CleanUp() публичный Метод

public CleanUp ( Systems c ) : void
c Systems
Результат void
Пример #1
0
 void KickFromGuild()
 {
     //Wrap our function inside a catcher
     try
     {
         //Open a new packet reader
         PacketReader Reader = new PacketReader(PacketInformation.buffer);
         //Read short value lenght of name below
         short CharacterNameLen = Reader.Int16();
         //Read string charactername
         string CharacterName = Reader.String(CharacterNameLen);
         //Close packet reader
         Reader.Close();
         //Get player information
         Systems TargetCharacter = GetPlayerName(CharacterName);
         //Send required packets to network
         foreach (int member in Character.Network.Guild.Members)
         {
             //Make sure member s not null
             if (member != 0)
             {
                 //Get information for the guildmember
                 Systems guildmember = GetPlayerMainid(member);
                 //Make sure the guildmember isnt null
                 if (guildmember != null)
                 {
                     //Make sure the kicked member does not receive the packet
                     if (guildmember.Character.Information.CharacterID != TargetCharacter.Character.Information.CharacterID)
                     {
                         guildmember.client.Send(Packet.GuildUpdate(TargetCharacter.Character, 7, 0, 0, 0));
                     }
                 }
             }
         }
         //Send update packet to the kicked player
         TargetCharacter.client.Send(Packet.GuildUpdate(TargetCharacter.Character, 7, 0, 0, 0));
         //Send guild kick message packet to the kicked player
         PacketWriter Writer = new PacketWriter();
         //Add opcode
         Writer.Create(Systems.SERVER_GUILD_KICK);
         //Add static byte 1
         Writer.Byte(1);
         //Send packet to kicked member
         TargetCharacter.client.Send(Writer.GetBytes());
         //Send guildkick visual packet update to kicked player
         TargetCharacter.Send(Packet.GuildKick(TargetCharacter.Character.Information.UniqueID));
         //Remove the player from database
         MsSQL.UpdateData("DELETE from guild_members where guild_member_id='" + TargetCharacter.Character.Information.CharacterID + "'");
         //Update database
         Character.Network.Guild.TotalMembers -= 1;
         MsSQL.InsertData("UPDATE guild SET guild_members_t='" + Character.Network.Guild.TotalMembers + "' WHERE guild_name='" + Character.Network.Guild.Name + "'");
         TargetCharacter.CleanUp(TargetCharacter);
     }
     //Catch bad exception errors
     catch (Exception ex)
     {
         //Write information to the console
         Console.WriteLine("Guild Kick Error: {0}", ex);
         //Write information to the debug log
         Systems.Debugger.Write(ex);
     }
 }