void NextDayMenu() { pausedTime = true; resumeTxt.enabled = true; Time.timeScale = 0f; float killingRate = (Entity.Destroyed / (float)Entity.Spawned); float destructionRate = 0f; foreach (var e in Entity.entities) { destructionRate += e.GetDestructionLevel(); } destructionRate /= Entity.entities.Count; Entity.Spawned = 0; Entity.Destroyed = 0; float destructionPercent = killingRate * 0.3f + destructionRate * 0.7f; float taxesIncrease = (todayEarnings * destructionPercent) * 0.01f; taxes += taxesIncrease; if (taxes < 0.2f) { taxes = 0.2f; } if (taxes > 0.9f) { taxes = 0.9f; } salary = 2333f * (1f - taxes); string incdec = (taxes - lastTaxes) > 0 ? "increased" : "decreased"; string resume = string.Format( "<b>Day {0}</b>\n\n" + "You earned {1}$ and " + incdec + " the taxes amount by {2}% today.\n" + "Destruction level: {3} / 100%\n\n" + "Press Space to continue ...", dayIndex.ToString(), todayEarnings.ToString("0.00"), ((taxes - lastTaxes) * 100f).ToString("0.00"), (destructionPercent * 100f).ToString("0.00")); totalEarnigs += todayEarnings; todayEarnings = 0f; if (dayIndex == dayCount || !entity.Alive()) { SetFinishScreen(); } else { resumeTxt.SetText(resume); } ResetScene(); var destructibles = GameObject.FindGameObjectsWithTag("destructible"); var police = GameObject.FindGameObjectsWithTag("police"); spawner.Respawn(); foreach (var p in police) { Destroy(p); } foreach (var d in destructibles) { Destructible2D.D2dDestructible des = d.GetComponent <Destructible2D.D2dDestructible>(); des.ResetAlpha(); } }