(true); //Drawings Config.AddSubMenu(new Menu("Drawings Sharp", "draw")); Config.SubMenu("draw").AddItem(new MenuItem("noDraw", "No Drawings")).SetValue(false); Config.SubMenu("draw").AddItem(new MenuItem("drawQmax", "draw Q max")).SetValue(true); Config.SubMenu("draw").AddItem(new MenuItem("drawW", "draw W")).SetValue(true); Config.SubMenu("draw").AddItem(new MenuItem("drawR", "draw R")).SetValue(true); Config.SubMenu("draw").AddItem(new MenuItem("drawFullDmg", "draw damage")).SetValue(true); Config.SubMenu("draw").AddItem(new MenuItem("drawSoliAA", "draw Solider AA")).SetValue(true); Config.SubMenu("draw").AddItem(new MenuItem("drawSoliCtrl", "draw Solider Control")).SetValue(true); //Debug Config.AddSubMenu(new Menu("Debug", "debug")); Config.SubMenu("debug").AddItem(new MenuItem("db_targ", "Debug Target")).SetValue(new KeyBind('U', KeyBindType.Press, false)); Config.AddToMainMenu(); Drawing.OnDraw += onDraw; Game.OnUpdate += OnGameUpdate; GameObject.OnCreate += OnCreateObject; GameObject.OnDelete += OnDeleteObject; Obj_AI_Base.OnProcessSpellCast += OnProcessSpell; Spellbook.OnCastSpell += onCastSpell; Drawing.OnEndScene += OnEndScene; // Game.OnGameSendPacket += OnGameSendPacket; // Game.OnGameProcessPacket += OnGameProcessPacket; DeathWalker.azir = true; Azir.setSkillShots(); } catch (Exception ex) { Console.WriteLine(ex); Game.PrintChat("Oops. Something went wrong with Azir Sharp"); } }
private static void OnGameUpdate(EventArgs args) { try { /* if (Azir.getUsableSoliders().Count != 0) * { * * Obj_AI_Minion fir = Azir.getUsableSoliders().First(); * if (fir.IsMoving) * { * if (first) * { * startTime = Game.Time; * startPos = fir.ServerPosition; * first = false; * } * * } * else * { * if (!first) * { * endTime = Game.Time; * endPos = fir.ServerPosition; * float dist = endPos.Distance(startPos); * Console.WriteLine(dist/(endTime-startTime)); * Console.WriteLine(Azir.Player.BoundingRadius); * first = true; * } * } * }*/ if (DeathWalker.CurrentMode == DeathWalker.Mode.Combo) { Obj_AI_Hero target = TargetSelector.GetTarget(1200, TargetSelector.DamageType.Magical); if (target != null) { Azir.doCombo(target); } } if (DeathWalker.CurrentMode == DeathWalker.Mode.Harass) { //Azir.doAttack(); } if (DeathWalker.CurrentMode == DeathWalker.Mode.LaneClear) { //Azir.doAttack(); } if (Config.Item("fly").GetValue <KeyBind>().Active) { Azir.doFlyToMouse(Game.CursorPos); } if (Config.Item("db_targ").GetValue <KeyBind>().Active) { tempTestPos = Game.CursorPos; } if (Config.Item("glide").GetValue <KeyBind>().Active) { Obj_AI_Hero target = TargetSelector.GetTarget(1200, TargetSelector.DamageType.Magical); if (target != null) { Azir.doGlideToMouse(target.Position); } } if (Config.Item("autoTower").GetValue <bool>()) { Azir.autoRunderTower(); } if (Config.Item("fullin").GetValue <KeyBind>().Active) { DeathWalker.deathWalk(Game.CursorPos); Obj_AI_Hero target = TargetSelector.GetTarget(1500, TargetSelector.DamageType.Magical); if (target != null) { Azir.goFullIn(target); } } } catch (Exception ex) { Console.WriteLine(ex); throw; } }