void SpawnTroll() { GameObject clone = Instantiate(trollPrefab, transform.position, transform.rotation); FollowTarget agent = clone.GetComponent <FollowTarget>(); agent.target = target; }
// Function for spawning Orcs void SpawnOrc() { GameObject clone = Instantiate(orcPrefab, transform.position, transform.rotation); // Do orc stuff FollowTarget agent = clone.GetComponent <FollowTarget>(); agent.target = target; }