Пример #1
0
 public void RandomMontage()
 {
     currentMontage = SelectRandomMontage();
     if (currentMontage != null)
     {
         //SuperController.LogMessage("selected montage " + currentMontage.name);
         //SuperController.LogMessage(currentMontage.poses.Count().ToString());
         currentMontage.Activate(dm);
     }
 }
Пример #2
0
 public void SetMontage(Montage montage)
 {
     currentMontage = montage;
     if (montage == null)
     {
         poseChoice.SetVal(poseChoice.defaultVal);
         return;
     }
     poseChoice.choices = montage.GetPoseNames();
     poseChoice.SetVal(poseChoice.defaultVal);
 }
Пример #3
0
        public void Load(JSONArray montageJSON)
        {
            int total = montageJSON.Count;

            for (int i = 0; i < total; i++)
            {
                JSONClass montageNode = montageJSON[i].AsObject;
                string    name        = montageNode["name"];
                JSONArray positions   = montageNode["positions"].AsArray;
                Montage   montage     = new Montage(name, positions);
                montages.Add(montage);

                JSONArray posesNode = montageNode["poses"].AsArray;
                if (posesNode != null)
                {
                    for (int s = 0; s < posesNode.Count; s++)
                    {
                        JSONClass poseNode = posesNode[s].AsObject;
                        montage.AddPose(poseNode);
                    }
                }
            }
        }
Пример #4
0
        public void PostRestore()
        {
            montageChoice.choices = GetMontageNamesList();

            if (montageChoice.val != montageChoice.defaultVal)
            {
                currentMontage = FindMontageByName(montageChoice.val);
                if (currentMontage != null)
                {
                    poseController.SetMontage(currentMontage);
                }
            }

            if (montageChoice.choices.Count > 0)
            {
                nextMontageButton.gameObject.SetActive(true);
                poseController.nextPoseButton.gameObject.SetActive(true);
            }
            else
            {
                nextMontageButton.gameObject.SetActive(false);
                poseController.nextPoseButton.gameObject.SetActive(false);
            }
        }
Пример #5
0
        public MontageController(DollmasterPlugin dm, PoseController poseController) : base(dm)
        {
            this.poseController = poseController;

            UIDynamicButton saveButton = dm.CreateButton("Create Montage", true);

            saveButton.button.onClick.AddListener(() =>
            {
                SuperController.singleton.currentSaveDir = SuperController.singleton.currentLoadDir;

                string name     = "Montage " + montages.Count;
                Montage montage = new Montage(name, GetMontageAtoms());
                montages.Add(montage);

                montageChoice.SetVal(name);
                montageChoice.choices = GetMontageNamesList();

                currentMontage = montage;

                nextMontageButton.gameObject.SetActive(true);
                poseController.nextPoseButton.gameObject.SetActive(true);
            });

            montageChoice = new JSONStorableStringChooser("montage", GetMontageNamesList(), "", "Select Montage", (string montageName) =>
            {
                Montage found = FindMontageByName(montageName);
                if (found == null)
                {
                    //SuperController.LogError("montage not found " + montageName);
                    SetPoseUIActive(false);
                    return;
                }

                float prevThrustValue = dm.thrustController.slider.slider.value;

                found.Apply();
                currentMontage = found;
                Debug.Log("Applying Montage " + montageName);
                poseController.SetMontage(found);

                dm.thrustController.slider.slider.value = prevThrustValue;

                nextMontageButton.gameObject.SetActive(true);
                poseController.nextPoseButton.gameObject.SetActive(true);

                SetPoseUIActive(true);
            });
            dm.RegisterStringChooser(montageChoice);
            //montageChoice.storeType = JSONStorableParam.StoreType.Appearance;

            nextMontageButton = dm.ui.CreateButton("Next Montage", 300, 80);
            nextMontageButton.transform.Translate(0, -0.1f, 0, Space.Self);
            nextMontageButton.buttonColor = new Color(0.4f, 0.3f, 0.05f);
            nextMontageButton.textColor   = new Color(1, 1, 1);
            nextMontageButton.button.onClick.AddListener(() =>
            {
                if (montages.Count == 0)
                {
                    return;
                }

                int index     = montageChoice.choices.IndexOf(montageChoice.val);
                int nextIndex = index + 1;
                if (nextIndex >= montageChoice.choices.Count)
                {
                    nextIndex = 0;
                }

                string choice = montageChoice.choices[nextIndex];
                montageChoice.SetVal(choice);

                poseController.StopCurrentAnimation();
            });
            nextMontageButton.gameObject.SetActive(false);

            dm.CreateSpacer(true).height = 25;
            dm.CreatePopup(montageChoice, true);
            montageChoice.popup.onOpenPopupHandlers += () => {
                montageChoice.choices = GetMontageNamesList();
            };

            dm.CreateButton("Update Selected Montage", true).button.onClick.AddListener(() =>
            {
                if (currentMontage != null)
                {
                    currentMontage.montageJSON = GetMontageAtoms();
                }
            });

            //dm.CreateButton("Clear Montages", true).button.onClick.AddListener(() =>
            //{
            //    montages.Clear();
            //    currentMontage = null;
            //    poseController.SetMontage(null);

            //    nextMontageButton.gameObject.SetActive(false);
            //    poseController.nextPoseButton.gameObject.SetActive(false);
            //});

            dm.CreateButton("Delete Selected Montage", true).button.onClick.AddListener(() =>
            {
                if (currentMontage == null)
                {
                    return;
                }

                montages.Remove(currentMontage);
                currentMontage = null;
                poseController.SetMontage(null);
                montageChoice.SetVal("");

                if (montages.Count == 0)
                {
                    nextMontageButton.gameObject.SetActive(false);
                    poseController.nextPoseButton.gameObject.SetActive(false);
                }
                else
                {
                    montageChoice.SetVal(montages[0].name);
                }
            });


            dm.CreateSpacer(true).height = 50;

            poseChoicePopup       = dm.CreatePopup(poseController.poseChoice, true);
            poseChoicePopup.label = "Select Pose";
            poseChoicePopup.popup.onOpenPopupHandlers += () =>
            {
                if (currentMontage == null)
                {
                    poseController.poseChoice.choices = new List <string>();
                    return;
                }
                poseController.poseChoice.choices = currentMontage.GetPoseNames();
            };

            dm.CreateSpacer(true).height = 25;

            addPoseButton = dm.CreateButton("Add Pose", true);
            addPoseButton.button.onClick.AddListener(() =>
            {
                if (currentMontage == null)
                {
                    return;
                }

                currentMontage.AddPose(PoseController.GetLocalPose(atom));
            });

            deletePoseButton = dm.CreateButton("Delete Selected Pose", true);
            deletePoseButton.button.onClick.AddListener(() =>
            {
                if (currentMontage == null)
                {
                    return;
                }

                JSONClass pose = poseController.GetPoseFromName(poseController.poseChoice.val);
                if (pose == null)
                {
                    return;
                }

                currentMontage.poses.Remove(pose);
            });

            //clearPosesButton = dm.CreateButton("Clear Poses", true);
            //clearPosesButton.button.onClick.AddListener(() =>
            //{
            //    if (currentMontage == null)
            //    {
            //        return;
            //    }

            //    currentMontage.poses.Clear();
            //    poseController.poseChoice.choices = new List<string>();
            //});


            SetPoseUIActive(false);
        }