Пример #1
0
        public static void Decompile()
        {
            var fActions = new Text(Path.Combine(Common.InputPath, "actions.txt"));
            var fSource  = new Win32FileWriter(Path.Combine(Common.OutputPath, "module_animations.py"));

            fSource.WriteLine(Header.Standard);
            fSource.WriteLine(Header.Animations);
            var iActions = fActions.GetInt();

            for (int a = 0; a < iActions; a++)
            {
                var strAnimId         = fActions.GetWord();
                var dwAnimFlags       = fActions.GetDWord();
                var dwMasterAnimFlags = fActions.GetDWord();
                fSource.WriteLine("  [\"{0}\", {1}, {2},", strAnimId, DecompileFlags(dwAnimFlags), DecompileMasterFlags(dwMasterAnimFlags));
                var iAnimSequences = fActions.GetInt();
                for (int s = 0; s < iAnimSequences; s++)
                {
                    var dDuration = fActions.GetDouble();
                    var strName   = fActions.GetWord();
                    fSource.Write("    [{0}, \"{1}\",", dDuration.ToString(CultureInfo.GetCultureInfo("en-US")), strName);
                    int iBeginFrame = fActions.GetInt(), iEndingFrame = fActions.GetInt();
                    var dwSequenceFlags = fActions.GetDWord();

                    var dd      = new string[5]; //NOTE: Type string for non-english version of windows
                    var bZeroes = true;
                    for (int d = 0; d < 5; d++)
                    {
                        dd[d] = fActions.GetDouble().ToString(CultureInfo.GetCultureInfo("en-US"));
                        if (dd[d] != "0")
                        {
                            bZeroes = false;
                        }
                    }
                    if (bZeroes)
                    {
                        fSource.Write(" {0}, {1}, {2}],\r\n", iBeginFrame, iEndingFrame, DecompileSequenceFlags(dwSequenceFlags));
                    }
                    else
                    {
                        fSource.Write(" {0}, {1}, {2}, {3}, ({4}, {5}, {6}), {7}],\r\n", iBeginFrame, iEndingFrame,
                                      DecompileSequenceFlags(dwSequenceFlags), DecompilePack((DWORD)Convert.ToDouble(dd[0], CultureInfo.GetCultureInfo("en-US"))), dd[1], dd[2], dd[3], dd[4]);
                    }
                }
                fSource.WriteLine("  ],");
            }
            fSource.Write("]");
            fSource.Close();
            fActions.Close();

            Common.GenerateId("ID_animations.py", Common.Animations, "anim");
        }
Пример #2
0
        public static void Decompile()
        {
            var fTemplates = new Text(Path.Combine(Common.InputPath, "party_templates.txt"));
            var fSource    = new Win32FileWriter(Path.Combine(Common.OutputPath, "module_party_templates.py"));

            fSource.WriteLine(Header.Standard);
            fSource.WriteLine(Header.PartyTemplates);
            fTemplates.GetString();
            var iTemplates = fTemplates.GetInt();

            for (int i = 0; i < iTemplates; i++)
            {
                fSource.Write("  (\"{0}\", \"{1}\"", fTemplates.GetWord().Remove(0, 3), fTemplates.GetWord());

                var dwFlag = fTemplates.GetUInt64();
                fSource.Write(", {0}, {1}", DecompileFlags(dwFlag), fTemplates.GetInt());

                var iFaction = fTemplates.GetInt();
                if (iFaction >= 0 && iFaction < Common.Factions.Count)
                {
                    fSource.Write(", fac_{0}", Common.Factions[iFaction]);
                }
                else
                {
                    fSource.Write(", {0}", iFaction);
                }

                var dwPersonality = fTemplates.GetUInt();
                fSource.Write(", {0}, [", DecompilePersonality(dwPersonality));


                var sbTroopList = new StringBuilder(1024);
                for (int iStack = 0; iStack < 6; iStack++)
                {
                    var iTroop = fTemplates.GetInt();
                    if (-1 == iTroop)
                    {
                        continue;
                    }
                    var iMinTroops   = fTemplates.GetInt();
                    var iMaxTroops   = fTemplates.GetInt();
                    var dwMemberFlag = fTemplates.GetDWord();
                    sbTroopList.Append($"({(iTroop < Common.Troops.Count ? "trp_" + Common.Troops[iTroop] : iTroop.ToString(CultureInfo.GetCultureInfo("en-US")))}, {iMinTroops}, {iMaxTroops}{(dwMemberFlag == 1 ? ", pmf_is_prisoner" : "")}),");
                }
                if (sbTroopList.Length != 0)
                {
                    sbTroopList.Length--;
                }
                fSource.WriteLine("{0}]),", sbTroopList);
            }
            fSource.Write("]");
            fSource.Close();
            fTemplates.Close();

            Common.GenerateId("ID_party_templates.py", Common.PTemps, "pt");
        }
Пример #3
0
        public static void Decompile()
        {
            var fIcons  = new Text(Path.Combine(Common.InputPath, "map_icons.txt"));
            var fSource = new Win32FileWriter(Path.Combine(Common.OutputPath, "module_map_icons.py"));

            fSource.WriteLine(Header.Standard);
            fSource.WriteLine(Header.Icons);
            fIcons.GetString();
            int iMapIcons = fIcons.GetInt();

            for (int iMIcon = 0; iMIcon < iMapIcons; iMIcon++)
            {
                var strName = fIcons.GetWord();
                fSource.Write("  (\"{0}\",", strName);

                DWORD dwFlags = fIcons.GetDWord();
                fSource.Write(" {0},", dwFlags == 1 ? "mcn_no_shadow" : "0");

                var strMeshName = fIcons.GetWord();
                fSource.Write(" \"{0}\",", strMeshName);

                var    dScale = fIcons.GetDouble();
                int    iSound = fIcons.GetInt();
                double dX = fIcons.GetDouble(), dY = fIcons.GetDouble(), dZ = fIcons.GetDouble();

                fSource.Write(" {0}, {1}, {2}, {3}, {4}", dScale.ToString(CultureInfo.GetCultureInfo("en-US")), iSound != 0 ? iSound < Common.Sounds.Count ? "snd_" + Common.Sounds[iSound] : iSound.ToString(CultureInfo.GetCultureInfo("en-US")) : "0",
                              dX.ToString(CultureInfo.GetCultureInfo("en-US")), dY.ToString(CultureInfo.GetCultureInfo("en-US")), dZ.ToString(CultureInfo.GetCultureInfo("en-US")));

                int iTriggers = fIcons.GetInt();
                if (iTriggers > 0)
                {
                    fSource.Write(",\r\n  [\r\n");
                    for (int t = 0; t < iTriggers; t++)
                    {
                        double dInterval = fIcons.GetDouble();
                        fSource.WriteLine("    ({0},[", Common.GetTriggerParam(dInterval));

                        int iRecords = fIcons.GetInt();
                        Common.PrintStatement(ref fIcons, ref fSource, iRecords, "      ");

                        fSource.WriteLine("    ]),");
                    }
                    fSource.Write("  ]");
                }
                fSource.WriteLine("),");
            }
            fSource.Write("]");
            fSource.Close();
            fIcons.Close();

            Common.GenerateId("ID_map_icons.py", Common.MapIcons, "icon");
        }
Пример #4
0
        public static void Decompile()
        {
            var fSkyboxes = new Text(Common.InputPath + "/skyboxes.txt");
            var fSource   = new Win32FileWriter(Common.OutputPath + "/module_skyboxes.py");

            fSource.WriteLine(Header.Standard);
            fSource.WriteLine(Header.Skyboxes);

            int iSkyboxes = fSkyboxes.GetInt();

            for (int i = 0; i < iSkyboxes; i++)
            {
                string strID   = fSkyboxes.GetWord();
                DWORD  dwFlags = fSkyboxes.GetDWord();
                fSource.Write("  (\"{0}\", {1},", strID, DecompileFlags(dwFlags));

                for (int j = 0; j < 3; j++)
                {
                    fSource.Write(" {0},", fSkyboxes.GetDouble().ToString(CultureInfo.GetCultureInfo("en-US")));
                }

                fSource.Write(" \"{0}\",", fSkyboxes.GetWord());

                for (int j = 0; j < 3; j++)
                {
                    fSource.Write(" ({0}, {1}, {2}),", fSkyboxes.GetDouble().ToString(CultureInfo.GetCultureInfo("en-US")),
                                  fSkyboxes.GetDouble().ToString(CultureInfo.GetCultureInfo("en-US")),
                                  fSkyboxes.GetDouble().ToString(CultureInfo.GetCultureInfo("en-US")));
                }

                fSource.WriteLine(" ({0}, 0x{1:X8})),", fSkyboxes.GetDouble().ToString(CultureInfo.GetCultureInfo("en-US")), fSkyboxes.GetDWord());
            }
            fSource.Write(@"]
def save_skyboxes():
  file = open(export_dir + ""Data/skyboxes.txt"",""w"")
  file.write(""d\n""%len(skyboxes))
  for skybox in  skyboxes:
    file.write(""%s %d %f %f %f %s\n""%(skybox[0],skybox[1],skybox[2],skybox[3],skybox[4],skybox[5]))
    file.write("" %f %f %f ""%skybox[6])
    file.write("" %f %f %f ""%skybox[7])
    file.write("" %f %f %f ""%skybox[8])
    file.write("" %f %d\n""%skybox[9])
  file.close()

print ""Exporting skyboxes...""
save_skyboxes()");
            fSource.Close();
            fSkyboxes.Close();
        }
Пример #5
0
        public static void Decompile()
        {
            var fParticles = new Text(Path.Combine(Common.InputPath, "particle_systems.txt"));
            var fSource    = new Win32FileWriter(Path.Combine(Common.OutputPath, "module_particle_systems.py"));

            fSource.WriteLine(Header.Standard);
            fSource.WriteLine(Header.ParticleSystems);
            fParticles.GetString();
            int iParticles = fParticles.GetInt();

            for (int i = 0; i < iParticles; i++)
            {
                fSource.Write("  (\"{0}\", ", fParticles.GetWord().Remove(0, 5));

                DWORD dwFlag = fParticles.GetDWord();
                fSource.Write("{0}, \"{1}\",\r\n   ", DecompileFlags(dwFlag), fParticles.GetWord());
                for (int j = 0; j < 6; j++)
                {
                    fSource.Write(" {0},", fParticles.GetDouble().ToString(CultureInfo.GetCultureInfo("en-US")));
                }
                fSource.WriteLine();

                double d0, d1;
                for (int j = 0; j < 5; j++)
                {
                    d0 = fParticles.GetDouble(); d1 = fParticles.GetDouble();
                    fSource.Write("    ({0}, {1}),", d0.ToString(CultureInfo.GetCultureInfo("en-US")), d1.ToString(CultureInfo.GetCultureInfo("en-US")));
                    d0 = fParticles.GetDouble(); d1 = fParticles.GetDouble();
                    fSource.WriteLine(" ({0}, {1}),", d0.ToString(CultureInfo.GetCultureInfo("en-US")), d1.ToString(CultureInfo.GetCultureInfo("en-US")));
                }

                d0 = fParticles.GetDouble(); d1 = fParticles.GetDouble(); var d2 = fParticles.GetDouble();
                fSource.WriteLine("    ({0}, {1}, {2}),", d0.ToString(CultureInfo.GetCultureInfo("en-US")), d1.ToString(CultureInfo.GetCultureInfo("en-US")), d2.ToString(CultureInfo.GetCultureInfo("en-US")));

                d0 = fParticles.GetDouble(); d1 = fParticles.GetDouble(); d2 = fParticles.GetDouble();
                fSource.WriteLine("    ({0}, {1}, {2}),", d0.ToString(CultureInfo.GetCultureInfo("en-US")), d1.ToString(CultureInfo.GetCultureInfo("en-US")), d2.ToString(CultureInfo.GetCultureInfo("en-US")));

                d0 = fParticles.GetDouble(); d1 = fParticles.GetDouble(); d2 = fParticles.GetDouble();
                fSource.WriteLine("    {0},\r\n    {1}, {2}\r\n  ),\r\n", d0.ToString(CultureInfo.GetCultureInfo("en-US")), d1.ToString(CultureInfo.GetCultureInfo("en-US")), d2.ToString(CultureInfo.GetCultureInfo("en-US")));
            }
            fSource.Write("]");
            fSource.Close();
            fParticles.Close();

            Common.GenerateId("ID_particle_systems.py", Common.ParticleSystems, "psys");
        }
Пример #6
0
        public static void Decompile()
        {
            var fPostfx = new Text(Path.Combine(Common.InputPath, "postfx.txt"));
            var fSource = new Win32FileWriter(Path.Combine(Common.OutputPath, "module_postfx.py"));

            fSource.WriteLine(Header.Standard);
            fSource.WriteLine(Header.Postfx);
            fPostfx.GetString();
            int iPostFXs   = fPostfx.GetInt();
            var postfxList = new string[iPostFXs];

            for (int i = 0; i < iPostFXs; i++)
            {
                postfxList[i] = fPostfx.GetWord().Remove(0, 4);
                fSource.Write("  (\"{0}\"", postfxList[i]);

                var dwFlag = fPostfx.GetDWord();
                if (dwFlag == 1)
                {
                    fSource.Write(", fxf_highhdr");
                }
                else
                {
                    fSource.Write(", {0}", dwFlag);
                }

                var iOpType = fPostfx.GetInt();
                fSource.Write(", {0},", iOpType);
                for (int p = 0; p < 3; p++)
                {
                    double d1 = fPostfx.GetDouble(), d2 = fPostfx.GetDouble(), d3 = fPostfx.GetDouble(), d4 = fPostfx.GetDouble();
                    fSource.Write(" [{0}, {1}, {2}, {3}]{4}", d1.ToString(CultureInfo.GetCultureInfo("en-US")), d2.ToString(CultureInfo.GetCultureInfo("en-US")),
                                  d3.ToString(CultureInfo.GetCultureInfo("en-US")), d4.ToString(CultureInfo.GetCultureInfo("en-US")), p < 2 ? "," : "");
                }
                fSource.WriteLine("),");
            }
            fSource.Write("]");
            fSource.Close();
            fPostfx.Close();

            Common.GenerateId("ID_postfx_params.py", postfxList, "pfx");
        }
Пример #7
0
        public static void Decompile()
        {
            var fSkills = new Text(Path.Combine(Common.InputPath, "skills.txt"));
            var fSource = new Win32FileWriter(Path.Combine(Common.OutputPath, "module_skills.py"));

            fSource.WriteLine(Header.Standard);
            fSource.WriteLine(Header.Skills);
            int iSkills = fSkills.GetInt();

            for (int s = 0; s < iSkills; s++)
            {
                fSource.WriteLine("  (\"{0}\", \"{1}\", {2}, {3}, \"{4}\"),", fSkills.GetWord().Remove(0, 4), fSkills.GetWord().Replace('_', ' '),
                                  DecompileFlags(fSkills.GetDWord()), fSkills.GetInt(), fSkills.GetWord().Replace('_', ' '));
            }
            fSource.Write("]");
            fSource.Close();
            fSkills.Close();

            Common.GenerateId("ID_skills.py", Common.Skills, "skl");
        }
Пример #8
0
        public static void Decompile()
        {
            var fScenes = new Text(Common.InputPath + "/scenes.txt");
            var fSource = new Win32FileWriter(Common.OutputPath + "/module_scenes.py");

            fSource.WriteLine(Header.Standard);
            fSource.WriteLine(Header.Scenes);
            fScenes.GetString();
            int iScenes = fScenes.GetInt();

            for (int iS = 0; iS < iScenes; iS++)
            {
                fScenes.GetWord();
                fSource.Write(" (\"{0}\"", fScenes.GetWord());

                DWORD dwFlag = fScenes.GetDWord();
                fSource.Write(", {0}, \"{1}\", \"{2}\"", DecompileFlags(dwFlag), fScenes.GetWord(), fScenes.GetWord());

                double d1 = fScenes.GetDouble(), d2 = fScenes.GetDouble();
                fSource.Write(", ({0}, {1})", d1.ToString(CultureInfo.GetCultureInfo("en-US")), d2.ToString(CultureInfo.GetCultureInfo("en-US")));
                d1 = fScenes.GetDouble(); d2 = fScenes.GetDouble();
                fSource.Write(", ({0}, {1})", d1.ToString(CultureInfo.GetCultureInfo("en-US")), d2.ToString(CultureInfo.GetCultureInfo("en-US")));

                fSource.Write(", {0}, \"{1}\",[", fScenes.GetDouble().ToString(CultureInfo.GetCultureInfo("en-US")), fScenes.GetWord());

                int iPassages = fScenes.GetInt();
                for (int i = 0; i < iPassages; i++)
                {
                    int iScene = fScenes.GetInt();
                    if (iScene == 100000)
                    {
                        fSource.Write("\"exit\"");
                    }
                    //else if (iScene == 0)
                    //    fprintf(g_fOutput, "\"\"");
                    else
                    {
                        fSource.Write("\"{0}\"", Common.Scenes[iScene]);
                    }
                    if (i < (iPassages - 1))
                    {
                        fSource.Write(", ");
                    }
                }
                fSource.Write("], [");

                int iChestTroops = fScenes.GetInt();

                for (int i = 0; i < iChestTroops; i++)
                {
                    int iTroop = fScenes.GetInt();
                    if (iTroop < Common.Troops.Length)
                    {
                        fSource.Write("\"{0}\"", Common.Troops[iTroop]);
                    }
                    else
                    {
                        fSource.Write("{0}", iTroop);
                    }
                    if (i < (iChestTroops - 1))
                    {
                        fSource.Write(", ");
                    }
                }
                fSource.Write("]");

                string strTerrain = fScenes.GetWord();
                if (strTerrain != "0")
                {
                    fSource.Write(", \"{0}\"", strTerrain);
                }

                fSource.WriteLine("),");
            }
            fSource.Write("]");
            fSource.Close();
            fScenes.Close();

            Common.GenerateId("ID_scenes.py", Common.Scenes, "scn");
        }
Пример #9
0
        public static void Decompile()
        {
            var fSounds = new Text(Path.Combine(Common.InputPath, "sounds.txt"));
            var fSource = new Win32FileWriter(Path.Combine(Common.OutputPath, "module_sounds.py"));

            fSource.WriteLine(Header.Standard);
            fSource.WriteLine(Header.Sounds);
            fSounds.GetString();
            int iSamples = fSounds.GetInt();
            var aSamples = new string[iSamples];

            for (int s = 0; s < iSamples; s++)
            {
                aSamples[s] = fSounds.GetWord();
                fSounds.GetString();
            }

            int iSounds = fSounds.GetInt();

            for (int s = 0; s < iSounds; s++)
            {
                fSource.Write("  (\"{0}\", {1},", fSounds.GetWord().Remove(0, 4), DecompileFlags(fSounds.GetDWord()));
                int iListCount = fSounds.GetInt();
                fSource.Write(" [");
                for (int l = 0; l < iListCount; l++)
                {
                    int iSample = fSounds.GetInt();
                    fSounds.GetInt();
                    fSource.Write("{0}{1}", iSample < aSamples.Length ? '"' + aSamples[iSample] + '"' : iSample.ToString(CultureInfo.GetCultureInfo("en-US")), l == iListCount - 1 ? "" : ", ");
                }
                fSource.WriteLine("]),");
            }

            fSource.Write("]");
            fSource.Close();
            fSounds.Close();

            Common.GenerateId("ID_sounds.py", Common.Sounds, "snd");
        }
Пример #10
0
        public static void Decompile()
        {
            var fSkins  = new Text(Common.InputPath + "/skins.txt");
            var fSource = new Win32FileWriter(Common.OutputPath + "/module_skins.py");

            fSource.WriteLine(Header.Standard);
            fSource.WriteLine(Header.Skins);
            fSkins.GetString();
            int iSkins = fSkins.GetInt();

            for (int s = 0; s < iSkins; s++)
            {
                fSource.WriteLine("  (\r\n    \"{0}\", {1},", fSkins.GetWord(), fSkins.GetInt());
                fSource.WriteLine("    \"{0}\", \"{1}\", \"{2}\",", fSkins.GetWord(), fSkins.GetWord(), fSkins.GetWord());
                fSource.WriteLine("    \"{0}\",\r\n    [", fSkins.GetWord());

                int iFaceKeys = fSkins.GetInt();
                for (int i = 0; i < iFaceKeys; i++)
                {
                    fSkins.GetWord();
                    double d1 = fSkins.GetDouble(), d2 = fSkins.GetDouble(), d3 = fSkins.GetDouble(), d4 = fSkins.GetDouble();
                    string strText = fSkins.GetWord();
                    fSource.WriteLine("      ({0}, {1}, {2}, {3}, \"{4}\"),", d1.ToString(CultureInfo.GetCultureInfo("en-US")), d2.ToString(CultureInfo.GetCultureInfo("en-US")),
                                      d3.ToString(CultureInfo.GetCultureInfo("en-US")), d4.ToString(CultureInfo.GetCultureInfo("en-US")), strText.Replace('_', ' '));
                }
                fSource.WriteLine("    ],");

                int iMeshesHair = fSkins.GetInt();
                fSource.Write("    [");
                for (int i = 0; i < iMeshesHair; i++)
                {
                    fSource.Write("\"{0}\"{1}", fSkins.GetWord(), i != iMeshesHair - 1 ? ", " : "");
                }
                fSource.WriteLine("],");

                int iMeshesBeard = fSkins.GetInt();
                fSource.Write("    [");
                for (int i = 0; i < iMeshesBeard; i++)
                {
                    fSource.Write("\"{0}\"{1}", fSkins.GetWord(), i != iMeshesBeard - 1 ? ", " : "");
                }
                fSource.WriteLine("],");

                for (int i = 0; i < 2; i++)
                {
                    int iTextures = fSkins.GetInt();
                    fSource.Write("    [");
                    for (int t = 0; t < iTextures; t++)
                    {
                        fSource.Write("\"{0}\"{1}", fSkins.GetWord(), t != iTextures - 1 ? ", " : "");
                    }
                    fSource.WriteLine("],");
                }

                int iTexturesFace = fSkins.GetInt();
                fSource.WriteLine("    [");
                for (int i = 0; i < iTexturesFace; i++)
                {
                    fSource.Write("      (\"{0}\", 0x{1:X}, ", fSkins.GetWord(), fSkins.GetDWord());
                    int iHairMats   = fSkins.GetInt();
                    int iHairColors = fSkins.GetInt();
                    for (int m = 0; m < iHairMats; m++)
                    {
                        fSource.Write("[\"{0}\"], ", fSkins.GetWord());
                    }
                    fSource.Write("[");
                    for (int c = 0; c < iHairColors; c++)
                    {
                        //fprintf( g_fOutput, " 0x%X,", GetDWord() );
                        fSource.Write("0x{0:x}{1}", fSkins.GetUInt64(), c != iHairColors - 1 ? ", " : "");
                    }
                    fSource.WriteLine("]),");
                }
                fSource.WriteLine("    ],");

                int iVoices = fSkins.GetInt();
                fSource.Write("    [");
                for (int v = 0; v < iVoices; v++)
                {
                    DWORD    dwFlag   = fSkins.GetDWord();
                    string[] strFlags = { "voice_die", "voice_hit", "voice_grunt", "voice_grunt_long", "voice_yell", "voice_warcry", "voice_victory", "voice_stun" };
                    if (dwFlag <= 7)
                    {
                        fSource.Write("({0},", strFlags[dwFlag]);
                    }
                    else
                    {
                        fSource.Write("({0},", dwFlag);
                    }

                    string strSound = fSkins.GetWord();
                    fSource.Write(" \"{0}\"){1}", strSound, v != iVoices - 1 ? "," : "");
                }
                fSource.WriteLine("],");

                string strSkeleton = fSkins.GetWord();
                fSource.WriteLine("    \"{0}\", {1},", strSkeleton, fSkins.GetWord());

                int ixParticleSystem1 = fSkins.GetInt(),
                    ixParticleSystem2 = fSkins.GetInt();
                fSource.WriteLine("    psys_{0}, psys_{1},", Common.ParticleSystems[ixParticleSystem1], Common.ParticleSystems[ixParticleSystem2]);

                int iConstraints = fSkins.GetInt();
                fSource.Write("    [");
                for (int i = 0; i < iConstraints; i++)
                {
                    double d1 = fSkins.GetDouble();
                    fSource.Write("\r\n      [{0},", d1.ToString(CultureInfo.GetCultureInfo("en-US")));

                    int    i1 = fSkins.GetInt();
                    string c1 = i1 == 1 ? "comp_greater_than" : i1 == -1 ? "comp_less_than" : "0";
                    if (c1 != "0")
                    {
                        fSource.Write(" {0}, ", c1);
                    }
                    else
                    {
                        fSource.Write(" {0}, ", i1);
                    }

                    int count = fSkins.GetInt();
                    for (int c = 0; c < count; c++)
                    {
                        double dc1 = fSkins.GetDouble();
                        int    ic1 = fSkins.GetInt();

                        fSource.Write("({0}, {1}){2}", dc1.ToString(CultureInfo.GetCultureInfo("en-US")), ic1, c != count - 1 ? "," : "");
                    }
                    fSource.Write("],");
                }
                fSource.WriteLine("\r\n  ]),\r\n");
            }
            fSource.Write("]");
            fSource.Close();
            fSkins.Close();
        }
Пример #11
0
        public static void Decompile()
        {
            var fTableaus = new Text(Path.Combine(Common.InputPath, "tableau_materials.txt"));
            var fSource   = new Win32FileWriter(Path.Combine(Common.OutputPath, "module_tableau_materials.py"));

            fSource.WriteLine(Header.Standard);
            fSource.WriteLine(Header.TableauMaterials);
            int iCount = fTableaus.GetInt();

            for (int i = 0; i < iCount; i++)
            {
                fSource.Write("  (\"{0}\", {1}, \"{2}\", ", fTableaus.GetWord().Remove(0, 4), fTableaus.GetDWord(), fTableaus.GetWord());
                for (int j = 0; j < 6; j++)
                {
                    fSource.Write(" {0},", fTableaus.GetInt());
                }
                fSource.WriteLine("\r\n  [");
                Common.PrintStatement(ref fTableaus, ref fSource, fTableaus.GetInt(), "    ");
                fSource.WriteLine("  ]),\r\n");
            }
            fSource.Write("]");
            fSource.Close();
            fTableaus.Close();
            Common.GenerateId("ID_tableau_materials.py", Common.Tableaus, "tableau");
        }
Пример #12
0
        public static void Decompile()
        {
            var fParties = new Text(Common.InputPath + "/parties.txt");
            var fSource  = new Win32FileWriter(Common.OutputPath + "/module_parties.py");

            fSource.WriteLine(Header.Standard);
            fSource.WriteLine(Header.Parties);
            fParties.GetString();
            int iParties = fParties.GetInt();

            fParties.GetInt();
            for (int i = 0; i < iParties; i++)
            {
                fParties.GetInt(); fParties.GetInt(); fParties.GetInt();
                fSource.Write(" (\"{0}\", \"{1}\", {2}", fParties.GetWord().Remove(0, 2), fParties.GetWord().Replace('_', ' '), DecompileFlags(fParties.GetDWord()));

                int iMenu = fParties.GetInt();
                fSource.Write(", {0}", iMenu == 0 ? "no_menu" : "mnu_" + Common.Menus[iMenu]);

                int iParty = fParties.GetInt();
                fSource.Write(", {0}", iParty == 0 ? "pt_none" : "pt_" + Common.PTemps[iParty]);

                int iFaction = fParties.GetInt();
                fSource.Write(", {0}", "fac_" + Common.Factions[iFaction]);

                int iPersonality = fParties.GetInt(); fParties.GetInt();
                fSource.Write(", {0}", iPersonality);

                int      iAIbehaviour    = fParties.GetInt(); fParties.GetInt();
                string[] strAIbehaviours = { "ai_bhvr_hold",           "ai_bhvr_travel_to_party", "ai_bhvr_patrol_location", "ai_bhvr_patrol_party",
                                             "ai_bhvr_attack_party",   "ai_bhvr_avoid_party",     "ai_bhvr_travel_to_point", "ai_bhvr_negotiate_party","ai_bhvr_in_town",
                                             "ai_bhvr_travel_to_ship", "ai_bhvr_escort_party",    "ai_bhvr_driven_by_party" };
                fSource.Write(", {0}", iAIbehaviour <= 11 ? strAIbehaviours[iAIbehaviour] : iAIbehaviour.ToString(CultureInfo.GetCultureInfo("en-US")));

                int iAITargetParty = fParties.GetInt();
                fSource.Write(", {0}", iAITargetParty);

                double dX = fParties.GetDouble(), dY = fParties.GetDouble();
                fSource.Write(", ({0}, {1}), [", dX.ToString(CultureInfo.GetCultureInfo("en-US")), dY.ToString(CultureInfo.GetCultureInfo("en-US")));
                fParties.GetDouble(); fParties.GetDouble(); fParties.GetDouble(); fParties.GetDouble(); fParties.GetDouble();

                int iRecords = fParties.GetInt();
                for (int j = 0; j < iRecords; j++)
                {
                    int iTroop     = fParties.GetInt();
                    int iNumTroops = fParties.GetInt(); fParties.GetInt();
                    int iFlag      = fParties.GetInt();
                    fSource.Write("(trp_{0}, {1}, {2}){3}", Common.Troops[iTroop], iNumTroops, iFlag == 1 ? "pmf_is_prisoner" : "0", j == (iRecords - 1) ? "" : ",");
                }
                fSource.Write("]");
                double dAngle = fParties.GetDouble();
                if (Math.Abs(dAngle) > 0.0000001)
                {
                    fSource.Write(", {0}", (Math.Round(dAngle * (180 / Math.PI))).ToString(CultureInfo.GetCultureInfo("en-US")));
                }

                fSource.WriteLine("),");
            }
            fSource.Write("]");
            fSource.Close();
            fParties.Close();

            Common.GenerateId("ID_parties.py", Common.Parties, "p");
        }
Пример #13
0
        public static void Decompile()
        {
            var fMissionTemplates = new Text(Common.InputPath + "/mission_templates.txt");
            var fSource           = new Win32FileWriter(Common.OutputPath + "/module_mission_templates.py");

            fSource.WriteLine(Header.Standard);
            fSource.WriteLine(Header.MissionTemplates);
            fMissionTemplates.GetString();
            int iMissionTemplates = fMissionTemplates.GetInt();

            for (int m = 0; m < iMissionTemplates; m++)
            {
                fMissionTemplates.GetWord();
                fSource.Write("  (\"{0}\",", fMissionTemplates.GetWord());

                DWORD    dwFlag   = fMissionTemplates.GetDWord();
                string   strFlag  = "";
                string[] strFlags = { "mtf_arena_fight", "mtf_battle_mode", "mtf_commit_casualties", "mtf_no_blood", "mtf_synch_inventory" };
                DWORD[]  dwFlags  = { 0x00000001, 0x00000002, 0x00000010, 0x00000100, 0x00010000 };
                for (int i = 0; i < dwFlags.Length; i++)
                {
                    if ((dwFlag & dwFlags[i]) != 0)
                    {
                        dwFlag  ^= dwFlags[i];
                        strFlag += strFlags[i] + "|";
                    }
                }

                /*for (int i = dwFlags.Length - 1; i >= 0; i--)
                 * {
                 *  if (dwFlag >= dwFlags[i])
                 *  {
                 *      strFlag = strFlag + strFlags[i] + "|";
                 *  }
                 * }*/

                strFlag = strFlag == "" ? "0" : strFlag.Remove(strFlag.Length - 1, 1);

                /*var sbFlag = new StringBuilder(256);
                 * string[] strFlags = { "mtf_arena_fight", "mtf_battle_mode", "mtf_commit_casualties", "mtf_no_blood", "mtf_synch_inventory" };
                 * DWORD[] dwFlags = { 0x00000001, 0x00000002, 0x00000010, 0x00000100, 0x00010000 };
                 * for (int i = 0; i < dwFlags.Length; i++)
                 * {
                 *  if ((dwFlag & dwFlags[i]) != 0)
                 *  {
                 *      dwFlag ^= dwFlags[i];
                 *      sbFlag.Append(strFlags[i]);
                 *      sbFlag.Append('|');
                 *  }
                 * }
                 * if (sbFlag.Length == 0)
                 *  sbFlag.Append('0');
                 * else
                 *  sbFlag.Length--;*/

                fSource.Write(" {0},", strFlag);

                int    iType   = fMissionTemplates.GetInt();
                string strType = "";
                if (iType == 8)
                {
                    strType = "charge";
                }
                else if (iType == 10)
                {
                    strType = "charge_with_ally";
                }
                if (strType != "")
                {
                    fSource.WriteLine(" {0},", strType);
                }
                else
                {
                    fSource.WriteLine(" {0},", iType);
                }

                fSource.WriteLine("  \"{0}\",\r\n  [", fMissionTemplates.GetWord().Replace('_', ' '));
                int iSpawnRecords = fMissionTemplates.GetInt();
                for (int i = 0; i < iSpawnRecords; i++)
                {
                    int   iNum        = fMissionTemplates.GetInt();
                    DWORD dwSpawnFlag = fMissionTemplates.GetDWord();
                    DWORD dwAlterFlag = fMissionTemplates.GetDWord();
                    DWORD dwAIFlag    = fMissionTemplates.GetDWord();
                    int   iTroops     = fMissionTemplates.GetInt();
                    int   iItems      = fMissionTemplates.GetInt();
                    fSource.Write("    ({0}, {1}, {2}", iNum, DecompileSpawnFlags(dwSpawnFlag), DecompileAlterFlags(dwAlterFlag));

                    if (dwAIFlag == 0x00000010)
                    {
                        fSource.Write(", aif_start_alarmed");
                    }
                    else
                    {
                        fSource.Write(", {0}", dwAIFlag);
                    }

                    fSource.Write(", {0}, [", iTroops);

                    string strItemList = "";
                    for (int j = 0; j < iItems; j++)
                    {
                        //fSource.Write("{0},", Common.Items[fMissionTemplates.GetInt()]);
                        strItemList = strItemList + $"itm_{Common.Items[fMissionTemplates.GetInt()]},";
                    }
                    if (strItemList.Length > 0)
                    {
                        strItemList = strItemList.Remove(strItemList.Length - 1, 1);
                    }
                    fSource.WriteLine("{0}]),", strItemList);
                }
                fSource.WriteLine("  ],\r\n  [");

                int iTriggers = fMissionTemplates.GetInt();
                for (int i = 0; i < iTriggers; i++)
                {
                    fSource.Write("    (");
                    for (int j = 0; j < 3; j++)
                    {
                        double dInterval = fMissionTemplates.GetDouble();
                        fSource.Write("{0}, ", Common.GetTriggerParam(dInterval));
                    }
                    fSource.Write("\r\n    [");

                    int iConditionRecords = fMissionTemplates.GetInt();
                    if (iConditionRecords != 0)
                    {
                        fSource.WriteLine();
                        Common.PrintStatement(ref fMissionTemplates, ref fSource, iConditionRecords, "      ");
                        fSource.Write("    ");
                    }
                    fSource.Write("],\r\n    [");
                    iConditionRecords = fMissionTemplates.GetInt();
                    if (iConditionRecords != 0)
                    {
                        fSource.WriteLine();
                        Common.PrintStatement(ref fMissionTemplates, ref fSource, iConditionRecords, "      ");
                        fSource.Write("    ");
                    }

                    fSource.Write("]),\r\n\r\n");
                }
                fSource.Write("  ]),\r\n\r\n");
            }
            fSource.Write("]");
            fSource.Close();
            fMissionTemplates.Close();

            Common.GenerateId("ID_mission_templates.py", Common.MissionTemplates, "mst");
        }
Пример #14
0
        public static void Decompile()
        {
            var fSounds = new Text(Common.InputPath + "/sounds.txt");
            var fSource = new Win32FileWriter(Common.OutputPath + "/module_sounds.py");

            fSource.WriteLine(Header.Standard);
            fSource.WriteLine(Header.Sounds);
            fSounds.GetString();
            int iSamples = fSounds.GetInt();
            var aSamples = new List <string>();

            for (int s = 0; s < iSamples; s++)
            {
                aSamples.Add(fSounds.GetWord());
                fSounds.GetString();
            }

            int iSounds = fSounds.GetInt();

            for (int s = 0; s < iSounds; s++)
            {
                fSource.Write("  (\"{0}\", {1},", fSounds.GetWord().Remove(0, 4), DecompileFlags(fSounds.GetDWord()));
                int iListCount = fSounds.GetInt();
                fSource.Write(" [");
                for (int l = 0; l < iListCount; l++)
                {
                    int iSample = fSounds.GetInt();
                    fSounds.GetInt();
                    fSource.Write("\"{0}\"{1}", aSamples[iSample], l == iListCount - 1 ? "" : ", ");
                }
                fSource.WriteLine("]),");
            }

            fSource.Write("]");
            fSource.Close();
            fSounds.Close();

            Common.GenerateId("ID_sounds.py", Common.Sounds, "snd");
        }
Пример #15
0
        public static void Decompile()
        {
            var fMissionTemplates = new Text(Path.Combine(Common.InputPath, "mission_templates.txt"));
            var fSource           = new Win32FileWriter(Path.Combine(Common.OutputPath, "module_mission_templates.py"));

            fSource.WriteLine(Header.Standard);
            fSource.WriteLine(Header.MissionTemplates);
            fMissionTemplates.GetString();
            int iMissionTemplates = fMissionTemplates.GetInt();

            for (int m = 0; m < iMissionTemplates; m++)
            {
                fMissionTemplates.GetWord();
                fSource.Write("  (\"{0}\",", fMissionTemplates.GetWord());

                var      dwFlag   = fMissionTemplates.GetDWord();
                var      sbFlag   = new StringBuilder(256);
                string[] strFlags = { "mtf_arena_fight", "mtf_battle_mode", "mtf_commit_casualties", "mtf_no_blood", "mtf_synch_inventory" };
                DWORD[]  dwFlags  = { 0x00000001, 0x00000002, 0x00000010, 0x00000100, 0x00010000 };
                for (int i = 0; i < dwFlags.Length; i++)
                {
                    if ((dwFlag & dwFlags[i]) == 0)
                    {
                        continue;
                    }
                    dwFlag ^= dwFlags[i];
                    sbFlag.Append(strFlags[i]);
                    sbFlag.Append('|');
                }

                if (sbFlag.Length == 0)
                {
                    sbFlag.Append('0');
                }
                else
                {
                    sbFlag.Length--;
                }

                fSource.Write(" {0},", sbFlag.ToString());

                var iType   = fMissionTemplates.GetInt();
                var strType = "";
                if (iType == 8)
                {
                    strType = "charge";
                }
                else if (iType == 10)
                {
                    strType = "charge_with_ally";
                }

                if (strType.Length > 0)
                {
                    fSource.WriteLine(" {0},", strType);
                }
                else
                {
                    fSource.WriteLine(" {0},", iType);
                }

                fSource.WriteLine("  \"{0}\",\r\n  [", fMissionTemplates.GetWord().Replace('_', ' '));
                var iSpawnRecords = fMissionTemplates.GetInt();
                for (int i = 0; i < iSpawnRecords; i++)
                {
                    var iNum        = fMissionTemplates.GetInt();
                    var dwSpawnFlag = fMissionTemplates.GetDWord();
                    var dwAlterFlag = fMissionTemplates.GetDWord();
                    var dwAIFlag    = fMissionTemplates.GetDWord();
                    var iTroops     = fMissionTemplates.GetInt();
                    var iItems      = fMissionTemplates.GetInt();
                    fSource.Write("    ({0}, {1}, {2}", iNum, DecompileSpawnFlags(dwSpawnFlag), DecompileAlterFlags(dwAlterFlag));

                    if (dwAIFlag == 0x00000010)
                    {
                        fSource.Write(", aif_start_alarmed");
                    }
                    else
                    {
                        fSource.Write(", {0}", dwAIFlag);
                    }

                    fSource.Write(", {0}, [", iTroops);

                    var itemsList = new int[iItems];
                    for (int j = 0; j < iItems; j++)
                    {
                        itemsList[j] = fMissionTemplates.GetInt();
                    }
                    fSource.WriteLine("{0}]),", String.Join(",", itemsList.Select(t => t <Common.Items.Count && t> -1 ? $"itm_{Common.Items[t]}" : t.ToString(CultureInfo.GetCultureInfo("en-US")))));
                }
                fSource.WriteLine("  ],\r\n  [");

                int iTriggers = fMissionTemplates.GetInt();
                for (int i = 0; i < iTriggers; i++)
                {
                    fSource.Write("    (");
                    for (int j = 0; j < 3; j++)
                    {
                        double dInterval = fMissionTemplates.GetDouble();
                        fSource.Write("{0}, ", Common.GetTriggerParam(dInterval));
                    }
                    fSource.Write("\r\n    [");

                    int iConditionRecords = fMissionTemplates.GetInt();
                    if (iConditionRecords != 0)
                    {
                        fSource.WriteLine();
                        Common.PrintStatement(ref fMissionTemplates, ref fSource, iConditionRecords, "      ");
                        fSource.Write("    ");
                    }
                    fSource.Write("],\r\n    [");
                    iConditionRecords = fMissionTemplates.GetInt();
                    if (iConditionRecords != 0)
                    {
                        fSource.WriteLine();
                        Common.PrintStatement(ref fMissionTemplates, ref fSource, iConditionRecords, "      ");
                        fSource.Write("    ");
                    }

                    fSource.Write("]),\r\n\r\n");
                }
                fSource.Write("  ]),\r\n\r\n");
            }
            fSource.Write("]");
            fSource.Close();
            fMissionTemplates.Close();

            Common.GenerateId("ID_mission_templates.py", Common.MissionTemplates, "mst");
        }
Пример #16
0
        public static void Decompile()
        {
            var fTroops = new Text(Common.InputPath + "/troops.txt");
            var fSource = new Win32FileWriter(Common.OutputPath + "/module_troops.py");

            fSource.WriteLine(Header.Standard);
            fSource.WriteLine(Header.Troops);

            for (int s = 0; s < Common.Skins.Length; s++)
            {
                fSource.WriteLine("tf_" + Common.Skins[s] + " = " + s);
            }

            fSource.WriteLine("\r\ntroops = [");

            fTroops.GetString();
            int iTroops = fTroops.GetInt();

            var aUpList = new List <object>();

            for (int t = 0; t < iTroops; t++)
            {
                fSource.Write("  [\"{0}\", \"{1}\", \"{2}\",", fTroops.GetWord().Remove(0, 4), fTroops.GetWord().Replace('_', ' '), fTroops.GetWord().Replace('_', ' '));
                fTroops.GetWord();

                DWORD dwFlag = fTroops.GetDWord();
                fSource.Write(" {0},", DecompileFlags(dwFlag));

                DWORD dwScene = fTroops.GetDWord();
                fSource.Write(" {0},", dwScene == 0 ? "0" : GetScene(dwScene));

                fSource.Write(" {0},", fTroops.GetWord()); // reserved "0"

                int iFaction = fTroops.GetInt();
                if (iFaction > 0 && iFaction < Common.Factions.Length)
                {
                    fSource.WriteLine(" fac_{0},", Common.Factions[iFaction]);
                }
                else
                {
                    fSource.WriteLine(" {0},", iFaction);
                }

                int iUp1 = fTroops.GetInt();
                int iUp2 = fTroops.GetInt();

                /*if (iUp1 != 0 && iUp2 != 0)
                 *  strUpList.Add(
                 *      $"upgrade2(troops,\"{Common.Troops[t]}\",\"{Common.Troops[iUp1]}\",\"{Common.Troops[iUp2]}\")");
                 * else if (iUp1 != 0 && iUp2 == 0)
                 *  strUpList.Add($"upgrade(troops,\"{Common.Troops[t]}\",\"{Common.Troops[iUp1]}\")");
                 */
                if (iUp1 != 0 && iUp2 != 0)
                {
                    aUpList.Add(new Upgrade2(t, iUp1, iUp2));
                }
                else if (iUp1 != 0 && iUp2 == 0)
                {
                    aUpList.Add(new Upgrade(t, iUp1));
                }

                string strItemList = "";
                for (int i = 0; i < 64; i++)
                {
                    int iItem = fTroops.GetInt();
                    fTroops.GetInt(); //skip 0
                    if (-1 == iItem)
                    {
                        continue;
                    }
                    strItemList += iItem < Common.Items.Length ? $"itm_{Common.Items[iItem]}," : $"{iItem},";
                }
                if (strItemList.Length > 0)
                {
                    strItemList = strItemList.Remove(strItemList.Length - 1, 1);
                }
                fSource.WriteLine("  [{0}],", strItemList);

                int iStregth      = fTroops.GetInt(),
                    iAgility      = fTroops.GetInt(),
                    iIntelligence = fTroops.GetInt(),
                    iCharisma     = fTroops.GetInt(),
                    iLevel        = fTroops.GetInt();

                fSource.Write("  strength({0})|agility({1})|intellect({2})|charisma({3})|level({4}), ", iStregth, iAgility, iIntelligence, iCharisma, iLevel);

                var iWP = new int[7];
                for (int i = 0; i < 7; i++)
                {
                    iWP[i] = fTroops.GetInt();
                }

                if (iWP[0] == iWP[1] && iWP[1] == iWP[2] && iWP[2] == iWP[3] && iWP[3] == iWP[4] && iWP[4] == iWP[5])
                {
                    fSource.Write("wp({0}){1},", iWP[0], iWP[6] == 0 ? "" : "|wp_firearm(" + iWP[6] + ")");
                }
                else if (iWP[0] == iWP[1] && iWP[1] == iWP[2])
                {
                    fSource.Write("wpe({0},{1},{2},{3}){4},", iWP[0], iWP[3], iWP[4], iWP[5], iWP[6] == 0 ? "" : "|wp_firearm(" + iWP[6] + ")");
                }
                else
                {
                    fSource.Write("wpex({0},{1},{2},{3},{4},{5}){6},", iWP[0], iWP[1], iWP[2], iWP[3], iWP[4], iWP[5], iWP[6] == 0 ? "" : "|wp_firearm(" + iWP[6] + ")");
                }

                var strKnow = new StringBuilder("");
                for (int x = 0; x < 6; x++)
                {
                    DWORD dword = fTroops.GetDWord();
                    if (dword == 0)
                    {
                        continue;
                    }
                    for (int q = 0; q < 8; q++)
                    {
                        DWORD dwKnow = 0xF & (dword >> (q * 4));

                        /*if (dwKnow != 0 && dwKnow <= 8)
                         *  strKnow = strKnow + String.Format("knows_{0}_{1}|", Common.Skills[x * 8 + q], dwKnow);
                         * else*/
                        if (dwKnow != 0 && (x << 3) + q < Common.Skills.Length)
                        {
                            strKnow.Append($"knows_{Common.Skills[(x << 3) + q]}_{dwKnow}|");
                        }
                    }
                }
                if (strKnow.Length == 0)
                {
                    strKnow.Append('0');
                }
                else
                {
                    strKnow.Length--;
                }
                //strKnow = strKnow.Length == 0 ? "0" : strKnow.Remove(strKnow.Length - 1, 1);
                fSource.Write(" {0},", strKnow);

                string strFase =
                    $"0x{fTroops.GetUInt64():x16}{fTroops.GetUInt64():x16}{fTroops.GetUInt64():x16}{fTroops.GetUInt64():x16}, 0x{fTroops.GetUInt64():x16}{fTroops.GetUInt64():x16}{fTroops.GetUInt64():x16}{fTroops.GetUInt64():x16}";
                if (Common.SelectedMode == Mode.Caribbean)
                {
                    fTroops.GetWord();
                }
                fSource.WriteLine("{0}],", strFase);
            }

            fSource.WriteLine("]");
            foreach (var t in aUpList.Select(up => up.ToString()).Where(t => !String.IsNullOrEmpty(t)))
            {
                fSource.WriteLine(t);
            }
            fSource.Close();
            fTroops.Close();

            Common.GenerateId("ID_troops.py", Common.Troops, "trp");
        }