Пример #1
0
		public void AddControlToScene(Control control)
		{
			Control newControl = null;
			if (control.GetType() == typeof(Picture))
				newControl = new Picture(control.Get<Theme>(), control.Get<Material>(), control.DrawArea);
			else if (control.GetType() == typeof(Label))
			{
				newControl = new Label(control.Get<Theme>(), control.DrawArea, (control as Label).Text);
				newControl.Set(control.Get<BlendMode>());
				newControl.Set(control.Get<Material>());
			}
			else if (control.GetType() == typeof(Button))
				newControl = new Button(control.Get<Theme>(), control.DrawArea, (control as Button).Text);
			else if (control.GetType() == typeof(InteractiveButton))
				newControl = new InteractiveButton(control.Get<Theme>(), control.DrawArea,
					(control as Button).Text);
			else if (control.GetType() == typeof(Slider))
				newControl = new Slider(control.Get<Theme>(), control.DrawArea);
			newControl.RenderLayer = control.RenderLayer;
			if (!newControl.Contains<AnchoringState>())
				newControl.Add(new AnchoringState()); //ncrunch: no coverage
			CheckIfAnyMaterialIsCorrupt(newControl);
			Scene.Add(newControl);
		}
Пример #2
0
 public void AddControlToScene(Control control, UIEditorScene scene)
 {
     Control newControl = null;
     if (control.GetType() == typeof(Picture))
         newControl = new Picture(control.Get<Theme>(), control.Get<Material>(), control.DrawArea);
     else if (control.GetType() == typeof(Label))
     {
         newControl = new Label(control.Get<Theme>(), control.DrawArea, (control as Label).Text);
         newControl.Set(control.Get<Material>());
     }
     else if (control.GetType() == typeof(Button))
         newControl = new Button(control.Get<Theme>(), control.DrawArea, (control as Button).Text);
     else if (control.GetType() == typeof(Slider))
         newControl = new Slider(control.Get<Theme>(), control.DrawArea);
     newControl.AddTag(control.GetTags()[0]);
     newControl.RenderLayer = control.RenderLayer;
     scene.Scene.Add(newControl);
 }
Пример #3
0
		public void AddControlToScene(Control control, Scene scene)
		{
			Control newControl = null;
			if (control.GetType() == typeof(Picture))
				newControl = new Picture((control as Picture).Theme, control.Material, control.DrawArea);
			else if (control.GetType() == typeof(Label))
			{
				newControl = new Label((control as Picture).Theme, control.DrawArea, (control as Label).Text);
				newControl.Set(control.Get<BlendMode>());
				newControl.Set(control.Material);
			}
			else if (control.GetType() == typeof(Button))
				newControl = new Button((control as Picture).Theme, control.DrawArea, (control as Button).Text);
			else if (control.GetType() == typeof(InteractiveButton))
				newControl = new InteractiveButton((control as Picture).Theme, control.DrawArea,
					(control as Button).Text);
			else if (control.GetType() == typeof(Slider))
				newControl = new Slider((control as Picture).Theme, control.DrawArea);
			newControl.Name = control.Name;
			if (newControl.Name == null && newControl.GetTags()[0] != null)
				newControl.Name = newControl.GetTags()[0];
			newControl.RenderLayer = control.RenderLayer;
			if (!control.Contains<AnchoringState>())
				newControl.Set(new AnchoringState()); //ncrunch: no coverage
			else
				newControl.Set(control.Get<AnchoringState>());
			scene.Add(newControl);
		}
Пример #4
0
		private static Label AddNewLabelToList(Vector2D position, UIEditorScene uiEditorScene)
		{
			var newLabel = new Label(new Theme(), Rectangle.FromCenter(position, new Size(0.2f, 0.1f)),
				"DefaultLabel");
			uiEditorScene.Scene.Add(newLabel);
			SetDefaultNameOfLable(newLabel, uiEditorScene);
			newLabel.Set(BlendMode.Normal);
			return newLabel;
		}