/// <summary> /// 用于向 AssetUses EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddToAssetUses(AssetUse assetUse) { base.AddObject("AssetUses", assetUse); }
/// <summary> /// 创建新的 AssetUse 对象。 /// </summary> /// <param name="id">Id 属性的初始值。</param> /// <param name="physicalAssetId">physicalAssetId 属性的初始值。</param> /// <param name="useType">UseType 属性的初始值。</param> /// <param name="user">User 属性的初始值。</param> /// <param name="useTime">UseTime 属性的初始值。</param> public static AssetUse CreateAssetUse(global::System.Int32 id, global::System.Int32 physicalAssetId, global::System.String useType, global::System.String user, global::System.String useTime) { AssetUse assetUse = new AssetUse(); assetUse.Id = id; assetUse.physicalAssetId = physicalAssetId; assetUse.UseType = useType; assetUse.User = user; assetUse.UseTime = useTime; return assetUse; }