private void InitializationPool()
        {
            for (var i = 0; i < _sizePool; i++)
            {
                TimeRemaining = new TimeRemaining();
                var ammunition = CreateAmmunition();

                AddTime(TimeRemaining);
                PoolObjectsAmmunition[ammunition.GetHashCode()] = ammunition;
                AddAmmunition(ammunition);
                ReturnToPool(ammunition.GetHashCode());
            }
        }
Пример #2
0
        public virtual void SetActive(bool value)
        {
            IsActive = value;
            if (value)
            {
                Transform.SetParent(null);
                GameObject.SetActive(true);

                TimeRemaining.StartTimer(AmmunitionProviders.TimeToDestruct);
            }
            else
            {
                GameObject.SetActive(false);
                Transform.position = Vector3.zero;
                TimeRemaining.StopTimer();
                Force = 0;
            }
        }