public MapController(TableController tableCtrl, StaticsController sctrl, SolverController solver, MainWindow mw) { mainWindow = mw; solverCtrl = solver; statCtrl = sctrl; tableController = tableCtrl; maps = new List<Problem>(); db = new MySqlDB(); LoadMapsFromDB(); GenerateMap(maps.ElementAt(0)); }
private void GenerateNewMap() { stats = new StaticsController(this); tableCtrl = new TableController(this, stats); solver = new SolverController(tableCtrl.Table, this); mapCtrl = new MapController(tableCtrl, stats, solver, this); tableCtrl.ShowCandidates = false; tableCtrl.PreSetBadValues(false); }
public void SolveTableBeforeGame(SolverController solver) { MakeCandidatesForTableCells(); do { ClearAllExceptDefaults(); solver.GetSolvedMap(); } while (!CheckTable()); solvedTable = new Table(); foreach (var row in Table.Cells) { var sr = new List<Cell>(); foreach (var cell in row) { var sc = new Cell(); sc.Value = cell.Value; sr.Add(sc); if (!cell.IsDefault) cell.Value = 0; } solvedTable.Cells.Add(sr); } RenderTable(); }