Пример #1
0
    void Shoot()
    {
        Vector3 currentSpawnPoint = Vector3.zero;

        gunn.BulletPrefab = currentWeapon.weaponData.bulletPrefab;
        gunn.ShootDelay   = currentWeapon.weaponData.fireRate;

        for (int i = 0; i < spawnPoints.Length; i++)
        {
            if (spawnPoints[i].gameObject.name == currentWeapon.weaponData.spawnPoint)
            {
                //Debug.Log("weaponname: " + currentWeapon.weaponData.weaponName);
                currentSpawnPoint = spawnPoints[i].gameObject.transform.position;

                //Debug.Log("currentSpawnPoint: " + currentSpawnPoint);
                //i += spawnPoints.Length;
            }
        }



        Vector3 direction = (currentSpawnPoint - transform.position).normalized;        // - transform.position).normalized;

        float speed = .2f;

        gunn.Shoot(currentSpawnPoint, currentWeapon.weaponData.fireSpeed, currentWeapon.weaponData.lifeTime, currentWeapon.weaponData.weaponName, audio);

        /*
         * set gun.BulletPrefab
         * set gun.shootdelay
         * set direction for gun
         * set speed of bullet
         * gun.Shoot(direction, speed);
         */
    }
Пример #2
0
        protected virtual void Update()
        {
            cooldown -= Time.deltaTime;

            // Does the player want to shoot?
            if (Input.GetButton("Jump") == true)
            {
                // Can we shoot?
                if (cooldown <= 0.0f)
                {
                    cooldown = ShootDelay;

                    // Shoot left gun?
                    if (LeftGun != null && LeftGun.CanShoot == true)
                    {
                        LeftGun.Shoot();
                    }
                    // Shoot right gun?
                    else if (RightGun != null && RightGun.CanShoot == true)
                    {
                        RightGun.Shoot();
                    }
                }
            }

            if (LeftThruster != null)
            {
                LeftThruster.Throttle = Input.GetAxisRaw("Vertical") + Input.GetAxisRaw("Horizontal") * 0.5f;
            }

            if (RightThruster != null)
            {
                RightThruster.Throttle = Input.GetAxisRaw("Vertical") - Input.GetAxisRaw("Horizontal") * 0.5f;
            }
        }