Пример #1
0
 /// <summary>
 /// Reads in the replacement text strings from the text file.
 /// </summary>
 /// <returns>A value indicating whether the file was successfully imported.</returns>
 protected override bool ImportText()
 {
     StreamHelper.ReadLinesFromFile(this.TextFileName, this.strings, this.Game.Encoding);
     return(true);
 }
Пример #2
0
        /*
         * /// <summary>
         * /// Inserts the text strings back into the game file.
         * /// </summary>
         * /// <returns>A value indicating whether the file was successfully saved.</returns>
         * protected override bool SaveText()
         * {
         *  byte[] fileData = StreamHelper.ReadFile(this.GameFileName);
         *
         *  Dictionary<string, int> dupes = new Dictionary<string, int>();
         *
         *  KeyValuePair<int, int>[] textRanges = new KeyValuePair<int, int>[this.validTextRanges.Length];
         *  for (int i = 0; i < textRanges.Length; i++)
         *  {
         *      textRanges[i] = this.validTextRanges[i];
         *  }
         *
         *  byte[] pointerBytes;
         *  for (int i = 0; i < this.pointers.Length; i++)
         *  {
         *      if (dupes.ContainsKey(this.strings[i]))
         *      {
         *          pointerBytes = BitConverter.GetBytes(dupes[this.strings[i]]);
         *      }
         *      else
         *      {
         *          byte[] encodedString = this.Game.GetBytes(this.strings[i]);
         *          int textLength = encodedString.Length + 1;
         *          while (textLength % 4 != 0)
         *          {
         *              textLength++;
         *          }
         *
         *          int textOffset = -1;
         *          for (int k = 0; k < textRanges.Length; k++)
         *          {
         *              int rangeLength = textRanges[k].Value - textRanges[k].Key + 1;
         *              if (textLength <= rangeLength)
         *              {
         *                  textOffset = textRanges[k].Key;
         *                  textRanges[k] = new KeyValuePair<int, int>(textOffset + textLength, textRanges[k].Value);
         *                  break;
         *              }
         *          }
         *
         *          if (textOffset == -1)
         *          {
         *              string message = string.Format(CultureInfo.CurrentCulture, "Ran out of room for translated text! (line {0}/{1})", i + 1, this.pointers.Length);
         *              throw new FormatException(message);
         *          }
         *
         *          Array.Copy(encodedString, 0, fileData, textOffset, encodedString.Length);
         *          for (int pad = encodedString.Length; pad < textLength; pad++)
         *          {
         *              fileData[textOffset + pad] = 0x00;
         *          }
         *
         *          pointerBytes = BitConverter.GetBytes(textOffset + this.overlayOffset);
         *          dupes.Add(this.strings[i], textOffset + this.overlayOffset);
         *      }
         *
         *      Array.Copy(pointerBytes, 0, fileData, this.pointers[i], Constants.PointerLength);
         *  }
         *
         *  StreamHelper.WriteFile(this.GameFileName, fileData);
         *  return true;
         * }
         */

        /// <summary>
        /// Writes the text strings into an easily editable text file.
        /// </summary>
        /// <returns>A value indicating whether the file was successfully exported.</returns>
        protected override bool ExportText()
        {
            StreamHelper.WriteLinesToFile(this.TextFileName, this.strings, this.Game.Encoding);
            return(true);
        }
Пример #3
0
        private void ImportListOfValidPointers()
        {
            FileStream   file   = new FileStream(this.TextFileName, FileMode.Open, FileAccess.Read);
            StreamReader reader = new StreamReader(file, this.game.Encoding);

            List <int> offsets = new List <int>();
            string     line    = StreamHelper.ReadNextLine(reader);
            int        i       = 0;

            while (line != null && line.Length > 0)
            {
                i++;
                int offset = Convert.ToInt32(line.Substring(0, 8), 16);
                offsets.Add(offset);
                line = StreamHelper.ReadNextLine(reader);
            }

            reader.Close();

            ////========================

            byte[] fileData = StreamHelper.ReadFile(this.GameFileName);

            this.pointerOffsets = offsets.ToArray();
            SortedDictionary <int, int> textRanges = new SortedDictionary <int, int>();

            for (i = 0; i < this.pointerOffsets.Length; i++)
            {
                int key = BitConverter.ToInt32(fileData, this.pointerOffsets[i]) - Arm9Offset;
                int val = key;
                for (val = key; fileData[val] != 0x00 || (val % 4) != 3; val++)
                {
                }

                if (!textRanges.ContainsKey(key))
                {
                    textRanges.Add(key, val);
                }
            }

            this.validTextRanges = new SortedDictionary <int, int>();
            int startOffset = -1;
            int endOffset   = -1;

            foreach (KeyValuePair <int, int> kvp in textRanges)
            {
                if (kvp.Key == endOffset + 1)
                {
                    endOffset = kvp.Value;
                }
                else
                {
                    if (startOffset != -1)
                    {
                        this.validTextRanges.Add(startOffset, endOffset);
                    }

                    startOffset = kvp.Key;
                    endOffset   = kvp.Value;
                }
            }

            this.validTextRanges.Add(startOffset, endOffset);
        }
Пример #4
0
        /// <summary>
        /// Inserts the text strings back into the game file.
        /// </summary>
        /// <returns>A value indicating whether the file was successfully saved.</returns>
        protected override bool SaveText()
        {
            byte[] fileData   = StreamHelper.ReadFile(this.GameFileName);
            int    linesAdded = 0;

            Dictionary <string, int> dupes = new Dictionary <string, int>();

            List <ScriptPointer> scriptPointers = new List <ScriptPointer>(this.strings.Length);
            int i;

            for (i = 0; i < this.strings.Length; i++)
            {
                ScriptPointer scriptPointer = new ScriptPointer(this.Game, this.pointers[i], this.strings[i]);
                scriptPointers.Add(scriptPointer);
            }

            List <TextRange> textRanges = new List <TextRange>(this.validTextRanges);

            scriptPointers.Sort();
            textRanges.Sort();

            /*
             * System.Diagnostics.Debug.WriteLine("Phase 1");
             * for (int a = 0; a < scriptPointers.Count; a++)
             * {
             *  if (scriptPointers[a] == null) continue;
             *  System.Diagnostics.Debug.WriteLine(a + ". " + scriptPointers[a].Length + " - " + scriptPointers[a].Text);
             * }
             * for (int b = 0; b < textRanges.Count; b++)
             * {
             *  if (textRanges[b] == null) continue;
             *  System.Diagnostics.Debug.WriteLine(b + ". " + textRanges[b].Length);
             * }
             */

            i = 0;
            int k = 0;

            byte[] pointerBytes;
            while (i < scriptPointers.Count)
            {
                if (dupes.ContainsKey(scriptPointers[i].Text))
                {
                    ////System.Diagnostics.Debug.WriteLine("Skipping duplicate line " + i + ".");
                    pointerBytes = BitConverter.GetBytes(dupes[scriptPointers[i].Text]);
                    Array.Copy(pointerBytes, 0, fileData, scriptPointers[i].Pointer, Constants.PointerLength);
                    scriptPointers[i] = null;
                    linesAdded++;
                    i++;
                }
                else if (k < textRanges.Count)
                {
                    if (scriptPointers[i].Length > textRanges[k].Length)
                    {
                        ////System.Diagnostics.Debug.WriteLine("Line " + i + " is larger than current range, skipping.");
                        i++;
                    }
                    else if (scriptPointers[i].Length < textRanges[k].Length)
                    {
                        ////System.Diagnostics.Debug.WriteLine("Range " + k + " is larger than current line, skipping.");
                        k++;
                    }
                    else
                    {
                        ////System.Diagnostics.Debug.WriteLine("Writing line " + i + " to range " + k + ". New length = 0");
                        int textOffset = textRanges[k].Start;
                        textRanges[k] = null;
                        k++;
                        byte[] encodedText = scriptPointers[i].GetEncodedText();
                        Array.Copy(encodedText, 0, fileData, textOffset, encodedText.Length);
                        for (int pad = encodedText.Length; pad < scriptPointers[i].Length; pad++)
                        {
                            fileData[textOffset + pad] = 0x00;
                        }

                        pointerBytes = BitConverter.GetBytes(textOffset + this.overlayOffset);
                        Array.Copy(pointerBytes, 0, fileData, scriptPointers[i].Pointer, Constants.PointerLength);
                        dupes.Add(scriptPointers[i].Text, textOffset + this.overlayOffset);
                        scriptPointers[i] = null;
                        linesAdded++;
                        i++;
                    }
                }
                else
                {
                    ////System.Diagnostics.Debug.WriteLine("Line " + i + " is larger than current range, skipping.");
                    i++;
                }
            }

            /*
             * System.Diagnostics.Debug.WriteLine("Phase 2");
             * for (int a = 0; a < scriptPointers.Count; a++)
             * {
             *  if (scriptPointers[a] == null) continue;
             *  System.Diagnostics.Debug.WriteLine(a + ". " + scriptPointers[a].Length + " - " + scriptPointers[a].Text);
             * }
             * for (int b = 0; b < textRanges.Count; b++)
             * {
             *  if (textRanges[b] == null) continue;
             *  System.Diagnostics.Debug.WriteLine(b + ". " + textRanges[b].Length);
             * }
             */

            for (i = 0; i < scriptPointers.Count; i++)
            {
                if (scriptPointers[i] == null)
                {
                    continue;
                }

                if (dupes.ContainsKey(scriptPointers[i].Text))
                {
                    ////System.Diagnostics.Debug.WriteLine("Skipping duplicate line " + i + ".");
                    pointerBytes = BitConverter.GetBytes(dupes[scriptPointers[i].Text]);
                }
                else
                {
                    int textOffset = -1;
                    for (k = 0; k < textRanges.Count; k++)
                    {
                        if (textRanges[k] == null)
                        {
                            ////System.Diagnostics.Debug.WriteLine("No room for line " + i + ".");
                            continue;
                        }

                        if (scriptPointers[i].Length <= textRanges[k].Length)
                        {
                            textOffset          = textRanges[k].Start;
                            textRanges[k].Start = textOffset + scriptPointers[i].Length;
                            ////System.Diagnostics.Debug.WriteLine("Writing line " + i + " to range " + k + ". New start = " + textRanges[k].Start + ", new length = " + textRanges[k].Length);
                            if (textRanges[k].Length == 0)
                            {
                                textRanges[k] = null;
                            }

                            break;
                        }
                    }

                    if (textOffset == -1)
                    {
                        continue;
                    }

                    byte[] encodedText = scriptPointers[i].GetEncodedText();
                    Array.Copy(encodedText, 0, fileData, textOffset, encodedText.Length);
                    for (int pad = encodedText.Length; pad < scriptPointers[i].Length; pad++)
                    {
                        fileData[textOffset + pad] = 0x00;
                    }

                    pointerBytes = BitConverter.GetBytes(textOffset + this.overlayOffset);
                    dupes.Add(scriptPointers[i].Text, textOffset + this.overlayOffset);
                }

                Array.Copy(pointerBytes, 0, fileData, scriptPointers[i].Pointer, Constants.PointerLength);
                linesAdded++;
            }

            if (linesAdded < scriptPointers.Count)
            {
                string message = string.Format(CultureInfo.CurrentCulture, "Ran out of room for translated text! (lines fit {0}/{1})", linesAdded, scriptPointers.Count);
                throw new FormatException(message);
            }

            StreamHelper.WriteFile(this.GameFileName, fileData);
            return(true);
        }
Пример #5
0
        /// <summary>
        /// Inserts the text strings back into the game file.
        /// </summary>
        /// <returns>A value indicating whether the file was successfully saved.</returns>
        protected override bool SaveText()
        {
            if (!this.IsModified)
            {
                return(false);
            }

            byte[] fileData = StreamHelper.ReadFile(this.GameFileName);

            Dictionary <string, int> dupes = new Dictionary <string, int>();

            KeyValuePair <int, int>[] textRanges = new KeyValuePair <int, int> [this.validTextRanges.Length];
            for (int i = 0; i < textRanges.Length; i++)
            {
                textRanges[i] = this.validTextRanges[i];
            }

            byte[] pointerBytes;
            for (int i = 0; i < this.pointers.Length; i++)
            {
                if (dupes.ContainsKey(this.strings[i]))
                {
                    pointerBytes = BitConverter.GetBytes(dupes[this.strings[i]]);
                }
                else
                {
                    byte[] encodedString = this.Game.GetBytes(this.strings[i]);
                    int    textLength    = encodedString.Length + 1;
                    while (textLength % 4 != 0)
                    {
                        textLength++;
                    }

                    int textOffset = -1;
                    for (int k = 0; k < textRanges.Length; k++)
                    {
                        int rangeLength = textRanges[k].Value - textRanges[k].Key + 1;
                        if (textLength <= rangeLength)
                        {
                            textOffset    = textRanges[k].Key;
                            textRanges[k] = new KeyValuePair <int, int>(textOffset + textLength, textRanges[k].Value);
                            break;
                        }
                    }

                    if (textOffset == -1)
                    {
                        string message = string.Format(CultureInfo.CurrentCulture, "Ran out of room for translated text! (line {0}/{1})", i + 1, this.pointers.Length);
                        throw new FormatException(message);
                    }

                    Array.Copy(encodedString, 0, fileData, textOffset, encodedString.Length);
                    for (int pad = encodedString.Length; pad < textLength; pad++)
                    {
                        fileData[textOffset + pad] = 0x00;
                    }

                    pointerBytes = BitConverter.GetBytes(textOffset + Arm9Offset);
                    dupes.Add(this.strings[i], textOffset + Arm9Offset);
                }

                Array.Copy(pointerBytes, 0, fileData, this.pointers[i], Constants.PointerLength);
            }

            StreamHelper.WriteFile(this.GameFileName, fileData);
            return(true);
        }