Пример #1
0
        public SceneParam(ParamData.SceneData data)
        {
            _sceneData = data;
            var harmony = HarmonyInstance.Create("keelhauled.defaultparameditor.sceneparam.harmony");

            harmony.PatchAll(typeof(SceneParam));
        }
Пример #2
0
 public static void Init(ParamData.SceneData data)
 {
     _sceneData = data;
 }