Пример #1
0
        public void Test()
        {
            Tank t = new Tank50();

            Decorator d = new Decorator(t);

            d.Shot();
            d.Run();

            Decorator da = new DecoratorA(d);

            da.Shot();
            da.Run();

            Decorator db = new DecoratorB(da);

            db.Shot();
            db.Run();

            Decorator dc = new DecoratorC(db);

            dc.Shot();
            dc.Run();

            Console.ReadLine();
        }
Пример #2
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        public static void Main(string[] args)
        {
            #region Prototype

            Component component = new ConcreteComponent();
            Decorator decorator = new DecoratorA();
            decorator.SetComponent(component);
            decorator.Operation();

            Decorator decorator1 = new DecoratorB();
            decorator1.SetComponent(decorator);
            decorator1.Operation();

            #endregion Prototype

            var person = new Person("小明");

            Console.WriteLine("\n第一种装扮:\n");
            var pants = new Pants();
            pants.Decorate(person);
            pants.Show();

            Console.WriteLine("\n第二种装扮:\n");
            var shirts = new Tshirts();
            shirts.Decorate(pants);
            shirts.Show();

            Console.ReadLine();
        }
Пример #3
0
        static void Main(string[] args)
        {
            ComponentA componentA = new ComponentA();
            DecoratorA decoratorA = new DecoratorA();
            DecoratorB decoratorB = new DecoratorB();

            decoratorA.SetComponent(componentA);
            decoratorB.SetComponent(decoratorA);
            decoratorB.Show();
        }
Пример #4
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        /*
         *  装饰者模式:
         *  Component:定义ConcreteComponent和Decorator类要实现的方法,简单来说如果一个类继承于该类就具有装饰或被装饰能力。
         *  ConcreteComponent:让Decorator对象为自己添加功能。有时候使用ConcreteComponent的派生类提供核心功能,在这种情况就是用ConcreteComponent替代了Component的功能,而且装饰者是继承于ConcreteComponent的子类。
         *  Decorator:具有特定装饰功能的类,用来装饰ConcreteComponent类。
         */
        static void Main(string[] args)
        {
            Component component = new ConcreteComponent();

            component = new DecoratorA(component);
            component = new DecoratorB(component);

            component.Show();

            System.Console.ReadKey();
        }
Пример #5
0
        static void Main(string[] args)
        {
            IComponent orgComponent = new Component();
            DecoratorA aComponent   = new DecoratorA(orgComponent);
            DecoratorB bComponent   = new DecoratorB(orgComponent);
            DecoratorA abComponent  = new DecoratorA(bComponent);

            Console.WriteLine($"Original object: {orgComponent.Operation()}");

            Console.WriteLine($"A Decorator object: {aComponent.Operation()}. {aComponent.AddedBehavior()}");

            Console.WriteLine($"B Decorator object: {bComponent.Operation()}");

            Console.WriteLine($"AB Decorator object: {abComponent.Operation()}");

            Console.ReadKey();
        }