static void Part2(HypercubeSpace hypercubeSpace) { for (var i = 0; i < 6; i++) { hypercubeSpace = ExecuteCycle(hypercubeSpace); Console.WriteLine(hypercubeSpace.ToString()); } Console.WriteLine(hypercubeSpace.ActiveCubes.Count()); }
static void Main(string[] args) { var input = File.ReadAllLines("./input.txt").Reverse().ToArray(); var cubeSpace = new CubeSpace(input[0].Length, input.Length); for (var x = 0; x < input.Length; x++) { for (var y = 0; y < input.Length; y++) { if (input[y][x] == '#') { cubeSpace.AddActiveCube(x, y, 0); } } } Part1(cubeSpace); var hypercubeSpace = new HypercubeSpace(input[0].Length, input.Length); for (var x = 0; x < input.Length; x++) { for (var y = 0; y < input.Length; y++) { if (input[y][x] == '#') { hypercubeSpace.AddActiveCube(x, y, 0, 0); } } } Part2(hypercubeSpace); Console.ReadLine(); }
private static HypercubeSpace ExecuteCycle(HypercubeSpace cubeSpace) { var newActiveCubes = new List <Hypercube>(); int?minX = null, maxX = null, minY = null, maxY = null, minZ = null, maxZ = null, minW = null, maxW = null; // Used to build the new cube space later foreach (var cube in cubeSpace.GetCubeSpaceIterator()) { var activeNeighbors = 0; foreach (var neighbor in cube.GetPossibleNeighbors()) { if (cubeSpace.ActiveCubes.Contains(neighbor)) { activeNeighbors++; } } if ((cube.IsActive && (activeNeighbors == 2 || activeNeighbors == 3)) || (!cube.IsActive && activeNeighbors == 3)) { newActiveCubes.Add(cube); if (!minX.HasValue || cube.X < minX) { minX = cube.X; } if (!minY.HasValue || cube.Y < minY) { minY = cube.Y; } if (!minZ.HasValue || cube.Z < minZ) { minZ = cube.Z; } if (!minW.HasValue || cube.W < minW) { minW = cube.W; } if (!maxX.HasValue || cube.X > maxX) { maxX = cube.X; } if (!maxY.HasValue || cube.Y > maxY) { maxY = cube.Y; } if (!maxZ.HasValue || cube.Z > maxZ) { maxZ = cube.Z; } if (!maxW.HasValue || cube.W > maxW) { maxW = cube.W; } } } if (newActiveCubes.Count() == 0) { throw new InvalidOperationException("No more active cubes!!!!"); } var newCubeSpace = new HypercubeSpace(minX.Value, maxX.Value, minY.Value, maxY.Value, minZ.Value, maxZ.Value, minW.Value, maxW.Value); foreach (var cube in newActiveCubes) { newCubeSpace.AddActiveCube(cube.X, cube.Y, cube.Z, cube.W); } return(newCubeSpace); }