// static method to calculate the distance between two points in the 3D space
 public static double Distance(Point3D pointA, Point3D pointB)
 {
     double differenceX = (pointA.X - pointB.X) * (pointA.X - pointB.X);
     double differenceY = (pointA.Y - pointB.Y) * (pointA.Y - pointB.Y);
     double differenceZ = (pointA.Z - pointB.Z) * (pointA.Z - pointB.Z);
     double distance = Math.Sqrt(differenceX + differenceY + differenceZ);
     return distance;
 }
Пример #2
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        public static Path LoadPath(string fileName)
        {
            Path result = new Path();
            using(StreamReader reader = new StreamReader("..//..//"+fileName+".txt"))
            {
            string line = reader.ReadLine();
            while (line != null)
            {

                string[] lineArray = line.Split(',');
               Point3D currentPoint = new Point3D(double.Parse(lineArray[0].Trim('{')), double.Parse(lineArray[1]), double.Parse(lineArray[2].Trim('}')));
               result.AddPoint(currentPoint);
               line = reader.ReadLine();
            }
            }

            return result;
        }
Пример #3
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        private static readonly Point3D startPoint; //Problem 2. Static read-only field

        #endregion Fields

        #region Constructors

        //Problem 2. Static read-only field
        static Point3D()
        {
            startPoint = new Point3D(0,0,0);
        }
Пример #4
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 public void RemovePoint(Point3D point)
 {
     this.Points.Remove(point);
 }
Пример #5
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 public void AddPoint(Point3D point)
 {
     this.Points.Add(point);
 }
Пример #6
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 public static double CalculateDistance(Point3D first, Point3D second)
 {
     double result = Math.Sqrt(Math.Pow((first.X - second.X), 2) + Math.Pow((first.Y - second.Y), 2) + Math.Pow((first.Z - second.Z), 2));
     return result;
 }
Пример #7
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        static void Main()
        {
            //Problem 1-4 tests
            Point3D point = new Point3D(2, 3, 4);

            Console.WriteLine(point.ToString());

            Point3D staticPoint = Point3D.StartPoint;
            Console.WriteLine(staticPoint.ToString());

            Point3D a = new Point3D(0, 1, 2);
            Point3D b = new Point3D(2, 3, 4);

            Path g = new Path();
            g.AddPoint(a);
            g.AddPoint(b);

            PathStorage.SavePath(g,"bla");

            //Problem 5-8 tests

            GenericList<int> myList = new GenericList<int>(3);

            myList.AddElement(1);
            myList.AddElement(2);
            myList.AddElement(3);

            Console.WriteLine();
            Console.WriteLine("add elements:");

            for (int i = 0; i < myList.Elements.Length; i++)
            {
                Console.WriteLine(myList.Elements[i]);
            }
            Console.WriteLine();

            Console.WriteLine();

            myList.RemoveElement(2);

            for (int i = 0; i < myList.Elements.Length; i++)
            {
                Console.WriteLine(myList.Elements[i]);
            }

            Console.WriteLine();

            myList.InsertElement(555, 0);

            for (int i = 0; i < myList.Elements.Length; i++)
            {
                Console.WriteLine(myList.Elements[i]);
            }

            Console.WriteLine();

            for (int i = 0; i < myList.Elements.Length; i++)
            {
                Console.WriteLine(myList.Elements[i]);
            }

            Console.WriteLine();

            Console.WriteLine(myList.FindElement(555));

            Console.WriteLine(myList.ToString());

            Console.WriteLine();

            Console.WriteLine(myList.GetElement(1));
        }
        static void Main(string[] args)
        {
            Console.WriteLine("*********");
            Console.WriteLine("POINT 3D:");
            Console.WriteLine("*********");
            Point3D testPoint1 = new Point3D(5, 6, 7);
            Point3D testPoint2 = new Point3D(6, 7, 9);
            Console.WriteLine("Point1: {0}", testPoint1);
            Console.WriteLine("Point2: {0}", testPoint2);
            Console.WriteLine("Distance: {0}", Distance3D.Distance(testPoint1, testPoint2));
            Console.WriteLine();
            Console.WriteLine("**************");
            Console.WriteLine("GENERIC CLASS:");
            Console.WriteLine("**************");
            GenericList<int> testList = new GenericList<int>(2);
            testList.AddElement(1);
            testList.AddElement(2);
            testList.AddElement(3);
            testList.AddElement(4);
            testList.AddElement(5);
            testList.InsertElementAtGivenPosition(6, 1);
            testList.RemoveElementByIndex(0);
            Console.WriteLine(testList);
            Console.WriteLine("Position of 4: {0}", testList.FindElementByValue(4));
            Console.WriteLine("Max element: {0}", testList.Max());
            Console.WriteLine("Min element: {0}", testList.Min());
            Console.WriteLine("Count: {0}", testList.Count);
            Console.WriteLine("Capacity: {0}", testList.Capacity);
            testList.ClearList();
            testList.AddElement(800);
            Console.WriteLine(testList);
            Console.WriteLine();
            Console.WriteLine("*************");
            Console.WriteLine("MATRIX CLASS:");
            Console.WriteLine("*************");
            Matrix<int> m1 = new Matrix<int>(3, 3);
            Matrix<int> m2 = new Matrix<int>(3, 3);
            // Fill with random numbers
            Random randomGenerator = new Random();
            for (int i = 0; i < m1.Rows; i++)
            {
                for (int j = 0; j < m1.Columns; j++)
                {
                    m1[i, j] = randomGenerator.Next(20);
                    m2[i, j] = randomGenerator.Next(20);
                }
            }
            Console.WriteLine("Matrix 1");
            Console.WriteLine(m1);
            Console.WriteLine("Matrix 2");
            Console.WriteLine(m2);
            Console.WriteLine("Matrix 1 + Matrix 2");
            Console.WriteLine(m1 + m2);
            Console.WriteLine("Matrix 1 - Matrix 2");
            Console.WriteLine(m1 - m2);
            Console.WriteLine("Matrix 1 * Matrix 2");
            Console.WriteLine(m1 * m2);

            Console.WriteLine("******************");
            Console.WriteLine("VERSION ATTRIBUTE:");
            Console.WriteLine("******************");
            Type type = typeof(DefiningClasses);
            object[] allCustomAttributes = type.GetCustomAttributes(false);
            foreach (VersionAttribute attribute in allCustomAttributes)
            {
                Console.WriteLine("Current version is: {0}", attribute.FullVersion);
            }
        }