Пример #1
0
        public void Move(string movement, SinglePlayerScreen hs)
        {
            direction = movement;
            //move players at movement speed but not off screen
            if (x > 0)
            {
                if (direction == "left")
                {
                    x = x - speed;
                }
            }

            if (x < hs.Width - size)
            {
                if (direction == "right")
                {
                    x = x + speed;
                }
            }

            if (y > 0)
            {
                if (direction == "up")
                {
                    y = y - speed;
                }
            }

            if (y < hs.Height - size)
            {
                if (direction == "down")
                {
                    y = y + speed;
                }
            }
        }
Пример #2
0
        public void MainScreen_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e)
        {
            //if focused on screen or enough time has passed
            if (myWatch.ElapsedMilliseconds > 4000 || focus == true)
            {
                //stop watch
                myWatch.Stop();

                Form f = this.FindForm();
                //if key is pressed
                switch (e.KeyCode)
                {
                case Keys.Escape:
                    //close program
                    Application.Exit();
                    break;

                case Keys.N:
                    //go to sps screen
                    SinglePlayerScreen sps = new SinglePlayerScreen
                    {
                        Location = new Point(f.Location.X, f.Location.Y)
                    };
                    f.Controls.Remove(this);
                    sps.Size = f.Size;
                    f.Controls.Add(sps);
                    sps.Focus();
                    break;

                case Keys.B:
                    //go to hs screen
                    HighScoreScreen hs = new HighScoreScreen();
                    hs.Location = new Point((f.Width - hs.Width) / 2, (f.Height - hs.Height) / 2);
                    f.Controls.Remove(this);
                    hs.Size = f.Size;
                    f.Controls.Add(hs);
                    hs.Focus();
                    break;

                case Keys.M:
                    //go to ins screen
                    InstructionScreen ins = new InstructionScreen();
                    ins.Location = new Point((f.Width - ins.Width) / 2, (f.Height - ins.Height) / 2);
                    f.Controls.Remove(this);
                    ins.Size = f.Size;
                    f.Controls.Add(ins);
                    ins.Focus();
                    break;

                case Keys.Space:
                    //go to game screen
                    GameScreen gs = new GameScreen
                    {
                        Location = new Point(f.Location.X, f.Location.Y)
                    };
                    f.Controls.Remove(this);
                    gs.Size = f.Size;
                    f.Controls.Add(gs);
                    gs.Focus();
                    break;
                }
            }
        }