/// <summary> /// Construct a new GameInfo with no categories set. /// </summary> /// <param name="id">ID of the new game. Positive means it's the game's Steam ID, negative means it's a non-steam game.</param> /// <param name="name">Game title</param> public GameInfo( int id, string name, GameList list ) { Id = id; Name = name; Hidden = false; Categories = new SortedSet<Category>(); this.GameList = list; }
public DlgGame( GameList data, GameInfo game = null ) : this() { this.Data = data; Game = game; editMode = Game != null; }
public AutoCatConfigPanel_Tags(GameList ownedGames ) { this.ownedGames = ownedGames; InitializeComponent(); ttHelp.Ext_SetToolTip( helpPrefix, GlobalStrings.DlgAutoCat_Help_Prefix ); ttHelp.Ext_SetToolTip( list_helpMinScore, GlobalStrings.DlgAutoCat_Help_ListMinScore ); ttHelp.Ext_SetToolTip( list_helpOwnedOnly, GlobalStrings.DlgAutoCat_Help_ListOwnedOnly ); ttHelp.Ext_SetToolTip( helpTagsPerGame, GlobalStrings.DlgAutoCat_Help_ListTagsPerGame ); ttHelp.Ext_SetToolTip( helpWeightFactor, GlobalStrings.DlgAutoCat_Help_ListWeightFactor ); ttHelp.Ext_SetToolTip( list_helpScoreSort, GlobalStrings.DlgAutoCat_Help_ListScoreSort ); ttHelp.Ext_SetToolTip( helpExcludeGenres, GlobalStrings.DlgAutoCat_Help_ListExcludeGenres ); }
public FormMain() { gameData = new GameList(); InitializeComponent(); chkFavorite.Checked = false; // Set up list sorting listSorter.AddIntCol( 0 ); listSorter.AddRevCol( 3 ); listSorter.AddRevCol( 4 ); listSorter.SetSortCol( 1, 1 ); lstGames.ListViewItemSorter = listSorter; lstGames.SetSortIcon( listSorter.GetSortCol(), ( listSorter.GetSortDir() == 1 ) ? SortOrder.Ascending : SortOrder.Descending ); FullListRefresh(); }
public AutoCatConfigPanel_Tags(GameList ownedGames ) { this.ownedGames = ownedGames; InitializeComponent(); ttHelp.Ext_SetToolTip( helpPrefix, GlobalStrings.DlgAutoCat_Help_Prefix ); ttHelp.Ext_SetToolTip( list_helpMinScore, GlobalStrings.DlgAutoCat_Help_ListMinScore ); ttHelp.Ext_SetToolTip( list_helpOwnedOnly, GlobalStrings.DlgAutoCat_Help_ListOwnedOnly ); ttHelp.Ext_SetToolTip( helpTagsPerGame, GlobalStrings.DlgAutoCat_Help_ListTagsPerGame ); ttHelp.Ext_SetToolTip( helpWeightFactor, GlobalStrings.DlgAutoCat_Help_ListWeightFactor ); ttHelp.Ext_SetToolTip( helpExcludeGenres, GlobalStrings.DlgAutoCat_Help_ListExcludeGenres ); clbTags.DisplayMember = "text"; //Hide count column lstIncluded.Columns[1].Width = 0; }
public AutoCatConfigPanel_Manual(GameList gamelist) { InitializeComponent(); ownedGames = gamelist; ttHelp.Ext_SetToolTip( helpPrefix, GlobalStrings.DlgAutoCat_Help_Prefix ); FillRemoveList(); FillAddList(); clbRemoveSelected.DisplayMember = "text"; clbAddSelected.DisplayMember = "text"; //Hide count columns lstRemove.Columns[1].Width = 0; lstAdd.Columns[1].Width = 0; }
public DlgAutoCat( List<AutoCat> autoCats, GameList ownedGames, AutoCat selected, string profile ) { InitializeComponent(); AutoCatList = new List<AutoCat>(); profilePath = profile; foreach (AutoCat c in autoCats) { AutoCat clone = c.Clone(); AutoCatList.Add(clone); if (c.Equals(selected)) { initial = clone; } } this.ownedGames = ownedGames; }
public CDlgUpdateProfile( GameList data, string customUrl, bool overwrite, SortedSet<int> ignore, bool inclUnknown ) : base( GlobalStrings.CDlgUpdateProfile_UpdatingGameList, true ) { custom = true; this.customUrl = customUrl; Added = 0; Fetched = 0; UseHtml = false; Failover = false; this.data = data; this.overwrite = overwrite; this.ignore = ignore; this.includeUnknown = inclUnknown; SetText( GlobalStrings.CDlgFetch_DownloadingGameList ); }
public AutoCatConfigPanel_DevPub(GameList g) { InitializeComponent(); ownedGames = g; ttHelp.Ext_SetToolTip( helpPrefix, GlobalStrings.DlgAutoCat_Help_Prefix ); ttHelp.Ext_SetToolTip(list_helpScore, GlobalStrings.DlgAutoCat_Help_MinScore); ttHelp.Ext_SetToolTip(list_helpOwnedOnly, GlobalStrings.DlgAutoCat_Help_ListOwnedOnly); ttHelp.Ext_SetToolTip(btnDevSelected, GlobalStrings.DlgAutoCat_Help_DevSelected); ttHelp.Ext_SetToolTip(btnPubSelected, GlobalStrings.DlgAutoCat_Help_PubSelected); clbDevelopersSelected.DisplayMember = "text"; clbPublishersSelected.DisplayMember = "text"; //Hide count columns lstDevelopers.Columns[1].Width = 0; lstPublishers.Columns[1].Width = 0; }
public CDlgUpdateProfile( GameList data, string customUrl, bool overwrite, SortedSet<int> ignore, bool ignoreDlc, bool ignoreExternal ) : base(GlobalStrings.CDlgUpdateProfile_UpdatingGameList, true) { custom = true; this.customUrl = customUrl; Added = 0; Fetched = 0; UseHtml = false; Failover = false; this.data = data; this.overwrite = overwrite; this.ignore = ignore; this.ignoreDlc = ignoreDlc; //jpodadera. Non-Steam games this.ignoreExternal = ignoreExternal; SetText(GlobalStrings.CDlgFetch_DownloadingGameList); }
public override void DeProcess() { base.DeProcess(); gamelist = null; }
/// <summary> /// Prepares to categorize games. Prepares a list of genre categories to remove. Does nothing if removeothergenres is false. /// </summary> public override void PreProcess(GameList games, GameDB db) { base.PreProcess(games, db); gamelist = games; devList = Program.GameDB.CalculateSortedDevList(OwnedOnly ? gamelist : null, MinCount); pubList = Program.GameDB.CalculateSortedPubList(OwnedOnly ? gamelist : null, MinCount); }
/// <summary> /// Prompts user to create a new profile. /// </summary> void CreateProfile() { DlgProfile dlg = new DlgProfile(); DialogResult res = dlg.ShowDialog(); if( res == System.Windows.Forms.DialogResult.OK ) { Cursor = Cursors.WaitCursor; currentProfile = dlg.Profile; gameData = currentProfile.GameData; AddStatus( GlobalStrings.MainForm_ProfileCreated ); if( dlg.DownloadNow ) { UpdateProfileDownload( false ); } if( dlg.ImportNow ) { UpdateProfileImport( false ); } if( dlg.SetStartup ) { settings.StartupAction = StartupAction.Load; settings.ProfileToLoad = currentProfile.FilePath; settings.Save(); } FullListRefresh(); Cursor = Cursors.Default; } OnProfileChange(); }
/// <summary> /// Unloads the current profile or game list, making sure the user gets the option to save any changes. /// </summary> /// <param name="updateUI">If true, will redraw the UI. Otherwise, will leave it up to the caller to do so.</param> /// <returns>True if there is now no loaded profile, false otherwise.</returns> void Unload( bool updateUI = true ) { if( !CheckForUnsaved() ) { return; } AddStatus( GlobalStrings.MainForm_ClearedData ); currentProfile = null; gameData = new GameList(); MakeChange( false ); OnProfileChange(); if( updateUI ) { FullListRefresh(); } }
/// <summary> /// Loads the given profile file. /// </summary> /// <param name="path"></param> /// <param name="checkForChanges"></param> void LoadProfile( string path, bool checkForChanges = true ) { if( checkForChanges && !CheckForUnsaved() ) return; try { currentProfile = Profile.Load( path ); AddStatus( GlobalStrings.MainForm_ProfileLoaded ); } catch( ApplicationException e ) { MessageBox.Show( e.Message, GlobalStrings.MainForm_ErrorLoadingProfile, MessageBoxButtons.OK, MessageBoxIcon.Warning ); AddStatus( GlobalStrings.MainForm_FailedLoadProfile ); return; } gameData = currentProfile.GameData; if( currentProfile.AutoDownload ) { UpdateProfileDownload(); } if( currentProfile.AutoImport ) { UpdateProfileImport(); } FullListRefresh(); OnProfileChange(); }
public virtual void DeProcess() { games = null; db = null; }
/// <summary> /// Prepares to categorize games. Prepares a list of genre categories to remove. Does nothing if removeothergenres is false. /// </summary> public override void PreProcess( GameList games, GameDB db ) { base.PreProcess( games, db ); if( removeOtherGenres ) { SortedSet<string> catStrings = new SortedSet<string>(); char[] sep = new char[] { ',' }; foreach( GameDBEntry dbEntry in db.Games.Values ) { if( !String.IsNullOrEmpty( dbEntry.Genre ) ) { string[] cats = dbEntry.Genre.Split( sep ); foreach( string cStr in cats ) { catStrings.Add( cStr.Trim() ); } } } genreCategories = new SortedSet<Category>(); foreach( string cStr in catStrings ) { if( games.CategoryExists( cStr ) ) { genreCategories.Add( games.GetCategory( cStr ) ); } } } }
/// <summary> /// Prepares to categorize games. Prepares a list of genre categories to remove. Does nothing if removeothergenres is false. /// </summary> public override void PreProcess( GameList games, GameDB db ) { base.PreProcess( games, db ); if( RemoveOtherGenres ) { SortedSet<string> genreStrings = db.GetAllGenres(); genreCategories = new SortedSet<Category>(); foreach( string cStr in genreStrings ) { if( games.CategoryExists( String.IsNullOrEmpty( Prefix ) ? ( cStr ) : ( Prefix + cStr ) ) && !IgnoredGenres.Contains( cStr ) ) { genreCategories.Add( games.GetCategory( cStr ) ); } } } }
/// <summary> /// Construct a new GameInfo with no categories set. /// </summary> /// <param name="id">ID of the new game. Positive means it's the game's Steam ID, negative means it's a non-steam game.</param> /// <param name="name">Game title</param> public GameInfo( int id, string name, GameList list, string executable = null ) { Id = id; Name = name; Hidden = false; Categories = new SortedSet<Category>(); this.GameList = list; Executable = executable; }
public DBEditDlg( GameList owned = null ) { InitializeComponent(); ownedList = owned; }
/// <summary> /// Must be called before any categorizations are done. Should be overridden to perform any necessary database analysis or other preparation. /// After this is called, no configuration options should be changed before using CategorizeGame. /// </summary> public virtual void PreProcess( GameList games, GameDB db ) { this.games = games; this.db = db; }
/// <summary> /// Prepares to categorize games. Prepares a list of genre categories to remove. Does nothing if removeothergenres is false. /// </summary> public override void PreProcess(GameList games, GameDB db) { base.PreProcess(games, db); gamelist = games; }