Пример #1
0
    static int set_icon(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            DebugSystem.DebugGameObjectComponent obj = (DebugSystem.DebugGameObjectComponent)o;
            string arg0 = ToLua.CheckString(L, 2);
            obj.icon = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index icon on a nil value"));
        }
    }
Пример #2
0
    static int get_self(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            DebugSystem.DebugGameObjectComponent obj = (DebugSystem.DebugGameObjectComponent)o;
            LuaInterface.LuaTable ret = obj.self;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index self on a nil value"));
        }
    }
Пример #3
0
    static int get_iconLayout(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            DebugSystem.DebugGameObjectComponent            obj = (DebugSystem.DebugGameObjectComponent)o;
            DebugSystem.DebugGameObjectComponent.IconLayout ret = obj.iconLayout;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index iconLayout on a nil value"));
        }
    }
Пример #4
0
    static int get_icon(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            DebugSystem.DebugGameObjectComponent obj = (DebugSystem.DebugGameObjectComponent)o;
            string ret = obj.icon;
            LuaDLL.lua_pushstring(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index icon on a nil value"));
        }
    }
Пример #5
0
    static int set_self(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            DebugSystem.DebugGameObjectComponent obj = (DebugSystem.DebugGameObjectComponent)o;
            LuaTable arg0 = ToLua.CheckLuaTable(L, 2);
            obj.self = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index self on a nil value"));
        }
    }
Пример #6
0
    static int set_iconLayout(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            DebugSystem.DebugGameObjectComponent            obj  = (DebugSystem.DebugGameObjectComponent)o;
            DebugSystem.DebugGameObjectComponent.IconLayout arg0 = (DebugSystem.DebugGameObjectComponent.IconLayout)ToLua.CheckObject(L, 2, typeof(DebugSystem.DebugGameObjectComponent.IconLayout));
            obj.iconLayout = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index iconLayout on a nil value"));
        }
    }