Пример #1
0
        public override void Update(GameTime gameTime, Rectangle viewportRect)
        {
            Vector2 difference;

            //difference between positions
            difference.X = Gerald.getPos().X - screenPos.X;
            difference.Y = Gerald.getPos().Y - screenPos.Y;

            // Get the direction that the shark needs to go in.
            difference.Normalize();

            // Move the chum
            screenPos = screenPos + Velocity * difference * (float)gameTime.ElapsedGameTime.TotalSeconds;
        }
Пример #2
0
        public override void Update(GameTime gameTime, Rectangle viewportRect)
        {
            Vector2 difference;

            //difference between positions
            difference.X = food.getPos().X - screenPos.X;
            difference.Y = food.getPos().X - screenPos.Y;

            // Get the direction that the shark needs to go in.
            difference.Normalize();

            // Move the shark
            screenPos = screenPos + Velocity * difference * (float)gameTime.ElapsedGameTime.TotalSeconds;
            firetime += (float)gameTime.ElapsedGameTime.Milliseconds / 1000;

            if (firetime >= weapon.getFireSpeed())
            {
                firedBullets.Add(weapon.FireProjectile(screenPos));

                firetime = 0.0f;
            }
        }