The event arguments for switching items.
Наследование: GameEventArgs
 public void ToString01413()
 {
     SwitchItemsEventArgs switchItemsEventArgs;
     string s;
     switchItemsEventArgs = new SwitchItemsEventArgs(0, 0);
     ((GameEventArgs)switchItemsEventArgs).SenderId = 0;
     ((GameEventArgs)switchItemsEventArgs).EventId = (string)null;
     ((GameEventArgs)switchItemsEventArgs).EventType = (EventType)0;
     ((GameEventArgs)switchItemsEventArgs).NeedResponse = false;
     s = this.ToString01(switchItemsEventArgs);
     Assert.AreEqual<string>("0,0", s);
     Assert.IsNotNull((object)switchItemsEventArgs);
     Assert.AreEqual<int>(0, switchItemsEventArgs.Field1);
     Assert.AreEqual<int>(0, switchItemsEventArgs.Field2);
     Assert.AreEqual<int>(0, ((GameEventArgs)switchItemsEventArgs).SenderId);
     Assert.AreEqual<string>
     ((string)null, ((GameEventArgs)switchItemsEventArgs).EventId);
     Assert.AreEqual<EventType>
     ((EventType)0, ((GameEventArgs)switchItemsEventArgs).EventType);
     Assert.AreEqual<bool>(false, ((GameEventArgs)switchItemsEventArgs).NeedResponse);
 }
 public void PopulateWithArgs105()
 {
     SwitchItemsEventArgs switchItemsEventArgs;
     switchItemsEventArgs = new SwitchItemsEventArgs(0, 0);
     ((GameEventArgs)switchItemsEventArgs).SenderId = 0;
     ((GameEventArgs)switchItemsEventArgs).EventId = (string)null;
     ((GameEventArgs)switchItemsEventArgs).EventType = (EventType)0;
     ((GameEventArgs)switchItemsEventArgs).NeedResponse = false;
     string[] ss = new string[2];
     ss[0] = "0";
     ss[1] = "0";
     this.PopulateWithArgs(switchItemsEventArgs, ss);
     Assert.IsNotNull((object)switchItemsEventArgs);
     Assert.AreEqual<int>(0, switchItemsEventArgs.Field1);
     Assert.AreEqual<int>(0, switchItemsEventArgs.Field2);
     Assert.AreEqual<int>(0, ((GameEventArgs)switchItemsEventArgs).SenderId);
     Assert.AreEqual<string>
     ((string)null, ((GameEventArgs)switchItemsEventArgs).EventId);
     Assert.AreEqual<EventType>
     ((EventType)0, ((GameEventArgs)switchItemsEventArgs).EventType);
     Assert.AreEqual<bool>(false, ((GameEventArgs)switchItemsEventArgs).NeedResponse);
 }
 public void PopulateWithArgsThrowsContractException19()
 {
     try
     {
       SwitchItemsEventArgs switchItemsEventArgs;
       switchItemsEventArgs = new SwitchItemsEventArgs(0, 0);
       ((GameEventArgs)switchItemsEventArgs).SenderId = 0;
       ((GameEventArgs)switchItemsEventArgs).EventId = (string)null;
       ((GameEventArgs)switchItemsEventArgs).EventType = (EventType)0;
       ((GameEventArgs)switchItemsEventArgs).NeedResponse = false;
       string[] ss = new string[2];
       ss[0] = "-9";
       ss[1] = "-9";
       this.PopulateWithArgs(switchItemsEventArgs, ss);
       throw
     new AssertFailedException("expected an exception of type ContractException");
     }
     catch(Exception ex)
     {
       if (!PexContract.IsContractException(ex))
     throw ex;
     }
 }
Пример #4
0
 public SwitchItemsEventArgs Constructor01(string[] stringArgs)
 {
     SwitchItemsEventArgs target = new SwitchItemsEventArgs(stringArgs);
     return target;
     // TODO: add assertions to method SwitchItemsEventArgsTest.Constructor01(String[])
 }
Пример #5
0
 public SwitchItemsEventArgs Constructor(int field1, int field2)
 {
     SwitchItemsEventArgs target = new SwitchItemsEventArgs(field1, field2);
     return target;
     // TODO: add assertions to method SwitchItemsEventArgsTest.Constructor(Int32, Int32)
 }