private void AddOrderEntry(OrderEntry orderEntry) { var savedOrders = GetSavedOrders(); Debug.LogError(orderEntry.uniqueCode); if (savedOrders == null) { savedOrders = new OrderTableSaveData { orderEntries = new List <OrderEntry> { orderEntry } }; } else { if (savedOrders.orderEntries.Count < maxNumberOfEntries) { savedOrders.orderEntries.Add(orderEntry); } if (savedOrders.orderEntries.Count > maxNumberOfEntries) { savedOrders.orderEntries.Clear(); savedOrders.orderEntries.Add(orderEntry); Debug.LogError("Error - Max number of orders have been entered into order table"); } } _orderCatalogueEntryTransformList = new List <Transform>(); UpdateUi(savedOrders, _orderCatalogueEntryTransformList); SaveOrders(savedOrders); }
private void UpdateUi(OrderTableSaveData savedOrders, List <Transform> transformList) { if (savedOrders == null) { Debug.LogError("OrderTableSaveData returned null"); return; } var orderHolder = Resources.Load <GameObject>("Prefabs/Content/OrderEntryContent"); var viewport = GameObjectFinder.FindSingleObjectByName("OrderEntryViewport").transform; var orderEntryContentHolder = Instantiate(orderHolder, viewport); foreach (Transform child in orderEntryContentHolder.transform) { Destroy(child.gameObject); } foreach (var entry in savedOrders.orderEntries) { var templateHeight = 100f; var entryObject = Instantiate(orderEntryObject, orderEntryContentHolder.transform); entryObject.GetComponent <OrderEntryUniqueCode>().InitialiseOrderEntry(entry); var entryRectTransform = entryObject.GetComponent <RectTransform>(); entryRectTransform.anchoredPosition = new Vector2(0, -templateHeight * transformList.Count); entryObject.gameObject.SetActive(true); SetStatusDropdownOption(entry.currentStatus, entryObject.transform); transformList.Add(entryObject.transform); } }
public void SaveOrders(OrderTableSaveData orderTableSaveData) { using (StreamWriter stream = new StreamWriter(JsonTablePath)) { var json = JsonUtility.ToJson(orderTableSaveData, true); stream.Write(json); } }