Пример #1
0
        /// <summary>
        /// handles values larger than int32 max
        /// returns random within range
        /// </summary>
        private static string HandleLargeValue(Spn spn, Random rand)
        {
            double output     = 0;
            double multiplier = (double)(spn.Highvalue / (decimal)(Int32.MaxValue));
            var    num        = (int)multiplier;
            var    dec        = multiplier - num;

            for (int i = 0; i < num; i++)
            {
                output += rand.Next(1, Int32.MaxValue);
            }
            var remain = (int)(dec * Int32.MaxValue);

            if (remain > 0)
            {
                output += rand.Next(1, remain);
            }
            if (spn.Factor > 0)
            {
                var    deciml  = new Random().Next(0, spn.Factor * 10);
                double decPart = deciml / (spn.Factor * 10.0);
                output += decPart;
            }
            return(output.ToString(CultureInfo.InvariantCulture));
        }
Пример #2
0
        /// <summary>
        /// handles possible negative values
        /// returns random within range
        /// </summary>
        private static string HandleNegativeValue(Spn spn, Random rand)
        {
            double output           = 0;
            string s                = string.Empty;
            var    absLowValue      = (double)(Math.Abs(spn.Lowvalue));
            var    chanceofnegative = absLowValue + (double)spn.Highvalue;

            chanceofnegative = absLowValue / chanceofnegative;
            int chanceoutof100 = (int)chanceofnegative * 100;

            //let fate decide if we should be negative
            //if so:
            if (rand.Next(0, 100) < chanceoutof100)
            {
                //produce negative output value
                if (absLowValue > Int32.MaxValue)
                {
                    return("-" + HandleLargeValue(spn, rand));
                }
                return("-" + HandleSmallValue(spn, rand));
            }
            //otherwise:
            if (spn.Highvalue <= Int32.MaxValue)
            {
                return(HandleSmallValue(spn, rand));
            }
            return(HandleLargeValue(spn, rand));
        }
Пример #3
0
        /// <summary>
        /// handles small values < int32 max
        /// returns random within range
        /// </summary>
        private static string HandleSmallValue(Spn spn, Random rand)
        {
            double output  = 0;
            int    lowval  = 0;
            int    highval = (int)(spn.Highvalue);

            output = rand.Next(lowval, highval);
            return(output.ToString());
        }
Пример #4
0
 public SpnLookup(string columnHeaders, List <String> lines)
 {
     Header = columnHeaders;
     Lookup = new Dictionary <int, Spn>();
     foreach (var line in lines)
     {
         var spn = new Spn(line);
         Lookup.Add(spn.SpnNumber, spn);
         SpnCount++;
     }
 }
Пример #5
0
 public SpnLookup(string columnHeaders, List<String> lines)
 {
     Header = columnHeaders;
     Lookup = new Dictionary<int, Spn>();
     foreach (var line in lines)
     {
         var spn = new Spn(line);
         Lookup.Add(spn.SpnNumber, spn);
         SpnCount++;
     }
 }
Пример #6
0
        /// <summary>
        /// returns valid random value for spn
        /// </summary>
        private string GetValue(Spn spn)
        {
            var    rand   = new Random();
            double output = 0;

            if (spn.Highvalue <= Int32.MaxValue)
            {
                return(HandleSmallValue(spn, rand));
            }
            //determine how likely we are to generate a negative number, and then determine if we should, then do it
            if (spn.Lowvalue < 0)
            {
                return(HandleNegativeValue(spn, rand));
            }
            return(HandleLargeValue(spn, rand));
        }
Пример #7
0
        /// <summary>
        /// handles values larger than int32 max
        /// returns random within range
        /// </summary>
        private static string HandleLargeValue(Spn spn, Random rand)
        {
            double output = 0;
            double multiplier = (double) (spn.Highvalue/(decimal) (Int32.MaxValue));
            var num = (int) multiplier;
            var dec = multiplier - num;

            for (int i = 0; i < num; i++)
            {
                output += rand.Next(1, Int32.MaxValue);
            }
            var remain = (int)(dec *Int32.MaxValue);
            if (remain > 0)
            {
                output += rand.Next(1, remain);
            }
            if (spn.Factor > 0)
            {
                var deciml = new Random().Next(0, spn.Factor*10);
                double decPart = deciml/(spn.Factor*10.0);
                output += decPart;
            }
            return output.ToString(CultureInfo.InvariantCulture);
        }
Пример #8
0
 /// <summary>
 /// returns valid random value for spn
 /// </summary>
 private string GetValue(Spn spn)
 {
     var rand = new Random();
     double output = 0;
     if (spn.Highvalue <= Int32.MaxValue)
     {
         return HandleSmallValue(spn, rand);
     }
     //determine how likely we are to generate a negative number, and then determine if we should, then do it
     if (spn.Lowvalue < 0)
     {
         return HandleNegativeValue(spn, rand);
     }
     return HandleLargeValue(spn, rand);
 }
Пример #9
0
 /// <summary>
 /// handles small values < int32 max
 /// returns random within range
 /// </summary>
 private static string HandleSmallValue(Spn spn, Random rand)
 {
     double output = 0;
     int lowval = 0;
     int highval = (int) (spn.Highvalue);
     output = rand.Next(lowval, highval);
     return output.ToString();
 }
Пример #10
0
 /// <summary>
 /// handles possible negative values
 /// returns random within range
 /// </summary>
 private static string HandleNegativeValue(Spn spn, Random rand)
 {
     double output = 0;
     string s = string.Empty;
     var absLowValue = (double) (Math.Abs(spn.Lowvalue));
     var chanceofnegative = absLowValue + (double) spn.Highvalue;
     chanceofnegative = absLowValue/chanceofnegative;
     int chanceoutof100 = (int) chanceofnegative*100;
     //let fate decide if we should be negative
     //if so:
     if (rand.Next(0, 100) < chanceoutof100)
     {
         //produce negative output value
         if (absLowValue > Int32.MaxValue)
         {
             return "-" + HandleLargeValue(spn, rand);
         }
         return "-" + HandleSmallValue(spn, rand);
     }
     //otherwise:
     if (spn.Highvalue <= Int32.MaxValue)
     {
         return HandleSmallValue(spn, rand);
     }
     return HandleLargeValue(spn, rand);
 }