Normalize() публичный Метод

public Normalize ( ) : void
Результат void
Пример #1
0
        // Rotate camera left or right (aka Pan)
        public void Yaw(float angle)
        {
            // rotate around the up vector (normally the y-axis)
            viewdir = (viewdir * (float) Math.Cos (angle)) - (right * (float) Math.Sin (angle));
            viewdir.Normalize ();

            right = viewdir.Cross (up);
            right.Normalize ();
        }
Пример #2
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        // Rotate camera up or down (aka Tilt)
        public void Pitch(float angle)
        {
            // rotate around the right vector (normally the x-axis)
            viewdir = (viewdir * (float) Math.Cos (angle)) + (up * (float) Math.Sin (angle));
            viewdir.Normalize ();

            up = viewdir.Cross (right);
            up.Normalize ();
        }
Пример #3
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        // Roll the camera left or right
        public void Roll(float angle)
        {
            // rotate around the view-direction vector (normally the z-axis)
            right = (right * (float) Math.Cos (angle)) + (up * (float) Math.Sin (angle));
            right.Normalize ();

            up = viewdir.Cross (right) * -1.0f;
            up.Normalize ();
        }
Пример #4
0
        // Direct the camera toward a specific point in space using the specified upward orientation
        public void LookAt(Vertex point, Vector upVector)
        {
            viewdir = point - position;
            viewdir.Normalize ();

            up = upVector.Normal;

            right = viewdir.Cross (up);
            right.Normalize ();
        }