Пример #1
0
        /// <summary>
        /// Default Construtor Intialize Values with Sector.Dat
        /// </summary>
        /// <param name="id"></param>
        /// <param name="files"></param>
        /// <param name="type"></param>
        public ZoneGeometry(int id, IEnumerable<FileInfo> files, ZoneType type)
        {
            if (files == null)
                throw new ArgumentNullException("files");
            // Assign ID
            ID = id;
            // Copy Files Array
            m_files = files.ToArray();
            // Assign Zone Type
            ZoneType = type;

            // Parse Sector.dat
            IDictionary<string, IDictionary<string, string>> sectorDat;
            try
            {
                sectorDat = m_files.GetFileDataFromPackage(DatPackage, SectorFile).ReadDATFile();
            }
            catch (Exception e)
            {
                // Terrains can't be drawn without Scale and Offset
                if (ZoneType == ZoneType.Terrain)
                    throw new ArgumentException(string.Format("No usable sector.dat Found when building Zone ID: {0}", id), "files", e);

                sectorDat = new Dictionary<string, IDictionary<string, string>>();
            }

            // Read Terrain
            IDictionary<string, string> terrain;
            if (sectorDat.TryGetValue("terrain", out terrain))
            {
                string scalefactor;
                string offsetfactor;
                TerrainScale = terrain.TryGetValue("scalefactor", out scalefactor) ? short.Parse(scalefactor) : (short)-1;
                TerrainOffset = terrain.TryGetValue("offsetfactor", out offsetfactor) ? short.Parse(offsetfactor) : (short)-1;
            }
            else
            {
                TerrainScale = -1;
                TerrainOffset = -1;
            }
            // Read Sector Size
            IDictionary<string, string> sectorsize;
            if (sectorDat.TryGetValue("sectorsize", out sectorsize))
            {
                string sizex;
                string sizey;
                SizeX = sectorsize.TryGetValue("sizex", out sizex) ? short.Parse(sizex) : (short)-1;
                SizeY = sectorsize.TryGetValue("sizey", out sizey) ? short.Parse(sizey) : (short)-1;
            }
            else
            {
                SizeX = -1;
                SizeY = -1;
            }
            // Read Water Definitions
            IDictionary<string, string> waterdefs;
            if (sectorDat.TryGetValue("waterdefs", out waterdefs))
            {
                string num;
                var rivers = new List<RiverGeometry>();
                if (waterdefs.TryGetValue("num", out num))
                {
                    var numWater = short.Parse(num);
                    for (int w = 0 ; w < numWater ; w++)
                    {
                        IDictionary<string, string> river;
                        if (sectorDat.TryGetValue(string.Format("river{0}", w.ToString("00")), out river))
                        {
                            string texture;
                            string multitexture;
                            string flow;
                            string height;
                            string bankpoints;
                            string color;
                            string extend_posx;
                            string extend_posy;
                            string extend_negx;
                            string extend_negy;
                            string tesselation;
                            string name;
                            string rtype;

                            short r_flow = river.TryGetValue("flow", out flow) ? short.Parse(flow) : (short)0;
                            int r_height = river.TryGetValue("height", out height) ? int.Parse(height) : -1;
                            short r_bankpoints = river.TryGetValue("bankpoints", out bankpoints) ? short.Parse(bankpoints) : (short)0;
                            int r_color = river.TryGetValue("color", out color) ? int.Parse(color) : 0;
                            int r_extend_posx = river.TryGetValue("extend_posx", out extend_posx) ? int.Parse(extend_posx) : 0;
                            int r_extend_posy = river.TryGetValue("extend_posy", out extend_posy) ? int.Parse(extend_posy) : 0;
                            int r_extend_negx = river.TryGetValue("extend_negx", out extend_negx) ? int.Parse(extend_negx) : 0;
                            int r_extend_negy = river.TryGetValue("extend_negy", out extend_negy) ? int.Parse(extend_negy) : 0;
                            short r_tesselation = river.TryGetValue("tesselation", out tesselation) ? short.Parse(tesselation) : (short)0;

                            river.TryGetValue("texture", out texture);
                            river.TryGetValue("multitexture", out multitexture);
                            river.TryGetValue("name", out name);
                            river.TryGetValue("type", out rtype);

                            var banks = new List<Tuple<IEnumerable<short>, IEnumerable<short>>>();
                            for (int b = 0 ; b < r_bankpoints ; b++)
                            {
                                string left;
                                string right;
                                if (!river.TryGetValue(string.Format("left{0}", b.ToString("00")), out left))
                                    continue;
                                if (!river.TryGetValue(string.Format("right{0}", b.ToString("00")), out right))
                                    continue;

                                banks.Add(new Tuple<IEnumerable<short>, IEnumerable<short>>(left.Split(',').Select(s => short.Parse(s)), right.Split(',').Select(s => short.Parse(s))));
                            }

                            var riverGeo = new RiverGeometry(w, name, rtype, texture, multitexture, r_flow, r_height, r_color, r_extend_posx, r_extend_posy, r_extend_negx, r_extend_negy, r_tesselation, banks);
                            rivers.Add(riverGeo);
                        }
                    }
                }
                Rivers = rivers.ToArray();
            }
            else
            {
                Rivers = new RiverGeometry[0];
            }
        }
Пример #2
0
        /// <summary>
        /// Default Construtor Intialize Values with Sector.Dat
        /// </summary>
        /// <param name="id"></param>
        /// <param name="files"></param>
        /// <param name="type"></param>
        public ZoneGeometry(int id, IEnumerable <FileInfo> files, ZoneType type)
        {
            if (files == null)
            {
                throw new ArgumentNullException("files");
            }
            // Assign ID
            ID = id;
            // Copy Files Array
            m_files = files.ToArray();
            // Assign Zone Type
            ZoneType = type;

            // Parse Sector.dat
            IDictionary <string, IDictionary <string, string> > sectorDat;

            try
            {
                sectorDat = m_files.GetFileDataFromPackage(DatPackage, SectorFile).ReadDATFile();
            }
            catch (Exception e)
            {
                // Terrains can't be drawn without Scale and Offset
                if (ZoneType == ZoneType.Terrain)
                {
                    throw new ArgumentException(string.Format("No usable sector.dat Found when building Zone ID: {0}", id), "files", e);
                }

                sectorDat = new Dictionary <string, IDictionary <string, string> >();
            }

            // Read Terrain
            IDictionary <string, string> terrain;

            if (sectorDat.TryGetValue("terrain", out terrain))
            {
                string scalefactor;
                string offsetfactor;
                TerrainScale  = terrain.TryGetValue("scalefactor", out scalefactor) ? short.Parse(scalefactor) : (short)-1;
                TerrainOffset = terrain.TryGetValue("offsetfactor", out offsetfactor) ? short.Parse(offsetfactor) : (short)-1;
            }
            else
            {
                TerrainScale  = -1;
                TerrainOffset = -1;
            }
            // Read Sector Size
            IDictionary <string, string> sectorsize;

            if (sectorDat.TryGetValue("sectorsize", out sectorsize))
            {
                string sizex;
                string sizey;
                SizeX = sectorsize.TryGetValue("sizex", out sizex) ? short.Parse(sizex) : (short)-1;
                SizeY = sectorsize.TryGetValue("sizey", out sizey) ? short.Parse(sizey) : (short)-1;
            }
            else
            {
                SizeX = -1;
                SizeY = -1;
            }
            // Read Water Definitions
            IDictionary <string, string> waterdefs;

            if (sectorDat.TryGetValue("waterdefs", out waterdefs))
            {
                string num;
                var    rivers = new List <RiverGeometry>();
                if (waterdefs.TryGetValue("num", out num))
                {
                    var numWater = short.Parse(num);
                    for (int w = 0; w < numWater; w++)
                    {
                        IDictionary <string, string> river;
                        if (sectorDat.TryGetValue(string.Format("river{0}", w.ToString("00")), out river))
                        {
                            string texture;
                            string multitexture;
                            string flow;
                            string height;
                            string bankpoints;
                            string color;
                            string extend_posx;
                            string extend_posy;
                            string extend_negx;
                            string extend_negy;
                            string tesselation;
                            string name;
                            string rtype;

                            short r_flow        = river.TryGetValue("flow", out flow) ? short.Parse(flow) : (short)0;
                            int   r_height      = river.TryGetValue("height", out height) ? int.Parse(height) : -1;
                            short r_bankpoints  = river.TryGetValue("bankpoints", out bankpoints) ? short.Parse(bankpoints) : (short)0;
                            int   r_color       = river.TryGetValue("color", out color) ? int.Parse(color) : 0;
                            int   r_extend_posx = river.TryGetValue("extend_posx", out extend_posx) ? int.Parse(extend_posx) : 0;
                            int   r_extend_posy = river.TryGetValue("extend_posy", out extend_posy) ? int.Parse(extend_posy) : 0;
                            int   r_extend_negx = river.TryGetValue("extend_negx", out extend_negx) ? int.Parse(extend_negx) : 0;
                            int   r_extend_negy = river.TryGetValue("extend_negy", out extend_negy) ? int.Parse(extend_negy) : 0;
                            short r_tesselation = river.TryGetValue("tesselation", out tesselation) ? short.Parse(tesselation) : (short)0;

                            river.TryGetValue("texture", out texture);
                            river.TryGetValue("multitexture", out multitexture);
                            river.TryGetValue("name", out name);
                            river.TryGetValue("type", out rtype);

                            var banks = new List <Tuple <IEnumerable <short>, IEnumerable <short> > >();
                            for (int b = 0; b < r_bankpoints; b++)
                            {
                                string left;
                                string right;
                                if (!river.TryGetValue(string.Format("left{0}", b.ToString("00")), out left))
                                {
                                    continue;
                                }
                                if (!river.TryGetValue(string.Format("right{0}", b.ToString("00")), out right))
                                {
                                    continue;
                                }

                                banks.Add(new Tuple <IEnumerable <short>, IEnumerable <short> >(left.Split(',').Select(s => short.Parse(s)), right.Split(',').Select(s => short.Parse(s))));
                            }

                            var riverGeo = new RiverGeometry(w, name, rtype, texture, multitexture, r_flow, r_height, r_color, r_extend_posx, r_extend_posy, r_extend_negx, r_extend_negy, r_tesselation, banks);
                            rivers.Add(riverGeo);
                        }
                    }
                }
                Rivers = rivers.ToArray();
            }
            else
            {
                Rivers = new RiverGeometry[0];
            }
        }