Пример #1
0
        /// <summary>
        /// Screen when Player is at a Door
        /// </summary>
        /// <param name="openDoor"></param>
        /// <param name="closeDoor"></param>
        /// <param name="running"></param>
        /// <param name="door"></param>
        public void Door(Sound openDoor, Sound closeDoor, Sound running, Door door)
        {
            Console.CursorVisible = false;

            //Get user to 'open' the door
            DisplayGamePlayScreen("Player At Door", Text.Door(), ActionMenu.StoryLine, "");
            GetContinueKey();

            //Play door opening sound
            openDoor.playSound(false);

            DisplayGamePlayScreen(" ", Text.Empty(), ActionMenu.Blank, "");
            //Pause to let door sound play through
            Pause(1400);

            //Pause for a random amount of time
            Pause(_gameUniverse.GetRandom(500, 1200));

            if (door.EnemyBehindDoor == true)
            {
                running.playSound(false);
            }

            //Get user to 'close' the door or 'enter' room
            DisplayGamePlayScreen("Player At Door", Text.DoorPT2(), ActionMenu.Door, "");
            ClearInputBox();
        }
Пример #2
0
 /// <summary>
 /// Assign XP to every location, object, npc in the game
 /// </summary>
 private void AssignXP()
 {
     foreach (Location l in _gameUniverse.Locations)
     {
         l.ExperiencePoints = _gameUniverse.GetRandom(12, 30);
     }
     foreach (GameObject g in _gameUniverse.GameObjects)
     {
         if (g is PlayerObject)
         {
             PlayerObject p = (PlayerObject)g;
             g.ExperiencePoints = _gameUniverse.GetRandom(6, 12);
         }
     }
     foreach (Npc n in _gameUniverse.Npcs)
     {
         if (n is IExperiencePoints)
         {
             IExperiencePoints i = (IExperiencePoints)n;
             i.XP = _gameUniverse.GetRandom(6, 12);
         }
     }
 }