Пример #1
0
 /// <summary>
 /// Initializes a new instance of the <see cref="Teleporteur"/> class.
 /// </summary>
 /// <param name="caseHaut">The case haut.</param>
 /// <param name="caseBas">The case bas.</param>
 /// <param name="caseGauche">The case gauche.</param>
 /// <param name="caseDroite">The case droite.</param>
 public Teleporteur(Case caseHaut, Case caseBas, Case caseGauche, Case caseDroite)
 {
     this.CaseHaut = caseHaut;
     this.CaseBas = caseBas;
     this.CaseGauche = caseGauche;
     this.CaseDroite = caseDroite;
 }
Пример #2
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 /// <summary>
 /// Initializes a new instance of the <see cref="Pokeball"/> class.
 /// </summary>
 /// <param name="_pokeType">Type of the _poke.</param>
 /// <param name="sprite">The sprite.</param>
 /// <param name="position">The position.</param>
 /// <param name="actualCase">The actual case.</param>
 public Pokeball(BadgeType _pokeType, Texture2D sprite, Vector2 position, Case actualCase)
     : base(sprite, position, actualCase)
 {
     pokeType = _pokeType;
     switch (_pokeType)
     {
         case BadgeType.Boulder:
             pokeColor = Color.Gray;
             break;
         case BadgeType.Cascade:
             pokeColor = Color.Blue;
             break;
         case BadgeType.Lightning:
             pokeColor = Color.Yellow;
             break;
         case BadgeType.March:
             pokeColor = Color.Salmon;
             break;
         case BadgeType.Rainbow:
             pokeColor = Color.Lime;
             break;
         case BadgeType.Soul:
             pokeColor = Color.Magenta;
             break;
         case BadgeType.Volcano:
             pokeColor = Color.Orange;
             break;
         case BadgeType.Earth:
             pokeColor = Color.SandyBrown;
             break;
     }
 }
Пример #3
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 public PersonnageNonJoueur(Texture2D dessin, Vector2 position, Case ActualCase)
     : base(dessin, position, ActualCase)
 {
     positionJoueur = null;
     dernierePositionJoueur = null;
     directionArriere = -1;
     pointsVie = 1;
     dernierContact = DateTime.Now;
     delaiProchainContact = new TimeSpan(0, 0, 0, 2, 500);
     etatPresent = new EnemyStates.EtatAleatoire(this);
     caseSnorlax = new List<Case>();
     Destination = MouvementIA(ActualCase);
 }
Пример #4
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 /// <summary>
 /// Initializes a new instance of the <see cref="PersonnageJoueur"/> class.
 /// </summary>
 /// <param name="dessin">The dessin.</param>
 /// <param name="position">The position.</param>
 /// <param name="ActualCase">The actual case.</param>
 public PersonnageJoueur(Texture2D dessin, Vector2 position, Case ActualCase)
     : base(dessin, position, ActualCase)
 {
     dernierContact = DateTime.Now;
     derniereCase = null;
     snorlaxUsed = null;
     delaiProchainContact = new TimeSpan(0, 0, 0, 1, 500);
     pointsVie = 3;
     estPokemonLegendaire = false;
     estToucher = false;
     counterLegendaire = 0;
     Destination = null;
     badgesAmasse = new List<Badge>();
     pokeballAmasse = new List<Pokeball>();
     masterBallAmasse = new List<MasterBall>();
     spriteJoueurReserve = dessin;
     modificateurVitese = 1;
 }
Пример #5
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 /// <summary>
 /// Tests the teleporter.
 /// </summary>
 /// <param name="laCase">The la case.</param>
 /// <returns></returns>
 private Case TestTeleporter(Case laCase)
 {
     if (laCase is Teleporteur)
     {
         return ((Teleporteur)laCase).Teleport();
     }
     return null;
 }
Пример #6
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 /// <summary>
 /// Checks the snorlax.
 /// </summary>
 /// <param name="_case">The _case.</param>
 /// <returns></returns>
 private bool CheckSnorlax(Case _case)
 {
     if (snorlaxUsed != null)
     {
         if ((_case.GetPosition() == snorlaxUsed.GetPosition()))
         {
             return true;
         }
     }
     return false;
 }
Пример #7
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        /// <summary>
        /// Verifiers the mouvement.
        /// </summary>
        /// <param name="caseDestionation">The case destionation.</param>
        /// <param name="vitesseX">The vitesse x.</param>
        /// <param name="vitesseY">The vitesse y.</param>
        public void VerifierMouvement(Case caseDestionation, int vitesseX, int vitesseY)
        {
            //Si la direction choisie n'est pas nulle

            if (caseDestionation != null && !caseSnorlax.Contains(caseDestionation))

            {
                //On vérifie si la case est un téléporteur
                Case testTeleportation = TestTeleporter(caseDestionation);

                //Si non, on bouge
                if (testTeleportation == null)
                {
                    Destination = caseDestionation;
                    VitesseX = vitesseX;
                    VitesseY = vitesseY;
                }
                //Si oui, on se téléporte.
                else
                {
                    ActualCase = testTeleportation;
                    position = new Vector2(ActualCase.GetPosition().X, ActualCase.GetPosition().Y);
                }
            }
        }
Пример #8
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 /// <summary>
 /// Initializes a new instance of the <see cref="Snorlax"/> class.
 /// </summary>
 /// <param name="dessin">The dessin.</param>
 /// <param name="position">The position.</param>
 /// <param name="ActualCase">The actual case.</param>
 public Snorlax(Texture2D dessin, Vector2 position, Case ActualCase)
     : base(dessin, position, ActualCase)
 {
     listeCasesRocket = new List<Case>();
     etatPresent = new SnorlaxStates.EtatSommeil(this);
 }
Пример #9
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 /// <summary>
 /// Mouvements the ia.
 /// </summary>
 /// <param name="_actualCase">The _actual case.</param>
 /// <returns></returns>
 private Case MouvementIA(Case _actualCase)
 {
     return etatPresent.Mouvement(_actualCase);
 }
Пример #10
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 /// <summary>
 /// Initializes a new instance of the <see cref="Objets"/> class.
 /// </summary>
 /// <param name="sprite">The sprite.</param>
 /// <param name="position">The position.</param>
 /// <param name="actualCase">The actual case.</param>
 public Objets(Texture2D sprite, Vector2 position, Case actualCase)
 {
     dessin = sprite;
     this.position = position;
     ActualCase = actualCase;
 }
Пример #11
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        //Génération des cases, outils fait maison pour le construire... en partie
        public Labyrinthe()
        {
            Cases = new Case[LARGEUR][];

            for (int i = 0; i < LARGEUR; i++)
            {
                Cases[i] = new Case[HAUTEUR];
            }

            Cases[0][0] = new Case(5, 0, 0);
            Cases[0][1] = new Case(6, 0, 1);
            Cases[0][2] = new Case(5, 0, 2);
            Cases[0][3] = new Case(6, 0, 3);
            Cases[0][4] = new Case(13, 0, 4);
            Cases[0][5] = new Case(14, 0, 5);
            Cases[0][6] = new Case(5, 0, 6);
            Cases[0][7] = new Case(4, 0, 7);
            Cases[0][8] = new Case(12, 0, 8);
            Cases[0][9] = new Case(6, 0, 9);

            Cases[1][0] = new Case(3, 1, 0);
            Cases[1][1] = new Case(9, 1, 1);
            Cases[1][2] = new Case(10, 1, 2);
            Cases[1][3] = new Case(1, 1, 3);
            Cases[1][4] = new Case(4, 1, 4);
            Cases[1][5] = new Case(12, 1, 5);
            Cases[1][6] = new Case(2, 1, 6);
            Cases[1][7] = new Case(3, 1, 7);
            Cases[1][8] = new Case(5, 1, 8);
            Cases[1][9] = new Case(10, 1, 9);

            Cases[2][0] = new Case(3, 2, 0);
            Cases[2][1] = new Case(13, 2, 1);
            Cases[2][2] = new Case(4, 2, 2);
            Cases[2][3] = new Case(2, 2, 3);
            Cases[2][4] = new Case(9, 2, 4);
            Cases[2][5] = new Case(6, 2, 5);
            Cases[2][6] = new Case(3, 2, 6);
            Cases[2][7] = new Case(11, 2, 7);
            Cases[2][8] = new Case(3, 2, 8);
            Cases[2][9] = new Case(7, 2, 9);

            Cases[3][0] = new Case(1, 3, 0);
            Cases[3][1] = new Case(12, 3, 1);
            Cases[3][2] = new Case(10, 3, 2);
            Cases[3][3] = new Case(9, 3, 3);
            Cases[3][4] = new Case(6, 3, 4);
            Cases[3][5] = new Case(9, 3, 5);
            Cases[3][6] = new Case(8, 3, 6);
            Cases[3][7] = new Case(6, 3, 7);
            Cases[3][8] = new Case(1, 3, 8);
            Cases[3][9] = new Case(10, 3, 9);

            Cases[4][0] = new Case(3, 4, 0);
            Cases[4][1] = new Case(5, 4, 1);
            Cases[4][2] = new Case(6, 4, 2);
            Cases[4][3] = new Case(5, 4, 3);
            Cases[4][4] = new Case(8, 4, 4);
            Cases[4][5] = new Case(4, 4, 5);
            Cases[4][6] = new Case(6, 4, 6);
            Cases[4][7] = new Case(9, 4, 7);
            Cases[4][8] = new Case(8, 4, 8);
            Cases[4][9] = new Case(6, 4, 9);

            Cases[5][0] = new Case(9, 5, 0);
            Cases[5][1] = new Case(2, 5, 1);
            Cases[5][2] = new Case(3, 5, 2);
            Cases[5][3] = new Case(3, 5, 3);
            Cases[5][4] = new Case(5, 5, 4);
            Cases[5][5] = new Case(10, 5, 5);
            Cases[5][6] = new Case(9, 5, 6);
            Cases[5][7] = new Case(4, 5, 7);
            Cases[5][8] = new Case(4, 5, 8);
            Cases[5][9] = new Case(10, 5, 9);

            Cases[6][0] = new Case(7, 6, 0);
            Cases[6][1] = new Case(3, 6, 1);
            Cases[6][2] = new Case(9, 6, 2);
            Cases[6][3] = new Case(8, 6, 3);
            Cases[6][4] = new Case(10, 6, 4);
            Cases[6][5] = new Case(5, 6, 5);
            Cases[6][6] = new Case(12, 6, 6);
            Cases[6][7] = new Case(2, 6, 7);
            Cases[6][8] = new Case(3, 6, 8);
            Cases[6][9] = new Case(7, 6, 9);

            Cases[7][0] = new Case(11, 7, 0);
            Cases[7][1] = new Case(1, 7, 1);
            Cases[7][2] = new Case(4, 7, 2);
            Cases[7][3] = new Case(12, 7, 3);
            Cases[7][4] = new Case(6, 7, 4);
            Cases[7][5] = new Case(3, 7, 5);
            Cases[7][6] = new Case(5, 7, 6);
            Cases[7][7] = new Case(2, 7, 7);
            Cases[7][8] = new Case(3, 7, 8);
            Cases[7][9] = new Case(11, 7, 9);

            Cases[8][0] = new Case(13, 8, 0);
            Cases[8][1] = new Case(2, 8, 1);
            Cases[8][2] = new Case(9, 8, 2);
            Cases[8][3] = new Case(6, 8, 3);
            Cases[8][4] = new Case(9, 8, 4);
            Cases[8][5] = new Case(8, 8, 5);
            Cases[8][6] = new Case(2, 8, 6);
            Cases[8][7] = new Case(9, 8, 7);
            Cases[8][8] = new Case(0, 8, 8);
            Cases[8][9] = new Case(14, 8, 9);

            Cases[9][0] = new Case(5, 9, 0);
            Cases[9][1] = new Case(8, 9, 1);
            Cases[9][2] = new Case(6, 9, 2);
            Cases[9][3] = new Case(9, 9, 3);
            Cases[9][4] = new Case(4, 9, 4);
            Cases[9][5] = new Case(12, 9, 5);
            Cases[9][6] = new Case(10, 9, 6);
            Cases[9][7] = new Case(5, 9, 7);
            Cases[9][8] = new Case(8, 9, 8);
            Cases[9][9] = new Case(14, 9, 9);

            Cases[10][0] = new Case(3, 10, 0);
            Cases[10][1] = new Case(5, 10, 1);
            Cases[10][2] = new Case(0, 10, 2);
            Cases[10][3] = new Case(12, 10, 3);
            Cases[10][4] = new Case(8, 10, 4);
            Cases[10][5] = new Case(12, 10, 5);
            Cases[10][6] = new Case(6, 10, 6);
            Cases[10][7] = new Case(3, 10, 7);
            Cases[10][8] = new Case(5, 10, 8);
            Cases[10][9] = new Case(6, 10, 9);

            Cases[11][0] = new Case(3, 11, 0);
            Cases[11][1] = new Case(3, 11, 1);
            Cases[11][2] = new Case(1, 11, 2);
            Cases[11][3] = new Case(6, 11, 3);
            Cases[11][4] = new Case(5, 11, 4);
            Cases[11][5] = new Case(12, 11, 5);
            Cases[11][6] = new Case(8, 11, 6);
            Cases[11][7] = new Case(2, 11, 7);
            Cases[11][8] = new Case(3, 11, 8);
            Cases[11][9] = new Case(3, 11, 9);

            Cases[12][0] = new Case(9, 12, 0);
            Cases[12][1] = new Case(2, 12, 1);
            Cases[12][2] = new Case(11, 12, 2);
            Cases[12][3] = new Case(1, 12, 3);
            Cases[12][4] = new Case(8, 12, 4);
            Cases[12][5] = new Case(12, 12, 5);
            Cases[12][6] = new Case(4, 12, 6);
            Cases[12][7] = new Case(8, 12, 7);
            Cases[12][8] = new Case(10, 12, 8);
            Cases[12][9] = new Case(3, 12, 9);

            Cases[13][0] = new Case(13, 13, 0);
            Cases[13][1] = new Case(8, 13, 1);
            Cases[13][2] = new Case(12, 13, 2);
            Cases[13][3] = new Case(10, 13, 3);
            Cases[13][4] = new Case(13, 13, 4);
            Cases[13][5] = new Case(14, 13, 5);
            Cases[13][6] = new Case(9, 13, 6);
            Cases[13][7] = new Case(12, 13, 7);
            Cases[13][8] = new Case(12, 13, 8);
            Cases[13][9] = new Case(10, 13, 9);

            for (int i = 0; i < LARGEUR; i++)
            {
                for (int j = 0; j < HAUTEUR; j++)
                {
                    if (!Cases[i][j].IsMurHaut())
                    {
                        Cases[i][j].CaseHaut = Cases[i][j - 1];
                    }

                    if (!Cases[i][j].IsMurBas())
                    {
                        Cases[i][j].CaseBas = Cases[i][j + 1];
                    }

                    if (!Cases[i][j].IsMurGauche())
                    {
                        Cases[i][j].CaseGauche = Cases[i - 1][j];
                    }

                    if (!Cases[i][j].IsMurDroit())
                    {
                        Cases[i][j].CaseDroite = Cases[i + 1][j];
                    }
                }
            }

            //Pour tester le policier, on lui offre une ouverture
            Cases[6][9].CaseHaut = Cases[6][8];
            Cases[7][9].CaseHaut = Cases[7][8];

            Cases[6][0].CaseBas = Cases[6][1];
            Cases[7][0].CaseBas = Cases[7][1];

            Cases[6][0].CaseBas = Cases[6][1];
            Cases[7][0].CaseBas = Cases[7][1];

            Cases[0][4].CaseDroite = Cases[1][4];
            Cases[0][5].CaseDroite = Cases[1][5];

            Cases[13][4].CaseGauche = Cases[12][4];
            Cases[13][5].CaseGauche = Cases[12][5];

            //On place le téléporteur
            Teleporteur teleporter = new Teleporteur(Cases[0][0], Cases[13][0], Cases[0][9], Cases[13][9]);
            Cases[6][4].CaseDroite = teleporter;
            Cases[7][4].CaseGauche = teleporter;
        }
Пример #12
0
 /// <summary>
 /// Regardes vers le haut.
 /// </summary>
 /// <param name="_caseVerifier">The _case verifier.</param>
 /// <returns></returns>
 private Case RegardHaut(Case _caseVerifier)
 {
     if (_caseVerifier != null)
     {
         if (_caseVerifier == GameStates.EtatPartieEnCours.Gru.ActualCase)
         {
             return _caseVerifier;
         }
         else if (_caseVerifier.CaseHaut != null)
         {
             return RegardHaut(_caseVerifier.CaseHaut);
         }
     }
     return null;
 }
Пример #13
0
 /// <summary>
 /// Mouvements the ia.
 /// </summary>
 /// <param name="AI_Case">a i_ case.</param>
 /// <returns></returns>
 private Case MouvementIA(Case AI_Case)
 {
     return etatPresent.Mouvement(AI_Case);
 }
Пример #14
0
 /// <summary>
 /// Attribuer the joueur.
 /// </summary>
 /// <param name="joueur">The joueur.</param>
 private void attribuerJoueur(Case joueur)
 {
     positionJoueur = joueur;
     dernierePositionJoueur = joueur;
 }
Пример #15
0
 public MasterBall(Texture2D sprite, Vector2 position, Case actualCase)
     : base(sprite, position, actualCase)
 {
 }
Пример #16
0
 public Badge(BadgeType badgeType, Texture2D sprite, Vector2 position, Case actualCase)
     : base(sprite, position, actualCase)
 {
     this.badgeType = badgeType;
 }