public static void Main(string[] args) { StateService stateService = new StateService(); Console.WriteLine("Menu ....."); Console.WriteLine("1. Add A new State"); Console.WriteLine("2. Delete a State"); Console.WriteLine("3. Update a State"); int choice = Convert.ToInt32(Console.ReadLine()); switch (choice) { case 1: { State newState = new State(); Console.WriteLine("enter the State Id"); newState.StateId = Convert.ToInt32(Console.ReadLine()); Console.WriteLine("enter the State Name"); newState.StateName = Console.ReadLine(); stateService.Add(newState); break; } case 2: { Console.WriteLine("enter the State Id"); int StateId = Convert.ToInt32(Console.ReadLine()); stateService.Delete(StateId); break; } case 3: { State updatedState = new State(); Console.WriteLine("enter the State Id"); updatedState.StateId = Convert.ToInt32(Console.ReadLine()); Console.WriteLine("enter the State Name"); updatedState.StateName = Console.ReadLine(); stateService.update(updatedState); break; } } }
public void SyncState() { ProgressUpdateArgs e = new ProgressUpdateArgs(); // Sync required data from FHGLocal to DB _UnitOfWorkAPL = new UnitOfWork(_sessionHelper.GetSessionFactory("APL")); _UnitOfWorkFHG = new UnitOfWork(_sessionHelper.GetSessionFactory("FHG")); // State Table Repository<int, CusState> _fhgStateRep = new Repository<int, CusState>(_UnitOfWorkFHG.Session); Repository<Guid, State> _aplStateRepo = new Repository<Guid, State>(_UnitOfWorkAPL.Session); var stateAPLDB = _aplStateRepo.All().ToList(); var stateFHG = _fhgStateRep.All().ToList(); int itemCount = 1; // Add Missing data foreach (CusState c in stateFHG) { e.TotalWorkItems = stateFHG.Count(); e.CurrentWorkItem = itemCount; e.StatusString = "Syncing States - (" + itemCount.ToString() + "/" + e.TotalWorkItems.ToString() + ")"; this.ProgressUpdate(e); bool found = false; foreach (State s in stateAPLDB) { if (s.Shortname == c.Shortname) { found = true; break; } } if (!found) { State s = new State(); s.Shortname = c.Shortname; s.Name = c.Fullname; _aplStateRepo.Add(s); } itemCount++; } // Remove extra data. foreach (State s in stateAPLDB) { bool found = false; foreach (CusState c in stateFHG) { if (s.Shortname == c.Shortname) { found = true; break; } } if (!found) { _aplStateRepo.Delete(s); } } _UnitOfWorkAPL.Commit(); _UnitOfWorkFHG.Commit(); }