public highScoreView(Form1 form, GameLogic gamelog) { InitializeComponent(); this.StartPosition = FormStartPosition.CenterScreen; this.game = gamelog; this.littleForm = form; }
public NetworkClient(GameLogic logic, Form1 form) { gameLogic = logic; mainForm = form; formatter = new BinaryFormatter(); tcpClient = new TcpClient(); }
public NetworkClient(GameLogic logic, string newIp, int newPort) { ipAdress = newIp; port = newPort; gameLogic = logic; formatter = new BinaryFormatter(); tcpClient = new TcpClient(); }
public Form1() { gameLogic = new GameLogic(this); if (gameLogic.connectToServer() == false) new CouldNotConnect(gameLogic); bot = new Bottle(this); highView = new highScoreView(this, gameLogic); InitializeComponent(); timer.Tick += new EventHandler(timer_Tick); timer.Interval = 100; //0.1 seconds gameLogic.risePercentage = 20; lostLabel.Hide(); resetButton.Hide(); this.StartPosition = FormStartPosition.CenterScreen; gameLogic.highscoreSaved = false; highView.Hide(); setHighScoreListInfoDictionary(gameLogic.getHighscoresDictionary()); }
public Form1() { gameLogic = new GameLogic(this); networkClient = new NetworkClient(gameLogic, this); gameLogic.setNetworkClient(networkClient); bot = new Bottle(this); highView = new highScoreView(this, gameLogic); InitializeComponent(); timer.Tick += new EventHandler(timer_Tick); timer.Interval = 100; //0.1 seconds gameLogic.risePercentage = 20; lostLabel.Hide(); resetButton.Hide(); this.StartPosition = FormStartPosition.CenterScreen; gameLogic.highscoreSaved = false; highView.Hide(); this.WindowState = FormWindowState.Minimized; setStatus("notConnected"); }
public CouldNotConnect(GameLogic newGameLogic) { InitializeComponent(); gameLogic = newGameLogic; this.Show(); }